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32 lines
2 KiB
Markdown
32 lines
2 KiB
Markdown
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The **MLEM** base package features several additional font manipulation methods, including line splitting and text truncating. These abilities can be accessed through generic fonts.
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# Generic fonts
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MLEM features the `GenericFont` class along with a `GenericSpriteFont` implementation. This is used by the MLEM.Ui package, but it can also be used separately to have more control over font rendering.
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The reason generic fonts exist is to provide the ability to use both MonoGame `SpriteFonts` and [MonoGame.Extended](http://www.monogameextended.net/) `BitmapFonts` for the additionally provided behavior. To access the latter, the **MLEM.Extended** package needs to be installed as well.
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## Creating a generic font
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To create a generic font, simply create an instance of `GenericSpriteFont` or `GenericBitmapFont` when loading your game:
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```cs
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// Using MonoGame SpriteFonts
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var spriteFont = new GenericSpriteFont(this.Content.Load<SpriteFont>("Fonts/ExampleFont"));
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// Using MonoGame.Extended BitmapFonts
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var bitmapFont = new GenericBitmapFont(this.Content.Load<BitmapFont>("Fonts/ExampleBitmapFont"));
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```
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# Line splitting
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Using generic fonts, a long line of text can be split into multiple lines based on a maximum width in pixels. The split text that is returned is delimited by `\n` (newline characters).
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```cs
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var split = spriteFont.SplitString("This is a really long line of text [...]", width: 100, scale: 1);
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spriteFont.DrawString(this.SpriteBatch, split, new Vector2(10, 10), Color.White);
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```
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# Truncating
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Using generic fonts, a long line of text can also be truncated to fit a certain width in pixels. The remaining text that doesn't fit will simply be chopped off of the end (or start) of the string.
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```cs
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// Truncate from the front
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var truncFront = spriteFont.TruncateString("This is a really long line of text [...]", width: 100, fromBack: false, scale: 1);
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// Truncate from the back
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var truncBack = spriteFont.TruncateString("This is a really long line of text [...]", width: 100, fromBack: true, scale: 1);
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```
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