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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Numerics ;
using System.Reflection ;
using MLEM.Data.Json ;
using Newtonsoft.Json ;
namespace MLEM.Data {
/// <summary>
/// A dynamic enum is a class that represents enum-like single-instance value behavior with additional capabilities, including dynamic addition of new arbitrary values.
/// A dynamic enum uses <see cref="BigInteger"/> as its underlying type, allowing for an arbitrary number of enum values to be created, even when a <see cref="FlagsAttribute"/>-like structure is used that would only allow for up to 64 values in a regular enum.
/// All enum operations including <see cref="And{T}"/>, <see cref="Or{T}"/>, <see cref="Xor{T}"/> and <see cref="Neg{T}"/> are supported and can be implemented in derived classes using operator overloads.
/// To create a custom dynamic enum, simply create a class that extends <see cref="DynamicEnum"/>. New values can then be added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
/// </summary>
/// <remarks>
/// To include enum-like operator overloads in a dynamic enum named MyEnum, the following code can be used:
/// <code>
/// public static implicit operator BigInteger(MyEnum value) => GetValue(value);
/// public static implicit operator MyEnum(BigInteger value) => GetEnumValue<MyEnum>(value);
/// public static MyEnum operator |(MyEnum left, MyEnum right) => Or(left, right);
/// public static MyEnum operator &(MyEnum left, MyEnum right) => And(left, right);
/// public static MyEnum operator ^(MyEnum left, MyEnum right) => Xor(left, right);
/// public static MyEnum operator ~(MyEnum value) => Neg(value);
/// </code>
/// </remarks>
[JsonConverter(typeof(DynamicEnumConverter))]
public abstract class DynamicEnum {
private static readonly Dictionary < Type , Dictionary < BigInteger , DynamicEnum > > Values = new Dictionary < Type , Dictionary < BigInteger , DynamicEnum > > ( ) ;
private static readonly Dictionary < Type , Dictionary < BigInteger , DynamicEnum > > FlagCache = new Dictionary < Type , Dictionary < BigInteger , DynamicEnum > > ( ) ;
private static readonly Dictionary < Type , Dictionary < string , DynamicEnum > > ParseCache = new Dictionary < Type , Dictionary < string , DynamicEnum > > ( ) ;
private readonly BigInteger value ;
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private Dictionary < DynamicEnum , bool > allFlagsCache ;
private Dictionary < DynamicEnum , bool > anyFlagsCache ;
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private string name ;
/// <summary>
/// Creates a new dynamic enum instance.
/// This constructor is protected as it is only invoked via reflection.
/// </summary>
/// <param name="name">The name of the enum value</param>
/// <param name="value">The value</param>
protected DynamicEnum ( string name , BigInteger value ) {
this . value = value ;
this . name = name ;
}
/// <summary>
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/// Returns true if this enum value has ALL of the given <see cref="DynamicEnum"/> flags on it.
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/// This operation is equivalent to <see cref="Enum.HasFlag"/>.
/// </summary>
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/// <seealso cref="HasAnyFlag"/>
/// <param name="flags">The flags to query</param>
/// <returns>True if all of the flags are present, false otherwise</returns>
public bool HasFlag ( DynamicEnum flags ) {
if ( this . allFlagsCache = = null )
this . allFlagsCache = new Dictionary < DynamicEnum , bool > ( ) ;
if ( ! this . allFlagsCache . TryGetValue ( flags , out var ret ) ) {
// & is very memory-intensive, so we cache the return value
ret = ( GetValue ( this ) & GetValue ( flags ) ) = = GetValue ( flags ) ;
this . allFlagsCache . Add ( flags , ret ) ;
}
return ret ;
}
/// <summary>
/// Returns true if this enum value has ANY of the given <see cref="DynamicEnum"/> flags on it
/// </summary>
/// <seealso cref="HasFlag"/>
/// <param name="flags">The flags to query</param>
/// <returns>True if one of the flags is present, false otherwise</returns>
public bool HasAnyFlag ( DynamicEnum flags ) {
