mirror of
https://github.com/Ellpeck/MLEM.git
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74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Data;
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using MLEM.Textures;
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using NUnit.Framework;
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namespace Tests {
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public class TexturePackerTests {
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private Texture2D testTexture;
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private TestGame game;
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[SetUp]
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public void SetUp() {
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this.game = TestGame.Create();
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this.testTexture = new Texture2D(this.game.GraphicsDevice, 256, 256);
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}
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[TearDown]
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public void TearDown() {
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this.game?.Dispose();
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this.testTexture?.Dispose();
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}
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[Test]
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public void TestPacking() {
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using var packer = new RuntimeTexturePacker();
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for (var i = 0; i < 5; i++) {
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var width = 16 * (i + 1);
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packer.Add(new TextureRegion(this.testTexture, 0, 0, width, 64), r => {
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Assert.AreEqual(r.Width, width);
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Assert.AreEqual(r.Height, 64);
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});
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}
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packer.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(packer.PackedTexture.Width, 16 + 32 + 48 + 64 + 80);
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Assert.AreEqual(packer.PackedTexture.Height, 64);
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}
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[Test]
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public void TestBounds() {
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// test forced max width
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using var packer = new RuntimeTexturePacker(128);
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Assert.Throws<InvalidOperationException>(() => {
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packer.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), StubResult);
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});
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// test auto-expanding width
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using var packer2 = new RuntimeTexturePacker(128, true);
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Assert.DoesNotThrow(() => {
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packer2.Add(new TextureRegion(this.testTexture, 0, 0, 256, 128), StubResult);
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});
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packer2.Pack(this.game.GraphicsDevice);
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// test power of two forcing
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using var packer3 = new RuntimeTexturePacker(128, forcePowerOfTwo: true);
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packer3.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), StubResult);
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packer3.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(64, packer3.PackedTexture.Width);
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Assert.AreEqual(256, packer3.PackedTexture.Height);
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// test square forcing
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using var packer4 = new RuntimeTexturePacker(128, forceSquare: true);
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packer4.Add(new TextureRegion(this.testTexture, 0, 0, 37, 170), StubResult);
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packer4.Pack(this.game.GraphicsDevice);
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Assert.AreEqual(170, packer4.PackedTexture.Width);
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Assert.AreEqual(170, packer4.PackedTexture.Height);
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}
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private static void StubResult(TextureRegion region) {
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}
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}
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}
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