mirror of
https://github.com/Ellpeck/MLEM.git
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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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namespace MLEM.Ui.Elements {
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public class AutoScaledText : Element {
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private readonly IGenericFont font;
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private readonly bool centered;
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private float scale;
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private string text;
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public string Text {
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get => this.text;
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set {
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this.text = value;
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this.SetDirty();
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}
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}
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public Color Color;
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public AutoScaledText(Anchor anchor, Vector2 size, string text, bool centered = false, Color? color = null, IGenericFont font = null) : base(anchor, size) {
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this.Text = text;
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this.centered = centered;
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this.font = font;
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this.Color = color ?? Color.White;
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}
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public override void ForceUpdateArea() {
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base.ForceUpdateArea();
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this.scale = 0;
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Vector2 measure;
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do {
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this.scale += 0.1F;
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measure = this.Font.MeasureString(this.Text) * this.scale;
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} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
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}
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public override void Draw(GameTime time, SpriteBatch batch, Color color) {
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var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
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this.Font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true);
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base.Draw(time, batch, color);
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}
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}
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}
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