if ( this . anyFlagsCache = = null )
this . anyFlagsCache = new Dictionary < DynamicEnum , bool > ( ) ;
if ( ! this . anyFlagsCache . TryGetValue ( flags , out var ret ) ) {
// & is very memory-intensive, so we cache the return value
ret = ( GetValue ( this ) & GetValue ( flags ) ) ! = 0 ;
this . anyFlagsCache . Add ( flags , ret ) ;
}
return ret ;
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}
/// <inheritdoc />
public override string ToString ( ) {
if ( this . name = = null ) {
var included = new List < DynamicEnum > ( ) ;
if ( GetValue ( this ) ! = 0 ) {
foreach ( var v in GetValues ( this . GetType ( ) ) ) {
if ( this . HasFlag ( v ) & & GetValue ( v ) ! = 0 )
included . Add ( v ) ;
}
}
this . name = included . Count > 0 ? string . Join ( " | " , included ) : GetValue ( this ) . ToString ( ) ;
}
return this . name ;
}
/// <summary>
/// Adds a new enum value to the given enum type <typeparamref name="T"/>
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <param name="value">The value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
/// <exception cref="ArgumentException">Thrown if the name or value passed are already present</exception>
public static T Add < T > ( string name , BigInteger value ) where T : DynamicEnum {
if ( ! Values . TryGetValue ( typeof ( T ) , out var dict ) ) {
dict = new Dictionary < BigInteger , DynamicEnum > ( ) ;
Values . Add ( typeof ( T ) , dict ) ;
}
// cached parsed values and names might be incomplete with new values
FlagCache . Remove ( typeof ( T ) ) ;
ParseCache . Remove ( typeof ( T ) ) ;
if ( dict . ContainsKey ( value ) )
throw new ArgumentException ( $"Duplicate value {value}" , nameof ( value ) ) ;
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foreach ( var v in dict . Values ) {
if ( v . name = = name )
throw new ArgumentException ( $"Duplicate name {name}" , nameof ( name ) ) ;
}
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var ret = Construct ( typeof ( T ) , name , value ) ;
dict . Add ( value , ret ) ;
return ( T ) ret ;
}
/// <summary>
/// Adds a new enum value to the given enum type <typeparamref name="T"/>.
/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
/// The value determined will be the next free number in a sequence, which represents the default behavior in an enum if enum values are not explicitly numbered.
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
public static T AddValue < T > ( string name ) where T : DynamicEnum {
BigInteger value = 0 ;
if ( Values . TryGetValue ( typeof ( T ) , out var defined ) ) {
while ( defined . ContainsKey ( value ) )
value + + ;
}
return Add < T > ( name , value ) ;
}
/// <summary>
/// Adds a new flag enum value to the given enum type <typeparamref name="T"/>.
/// This method differs from <see cref="Add{T}"/> in that it automatically determines a value.
/// The value determined will be the next free power of two, allowing enum values to be combined using bitwise operations to create <see cref="FlagsAttribute"/>-like behavior.
/// </summary>
/// <param name="name">The name of the enum value to add</param>
/// <typeparam name="T">The type to add this value to</typeparam>
/// <returns>The newly created enum value</returns>
public static T AddFlag < T > ( string name ) where T : DynamicEnum {
BigInteger value = 0 ;
if ( Values . TryGetValue ( typeof ( T ) , out var defined ) ) {
while ( defined . ContainsKey ( value ) )
value < < = 1 ;
}
return Add < T > ( name , value ) ;
}
/// <summary>
/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <typeparamref name="T"/>.
/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
/// </summary>
/// <typeparam name="T">The type whose values to get</typeparam>
/// <returns>The defined values for the given type</returns>
public static IEnumerable < T > GetValues < T > ( ) where T : DynamicEnum {
return GetValues ( typeof ( T ) ) . Cast < T > ( ) ;
}
/// <summary>
/// Returns a collection of all of the enum values that are explicitly defined for the given dynamic enum type <paramref name="type"/>.
/// A value counts as explicitly defined if it has been added using <see cref="Add{T}"/>, <see cref="AddValue{T}"/> or <see cref="AddFlag{T}"/>.
