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MLEM/MLEM.Ui/Elements/Checkbox.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Misc;
using MLEM.Textures;
using MLEM.Ui.Style;
namespace MLEM.Ui.Elements {
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/// <summary>
/// A checkbox element to use inside of a <see cref="UiSystem"/>.
/// A checkbox can be checked by pressing it and will stay checked until it is pressed again.
/// For a checkbox that causes neighboring checkboxes to be deselected automatically, use <see cref="RadioButton"/>.
/// </summary>
public class Checkbox : Element {
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/// <summary>
/// The texture that this checkbox uses for drawing
/// </summary>
public StyleProp<NinePatch> Texture;
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/// <summary>
/// The texture that this checkbox uses when it is hovered.
/// If this is null, the default <see cref="Texture"/> is used.
/// </summary>
public StyleProp<NinePatch> HoveredTexture;
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/// <summary>
/// The color that this checkbox uses for drawing when it is hovered.
/// </summary>
public StyleProp<Color> HoveredColor;
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/// <summary>
/// The texture that is rendered on top of this checkbox when it is <see cref="Checked"/>.
/// </summary>
public StyleProp<TextureRegion> Checkmark;
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/// <summary>
/// The label <see cref="Paragraph"/> that displays next to this checkbox
/// </summary>
public Paragraph Label;
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/// <summary>
/// The width of the space between this checkbox and its <see cref="Label"/>
/// </summary>
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public float TextOffsetX = 2;
private bool checced;
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/// <summary>
/// Whether or not this checkbox is currently checked.
/// </summary>
public bool Checked {
get => this.checced;
set {
if (this.checced != value) {
this.checced = value;
this.OnCheckStateChange?.Invoke(this, this.checced);
}
}
}
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/// <summary>
/// An event that is invoked when this checkbox's <see cref="Checked"/> property changes
/// </summary>
public CheckStateChange OnCheckStateChange;
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/// <summary>
/// Creates a new checkbox with the given settings
/// </summary>
/// <param name="anchor">The checkbox's anchor</param>
/// <param name="size">The checkbox's size</param>
/// <param name="label">The checkbox's label text</param>
/// <param name="defaultChecked">The default value of <see cref="Checked"/></param>
public Checkbox(Anchor anchor, Vector2 size, string label, bool defaultChecked = false) : base(anchor, size) {
this.checced = defaultChecked;
this.OnPressed += element => this.Checked = !this.Checked;
if (label != null) {
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this.Label = new Paragraph(Anchor.CenterLeft, 0, label);
this.AddChild(this.Label);
}
}
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/// <inheritdoc />
protected override Vector2 CalcActualSize(RectangleF parentArea) {
var size = base.CalcActualSize(parentArea);
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if (this.Label != null) {
this.Label.Size = new Vector2((size.X - size.Y) / this.Scale - this.TextOffsetX, 1);
this.Label.PositionOffset = new Vector2(size.Y / this.Scale + this.TextOffsetX, 0);
}
return size;
}
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/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var tex = this.Texture;
var color = Color.White * alpha;
if (this.IsMouseOver) {
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tex = this.HoveredTexture.OrDefault(tex);
color = (Color) this.HoveredColor * alpha;
}
var boxDisplayArea = new RectangleF(this.DisplayArea.Location, new Vector2(this.DisplayArea.Height));
batch.Draw(tex, boxDisplayArea, color, this.Scale);
if (this.Checked)
batch.Draw(this.Checkmark, boxDisplayArea, Color.White * alpha);
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
}
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/// <inheritdoc />
protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.Texture.SetFromStyle(style.CheckboxTexture);
this.HoveredTexture.SetFromStyle(style.CheckboxHoveredTexture);
this.HoveredColor.SetFromStyle(style.CheckboxHoveredColor);
this.Checkmark.SetFromStyle(style.CheckboxCheckmark);
}
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/// <summary>
/// A delegate used for <see cref="Checkbox.OnCheckStateChange"/>
/// </summary>
/// <param name="box">The checkbox whose checked state changed</param>
/// <param name="checced">The new value of <see cref="Checkbox.Checked"/></param>
public delegate void CheckStateChange(Checkbox box, bool checced);
}
}