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MLEM/Demos.DesktopGL/Demos.DesktopGL.FNA.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
<AssemblyName>MLEM Desktop Demos</AssemblyName>
<RootNamespace>Demos.DesktopGL</RootNamespace>
<DefineConstants>$(DefineConstants);FNA</DefineConstants>
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<IsPackable>false</IsPackable>
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<!-- We still use the MG content builder for ease of compatibility between the MG and FNA demo projects -->
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Demos\Demos.FNA.csproj" />
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.FNA.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.FNA.csproj" />
<ProjectReference Include="..\MLEM\MLEM.FNA.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<ProjectReference Include="..\FNA\FNA.Core.csproj" />
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</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
<Content Include="..\Demos\Content\*\**" />
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
<Content Include="FnaNative/**">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>%(Filename)%(Extension)</Link>
</Content>
</ItemGroup>
</Project>