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MLEM/MLEM.Extended/Font/GenericBitmapFont.cs

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using System.Collections.Generic;
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using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extended.Extensions;
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using MLEM.Font;
using MonoGame.Extended.BitmapFonts;
namespace MLEM.Extended.Font {
public class GenericBitmapFont : IGenericFont {
public readonly BitmapFont Font;
public GenericBitmapFont(BitmapFont font) {
this.Font = font;
}
public static implicit operator GenericBitmapFont(BitmapFont font) {
return new GenericBitmapFont(font);
}
public Vector2 MeasureString(string text) {
return this.Font.MeasureString(text);
}
public Vector2 MeasureString(StringBuilder text) {
return this.Font.MeasureString(text);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
batch.DrawString(this.Font, text, position, color);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
batch.DrawString(this.Font, text, position, color);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
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public void DrawCenteredString(SpriteBatch batch, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
batch.DrawCenteredString(this.Font, text, position, scale, color, horizontal, vertical, addedScale);
}
public IEnumerable<string> SplitString(string text, float width, float scale) {
return this.Font.SplitString(text, width, scale);
}
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}
}