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MLEM/Docs/api/MLEM.Textures.NinePatchExtensions.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Textures.NinePatchExtensions
commentId: T:MLEM.Textures.NinePatchExtensions
id: NinePatchExtensions
parent: MLEM.Textures
children:
- MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single)
- MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
- MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single)
- MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
langs:
- csharp
- vb
name: NinePatchExtensions
nameWithType: NinePatchExtensions
fullName: MLEM.Textures.NinePatchExtensions
type: Class
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: NinePatchExtensions
path: ../MLEM/Textures/NinePatch.cs
startLine: 135
assemblies:
- MLEM
namespace: MLEM.Textures
summary: A set of extensions that allow for <xref href="MLEM.Textures.NinePatch" data-throw-if-not-resolved="false"></xref> rendering
example: []
syntax:
content: public static class NinePatchExtensions
content.vb: Public Module NinePatchExtensions
inheritance:
- System.Object
inheritedMembers:
- System.Object.ToString
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- uid: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
commentId: M:MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.NinePatchExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, NinePatch, RectangleF, Color, float, Vector2, SpriteEffects, float, float)
nameWithType: NinePatchExtensions.Draw(SpriteBatch, NinePatch, RectangleF, Color, float, Vector2, SpriteEffects, float, float)
fullName: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float, float)
type: Method
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/NinePatch.cs
startLine: 149
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Draws a nine patch area using the given sprite batch
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, NinePatch texture, RectangleF destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth, float patchScale = 1)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: texture
type: MLEM.Textures.NinePatch
description: The nine patch to draw
- id: destinationRectangle
type: MLEM.Maths.RectangleF
description: The area that should be covered by this nine patch
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to use
- id: rotation
type: System.Single
description: The rotation
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: The origin position
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: The effects that the sprite should have
- id: layerDepth
type: System.Single
description: The depth
- id: patchScale
type: System.Single
description: The scale of each area of the nine patch
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As NinePatch, destinationRectangle As RectangleF, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single, patchScale As Single = 1)
overload: MLEM.Textures.NinePatchExtensions.Draw*
nameWithType.vb: NinePatchExtensions.Draw(SpriteBatch, NinePatch, RectangleF, Color, Single, Vector2, SpriteEffects, Single, Single)
fullName.vb: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single, Single)
name.vb: Draw(SpriteBatch, NinePatch, RectangleF, Color, Single, Vector2, SpriteEffects, Single, Single)
- uid: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
commentId: M:MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.NinePatchExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, NinePatch, Rectangle, Color, float, Vector2, SpriteEffects, float, float)
nameWithType: NinePatchExtensions.Draw(SpriteBatch, NinePatch, Rectangle, Color, float, Vector2, SpriteEffects, float, float)
fullName: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, float, float)
type: Method
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/NinePatch.cs
startLine: 177
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Draws a nine patch area using the given sprite batch
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth, float patchScale = 1)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: texture
type: MLEM.Textures.NinePatch
description: The nine patch to draw
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
description: The area that should be covered by this nine patch
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to use
- id: rotation
type: System.Single
description: The rotation
- id: origin
type: Microsoft.Xna.Framework.Vector2
description: The origin position
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: The effects that the sprite should have
- id: layerDepth
type: System.Single
description: The depth
- id: patchScale
type: System.Single
description: The scale of each area of the nine patch
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As NinePatch, destinationRectangle As Rectangle, color As Color, rotation As Single, origin As Vector2, effects As SpriteEffects, layerDepth As Single, patchScale As Single = 1)
overload: MLEM.Textures.NinePatchExtensions.Draw*
nameWithType.vb: NinePatchExtensions.Draw(SpriteBatch, NinePatch, Rectangle, Color, Single, Vector2, SpriteEffects, Single, Single)
