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MLEM/Demos.Android/Activity1.cs

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using Android.App;
using Android.Content.PM;
using Android.OS;
using Android.Views;
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using Microsoft.Xna.Framework;
using MLEM.Extensions;
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using MLEM.Misc;
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namespace Demos.Android {
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[Activity(
Label = "@string/app_name",
MainLauncher = true,
Icon = "@drawable/icon",
AlwaysRetainTaskState = true,
LaunchMode = LaunchMode.SingleInstance,
ScreenOrientation = ScreenOrientation.UserLandscape,
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
)]
public class Activity1 : AndroidGameActivity {
private GameImpl game;
private View view;
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protected override void OnCreate(Bundle bundle) {
base.OnCreate(bundle);
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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this.game = new GameImpl();
// reset MlemGame width and height to use device's aspect ratio
this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game);
// disable mouse handling for android to make emulator behavior more coherent
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
this.view = this.game.Services.GetService(typeof(View)) as View;
this.SetContentView(this.view);
this.game.Run();
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}
}
}