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MLEM/MLEM.Startup/MlemGame.cs

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using Coroutine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Input;
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using MLEM.Ui;
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using MLEM.Ui.Style;
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namespace MLEM.Startup {
/// <summary>
/// MlemGame is an extension of MonoGame's default <see cref="Game"/> class.
/// It features the default template setup, as well as an <see cref="InputHandler"/>, a <see cref="UiSystem"/> and some additional callback events.
/// It also runs all of the <see cref="CoroutineHandler"/> callbacks which can be used through <see cref="CoroutineEvents"/>.
/// </summary>
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public class MlemGame : Game {
private static MlemGame instance;
/// <summary>
/// The static game instance's input handler
/// </summary>
public static InputHandler Input => instance.InputHandler;
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/// <summary>
/// This game's graphics device manager, initialized in the constructor
/// </summary>
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public readonly GraphicsDeviceManager GraphicsDeviceManager;
/// <summary>
/// This game's sprite batch
/// </summary>
public SpriteBatch SpriteBatch { get; protected set; }
/// <summary>
/// This game's input handler. This can easily be accessed through <see cref="Input"/>.
/// </summary>
public InputHandler InputHandler { get; protected set; }
/// <summary>
/// This game's ui system
/// </summary>
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public UiSystem UiSystem { get; protected set; }
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/// <summary>
/// An event that is invoked in <see cref="LoadContent"/>
/// </summary>
public GenericCallback OnLoadContent;
/// <summary>
/// An event that is invoked in <see cref="Update"/>
/// </summary>
public TimeCallback OnUpdate;
/// <summary>
/// An event that is invoked in <see cref="Draw"/>
/// </summary>
public TimeCallback OnDraw;
/// <summary>
/// Creates a new MlemGame instance with some default settings
/// </summary>
/// <param name="windowWidth">The default window width</param>
/// <param name="windowHeight">The default window height</param>
public MlemGame(int windowWidth = 1280, int windowHeight = 720) {
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instance = this;
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this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
PreferredBackBufferWidth = windowWidth,
PreferredBackBufferHeight = windowHeight,
HardwareModeSwitch = false
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};
this.Window.AllowUserResizing = true;
this.Content.RootDirectory = "Content";
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}
/// <inheritdoc />
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protected override void LoadContent() {
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
this.InputHandler = new InputHandler();
this.Components.Add(this.InputHandler);
this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
this.Components.Add(this.UiSystem);
this.OnLoadContent?.Invoke(this);
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}
/// <inheritdoc />
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protected sealed override void Update(GameTime gameTime) {
this.DoUpdate(gameTime);
this.OnUpdate?.Invoke(this, gameTime);
CoroutineHandler.Tick(gameTime.ElapsedGameTime.TotalSeconds);
CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
}
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/// <inheritdoc />
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protected sealed override void Draw(GameTime gameTime) {
this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
this.DoDraw(gameTime);
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this.UiSystem.Draw(gameTime, this.SpriteBatch);
this.OnDraw?.Invoke(this, gameTime);
CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
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}
/// <summary>
/// This method is called in <see cref="Draw"/>.
/// It is the version that should be overridden by implementors to draw game content.
/// </summary>
/// <param name="gameTime">The game's time</param>
protected virtual void DoDraw(GameTime gameTime) {
base.Draw(gameTime);
}
/// <summary>
/// This method is called in <see cref="Update"/>.
/// It is the version that should be overridden by implementors to update game content.
/// </summary>
/// <param name="gameTime">The game's time</param>
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protected virtual void DoUpdate(GameTime gameTime) {
base.Update(gameTime);
}
/// <summary>
/// Static helper method for <see cref="ContentManager.Load{T}"/>.
/// This just invokes the game instance's load method.
/// </summary>
/// <param name="name">The name of the content file to load</param>
/// <typeparam name="T">The type of content to load</typeparam>
/// <returns>The loaded content</returns>
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public static T LoadContent<T>(string name) {
return instance.Content.Load<T>(name);
}
/// <summary>
/// A delegate method used by <see cref="MlemGame.OnLoadContent"/>.
/// </summary>
/// <param name="game">The game in question</param>
public delegate void GenericCallback(MlemGame game);
/// <summary>
/// A delegate method used by <see cref="MlemGame.OnUpdate"/> and <see cref="MlemGame.OnDraw"/>.
/// </summary>
/// <param name="game">The game in question</param>
/// <param name="time">The game's current time</param>
public delegate void TimeCallback(MlemGame game, GameTime time);
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}
}