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MLEM/Demos.Android/Activity1.cs

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using Android.Content;
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using Android.Content.PM;
using Android.OS;
using Android.Views;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Misc;
using Uri = Android.Net.Uri;
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namespace Demos.Android;
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[Activity(
Label = "@string/app_name",
MainLauncher = true,
Icon = "@drawable/icon",
AlwaysRetainTaskState = true,
LaunchMode = LaunchMode.SingleInstance,
ScreenOrientation = ScreenOrientation.UserLandscape,
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
)]
public class Activity1 : AndroidGameActivity {
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private GameImpl game;
private View view;
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protected override void OnCreate(Bundle bundle) {
base.OnCreate(bundle);
// render under notches
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
this.Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
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MlemPlatform.Current = new MlemPlatform.Mobile(KeyboardInput.Show, l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l))));
this.game = new GameImpl();
// reset MlemGame width and height to use device's aspect ratio
this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game.Window);
// disable mouse handling for android to make emulator behavior more coherent
this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
// set the game to fullscreen to cause the status bar to be hidden
this.game.GraphicsDeviceManager.IsFullScreen = true;
this.view = this.game.Services.GetService(typeof(View)) as View;
this.SetContentView(this.view);
this.game.Run();
}
public override void OnWindowFocusChanged(bool hasFocus) {
base.OnWindowFocusChanged(hasFocus);
// hide the status bar
if (hasFocus) {
#pragma warning disable CS0618
// TODO this is deprecated, find out how to replace it
this.Window.DecorView.SystemUiVisibility = (StatusBarVisibility) (SystemUiFlags.ImmersiveSticky | SystemUiFlags.LayoutStable | SystemUiFlags.LayoutHideNavigation | SystemUiFlags.LayoutFullscreen | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen);
#pragma warning restore CS0618
}
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}
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}