fullName.vb: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single, Single)
name.vb: Draw(SpriteBatch, NinePatch, Rectangle, Color, Single, Vector2, SpriteEffects, Single, Single)
- uid: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single)
commentId: M:MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,MLEM.Maths.RectangleF,Microsoft.Xna.Framework.Color,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.NinePatchExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, NinePatch, RectangleF, Color, float)
nameWithType: NinePatchExtensions.Draw(SpriteBatch, NinePatch, RectangleF, Color, float)
fullName: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, float)
type: Method
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/NinePatch.cs
startLine: 182
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Draws a nine patch area using the given sprite batch
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, NinePatch texture, RectangleF destinationRectangle, Color color, float patchScale = 1)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: texture
type: MLEM.Textures.NinePatch
description: The nine patch to draw
- id: destinationRectangle
type: MLEM.Maths.RectangleF
description: The area that should be covered by this nine patch
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to use
- id: patchScale
type: System.Single
description: The scale of each area of the nine patch
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As NinePatch, destinationRectangle As RectangleF, color As Color, patchScale As Single = 1)
overload: MLEM.Textures.NinePatchExtensions.Draw*
nameWithType.vb: NinePatchExtensions.Draw(SpriteBatch, NinePatch, RectangleF, Color, Single)
fullName.vb: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, MLEM.Maths.RectangleF, Microsoft.Xna.Framework.Color, Single)
name.vb: Draw(SpriteBatch, NinePatch, RectangleF, Color, Single)
- uid: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single)
commentId: M:MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single)
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Textures.NinePatch,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Color,System.Single)
isExtensionMethod: true
parent: MLEM.Textures.NinePatchExtensions
langs:
- csharp
- vb
name: Draw(SpriteBatch, NinePatch, Rectangle, Color, float)
nameWithType: NinePatchExtensions.Draw(SpriteBatch, NinePatch, Rectangle, Color, float)
fullName: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, float)
type: Method
source:
remote:
path: MLEM/Textures/NinePatch.cs
branch: main
repo: https://github.com/Ellpeck/MLEM
id: Draw
path: ../MLEM/Textures/NinePatch.cs
startLine: 187
assemblies:
- MLEM
namespace: MLEM.Textures
summary: Draws a nine patch area using the given sprite batch
example: []
syntax:
content: public static void Draw(this SpriteBatch batch, NinePatch texture, Rectangle destinationRectangle, Color color, float patchScale = 1)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: texture
type: MLEM.Textures.NinePatch
description: The nine patch to draw
- id: destinationRectangle
type: Microsoft.Xna.Framework.Rectangle
description: The area that should be covered by this nine patch
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to use
- id: patchScale
type: System.Single
description: The scale of each area of the nine patch
content.vb: Public Shared Sub Draw(batch As SpriteBatch, texture As NinePatch, destinationRectangle As Rectangle, color As Color, patchScale As Single = 1)
overload: MLEM.Textures.NinePatchExtensions.Draw*
nameWithType.vb: NinePatchExtensions.Draw(SpriteBatch, NinePatch, Rectangle, Color, Single)
fullName.vb: MLEM.Textures.NinePatchExtensions.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Textures.NinePatch, Microsoft.Xna.Framework.Rectangle, Microsoft.Xna.Framework.Color, Single)
name.vb: Draw(SpriteBatch, NinePatch, Rectangle, Color, Single)
references:
- uid: MLEM.Textures.NinePatch
commentId: T:MLEM.Textures.NinePatch
parent: MLEM.Textures
href: MLEM.Textures.NinePatch.html
name: NinePatch
nameWithType: NinePatch
fullName: MLEM.Textures.NinePatch
- uid: MLEM.Textures
commentId: N:MLEM.Textures
href: MLEM.html
name: MLEM.Textures
nameWithType: MLEM.Textures
fullName: MLEM.Textures
spec.csharp:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
- uid: MLEM.Textures
name: Textures
href: MLEM.Textures.html
spec.vb:
- uid: MLEM
name: MLEM
href: MLEM.html
- name: .
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name: Textures
href: MLEM.Textures.html
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commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
name: ToString()
nameWithType: object.ToString()
fullName: object.ToString()
nameWithType.vb: Object.ToString()
fullName.vb: Object.ToString()
spec.csharp:
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name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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spec.vb:
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parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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name.vb: Equals(Object, Object)
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