mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-16 10:53:11 +01:00
32 lines
2 KiB
Markdown
32 lines
2 KiB
Markdown
|
The **MLEM** base package features several additional font manipulation methods, including line splitting and text truncating. These abilities can be accessed through generic fonts.
|
||
|
|
||
|
# Generic fonts
|
||
|
MLEM features the `GenericFont` class along with a `GenericSpriteFont` implementation. This is used by the MLEM.Ui package, but it can also be used separately to have more control over font rendering.
|
||
|
|
||
|
The reason generic fonts exist is to provide the ability to use both MonoGame `SpriteFonts` and [MonoGame.Extended](http://www.monogameextended.net/) `BitmapFonts` for the additionally provided behavior. To access the latter, the **MLEM.Extended** package needs to be installed as well.
|
||
|
|
||
|
## Creating a generic font
|
||
|
To create a generic font, simply create an instance of `GenericSpriteFont` or `GenericBitmapFont` when loading your game:
|
||
|
```cs
|
||
|
// Using MonoGame SpriteFonts
|
||
|
var spriteFont = new GenericSpriteFont(this.Content.Load<SpriteFont>("Fonts/ExampleFont"));
|
||
|
|
||
|
// Using MonoGame.Extended BitmapFonts
|
||
|
var bitmapFont = new GenericBitmapFont(this.Content.Load<BitmapFont>("Fonts/ExampleBitmapFont"));
|
||
|
```
|
||
|
|
||
|
# Line splitting
|
||
|
Using generic fonts, a long line of text can be split into multiple lines based on a maximum width in pixels. The split text that is returned is delimited by `\n` (newline characters).
|
||
|
```cs
|
||
|
var split = spriteFont.SplitString("This is a really long line of text [...]", width: 100, scale: 1);
|
||
|
spriteFont.DrawString(this.SpriteBatch, split, new Vector2(10, 10), Color.White);
|
||
|
```
|
||
|
|
||
|
# Truncating
|
||
|
Using generic fonts, a long line of text can also be truncated to fit a certain width in pixels. The remaining text that doesn't fit will simply be chopped off of the end (or start) of the string.
|
||
|
```cs
|
||
|
// Truncate from the front
|
||
|
var truncFront = spriteFont.TruncateString("This is a really long line of text [...]", width: 100, fromBack: false, scale: 1);
|
||
|
// Truncate from the back
|
||
|
var truncBack = spriteFont.TruncateString("This is a really long line of text [...]", width: 100, fromBack: true, scale: 1);
|
||
|
```
|