/// </summary>
/// <param name="type">The type whose values to get</param>
/// <returns>The defined values for the given type</returns>
public static IEnumerable < DynamicEnum > GetValues ( Type type ) {
return Values . TryGetValue ( type , out var ret ) ? ret . Values : Enumerable . Empty < DynamicEnum > ( ) ;
}
/// <summary>
/// Returns the bitwise OR (|) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise OR (|) combination</returns>
public static T Or < T > ( T left , T right ) where T : DynamicEnum {
return GetEnumValue < T > ( GetValue ( left ) | GetValue ( right ) ) ;
}
/// <summary>
/// Returns the bitwise AND (&) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise AND (&) combination</returns>
public static T And < T > ( T left , T right ) where T : DynamicEnum {
return GetEnumValue < T > ( GetValue ( left ) & GetValue ( right ) ) ;
}
/// <summary>
/// Returns the bitwise XOR (^) combination of the two dynamic enum values
/// </summary>
/// <param name="left">The left value</param>
/// <param name="right">The right value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise XOR (^) combination</returns>
public static T Xor < T > ( T left , T right ) where T : DynamicEnum {
return GetEnumValue < T > ( GetValue ( left ) ^ GetValue ( right ) ) ;
}
/// <summary>
/// Returns the bitwise NEG (~) combination of the dynamic enum value
/// </summary>
/// <param name="value">The value</param>
/// <typeparam name="T">The type of the values</typeparam>
/// <returns>The bitwise NEG (~) value</returns>
public static T Neg < T > ( T value ) where T : DynamicEnum {
return GetEnumValue < T > ( ~ GetValue ( value ) ) ;
}
/// <summary>
/// Returns the <see cref="BigInteger"/> representation of the given dynamic enum value
/// </summary>
/// <param name="value">The value whose number representation to get</param>
/// <returns>The value's number representation</returns>
public static BigInteger GetValue ( DynamicEnum value ) {
return value ? . value ? ? 0 ;
}
/// <summary>
/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
/// </summary>
/// <param name="value">The value whose dynamic enum value to get</param>
/// <typeparam name="T">The type that the returned dynamic enum should have</typeparam>
/// <returns>The defined or combined dynamic enum value</returns>
public static T GetEnumValue < T > ( BigInteger value ) where T : DynamicEnum {
return ( T ) GetEnumValue ( typeof ( T ) , value ) ;
}
/// <summary>
/// Returns the defined or combined dynamic enum value for the given <see cref="BigInteger"/> representation
/// </summary>
/// <param name="type">The type that the returned dynamic enum should have</param>
/// <param name="value">The value whose dynamic enum value to get</param>
/// <returns>The defined or combined dynamic enum value</returns>
public static DynamicEnum GetEnumValue ( Type type , BigInteger value ) {
// get the defined value if it exists
if ( Values . TryGetValue ( type , out var values ) & & values . TryGetValue ( value , out var defined ) )
return defined ;
// otherwise, cache the combined value
if ( ! FlagCache . TryGetValue ( type , out var cache ) ) {
cache = new Dictionary < BigInteger , DynamicEnum > ( ) ;
FlagCache . Add ( type , cache ) ;
}
if ( ! cache . TryGetValue ( value , out var combined ) ) {
combined = Construct ( type , null , value ) ;
cache . Add ( value , combined ) ;
}
return combined ;
}
/// <summary>
/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
/// If no enum value can be parsed, null is returned.
/// </summary>
/// <param name="strg">The string to parse into a dynamic enum value</param>
/// <typeparam name="T">The type of the dynamic enum value to parse</typeparam>
/// <returns>The parsed enum value, or null if parsing fails</returns>
public static T Parse < T > ( string strg ) where T : DynamicEnum {
return ( T ) Parse ( typeof ( T ) , strg ) ;
}
/// <summary>
/// Parses the given <see cref="string"/> into a dynamic enum value and returns the result.
/// This method supports defined enum values as well as values combined using the pipe (|) character and any number of spaces.
/// If no enum value can be parsed, null is returned. /// </summary>
/// <param name="type">The type of the dynamic enum value to parse</param>
/// <param name="strg">The string to parse into a dynamic enum value</param>
/// <returns>The parsed enum value, or null if parsing fails</returns>
public static DynamicEnum Parse ( Type type , string strg ) {
if ( ! ParseCache . TryGetValue ( type , out var cache ) ) {
cache = new Dictionary < string , DynamicEnum > ( ) ;
ParseCache . Add ( type , cache ) ;
}
if ( ! cache . TryGetValue ( strg , out var cached ) ) {
BigInteger ? accum = null ;
foreach ( var val in strg . Split ( '|' ) ) {
foreach ( var defined in GetValues ( type ) ) {
if ( defined . name = = val . Trim ( ) ) {
accum = ( accum ? ? 0 ) | GetValue ( defined ) ;
break ;
}
}
}
if ( accum ! = null )
cached = GetEnumValue ( type , accum . Value ) ;
cache . Add ( strg , cached ) ;
}
return cached ;
}
private static DynamicEnum Construct ( Type type , string name , BigInteger value ) {
var constructor = type . GetConstructor ( BindingFlags . Instance | BindingFlags . Public | BindingFlags . NonPublic , null , new [ ] { typeof ( string ) , typeof ( BigInteger ) } , null ) ;
return ( DynamicEnum ) constructor . Invoke ( new object [ ] { name , value } ) ;
}
}
}