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### YamlMime:ManagedReference
items :
- uid : MLEM.Animations.SpriteAnimation
commentId : T:MLEM.Animations.SpriteAnimation
id : SpriteAnimation
parent : MLEM.Animations
children :
- MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
- MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
- MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
- MLEM.Animations.SpriteAnimation.CurrentFrame
- MLEM.Animations.SpriteAnimation.CurrentRegion
- MLEM.Animations.SpriteAnimation.IsFinished
- MLEM.Animations.SpriteAnimation.IsLooping
- MLEM.Animations.SpriteAnimation.IsPaused
- MLEM.Animations.SpriteAnimation.Item(System.Int32)
- MLEM.Animations.SpriteAnimation.Name
- MLEM.Animations.SpriteAnimation.OnCompleted
- MLEM.Animations.SpriteAnimation.Restart
- MLEM.Animations.SpriteAnimation.SpeedMultiplier
- MLEM.Animations.SpriteAnimation.TimeIntoAnimation
- MLEM.Animations.SpriteAnimation.TotalTime
- MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
langs :
- csharp
- vb
name : SpriteAnimation
nameWithType : SpriteAnimation
fullName : MLEM.Animations.SpriteAnimation
type : Class
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : SpriteAnimation
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 10
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nA sprite animation that allows for any number of frames that each last any number of seconds\n"
example : [ ]
syntax :
content: 'public class SpriteAnimation : GenericDataHolder'
content.vb : >-
Public Class SpriteAnimation
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Inherits GenericDataHolder
inheritance :
- System.Object
- MLEM.Misc.GenericDataHolder
inheritedMembers :
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
- uid : MLEM.Animations.SpriteAnimation.Item(System.Int32)
commentId : P:MLEM.Animations.SpriteAnimation.Item(System.Int32)
id : Item(System.Int32)
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : Item[Int32]
nameWithType : SpriteAnimation.Item[Int32]
fullName : MLEM.Animations.SpriteAnimation.Item[System.Int32]
type : Property
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : this[]
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 18
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nReturns the <xref href=\"MLEM.Animations.AnimationFrame\" data-throw-if-not-resolved=\"false\"></xref> at the given index.\nIndex ordering is based on the order that animation frames were added in.\n"
example : [ ]
syntax :
content : public AnimationFrame this[int index] { get; }
parameters :
- id : index
type : System.Int32
description : The index in the list of animation frames
return :
type : MLEM.Animations.AnimationFrame
content.vb : Public ReadOnly Property Item(index As Integer) As AnimationFrame
overload : MLEM.Animations.SpriteAnimation.Item*
nameWithType.vb : SpriteAnimation.Item(Int32)
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
fullName.vb : MLEM.Animations.SpriteAnimation.Item(System.Int32)
name.vb : Item(Int32)
- uid : MLEM.Animations.SpriteAnimation.CurrentFrame
commentId : P:MLEM.Animations.SpriteAnimation.CurrentFrame
id : CurrentFrame
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : CurrentFrame
nameWithType : SpriteAnimation.CurrentFrame
fullName : MLEM.Animations.SpriteAnimation.CurrentFrame
type : Property
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : CurrentFrame
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 22
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe frame that the animation is currently on.\n"
example : [ ]
syntax :
content : public AnimationFrame CurrentFrame { get; }
parameters : [ ]
return :
type : MLEM.Animations.AnimationFrame
content.vb : Public ReadOnly Property CurrentFrame As AnimationFrame
overload : MLEM.Animations.SpriteAnimation.CurrentFrame*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : MLEM.Animations.SpriteAnimation.CurrentRegion
commentId : P:MLEM.Animations.SpriteAnimation.CurrentRegion
id : CurrentRegion
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : CurrentRegion
nameWithType : SpriteAnimation.CurrentRegion
fullName : MLEM.Animations.SpriteAnimation.CurrentRegion
type : Property
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : CurrentRegion
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 40
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe texture region that the animation's <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> has\n"
example : [ ]
syntax :
content : public TextureRegion CurrentRegion { get; }
parameters : [ ]
return :
type : MLEM.Textures.TextureRegion
content.vb : Public ReadOnly Property CurrentRegion As TextureRegion
overload : MLEM.Animations.SpriteAnimation.CurrentRegion*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : MLEM.Animations.SpriteAnimation.TotalTime
commentId : F:MLEM.Animations.SpriteAnimation.TotalTime
id : TotalTime
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : TotalTime
nameWithType : SpriteAnimation.TotalTime
fullName : MLEM.Animations.SpriteAnimation.TotalTime
type : Field
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : TotalTime
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 45
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe total amount of time that this animation has.\nThis is auatomatically calculated based on the frame time of each frame.\n"
example : [ ]
syntax :
content : public readonly double TotalTime
return :
type : System.Double
content.vb : Public ReadOnly TotalTime As Double
modifiers.csharp :
- public
- readonly
modifiers.vb :
- Public
- ReadOnly
- uid : MLEM.Animations.SpriteAnimation.TimeIntoAnimation
commentId : P:MLEM.Animations.SpriteAnimation.TimeIntoAnimation
id : TimeIntoAnimation
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : TimeIntoAnimation
nameWithType : SpriteAnimation.TimeIntoAnimation
fullName : MLEM.Animations.SpriteAnimation.TimeIntoAnimation
type : Property
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : TimeIntoAnimation
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 50
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe amount of seconds that the animation has been going on for.\nIf <xref href=\"MLEM.Animations.SpriteAnimation.TotalTime\" data-throw-if-not-resolved=\"false\"></xref> is reached, this value resets to 0.\n"
example : [ ]
syntax :
content : public double TimeIntoAnimation { get; }
parameters : [ ]
return :
type : System.Double
content.vb : Public ReadOnly Property TimeIntoAnimation As Double
overload : MLEM.Animations.SpriteAnimation.TimeIntoAnimation*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : MLEM.Animations.SpriteAnimation.IsFinished
commentId : P:MLEM.Animations.SpriteAnimation.IsFinished
id : IsFinished
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : IsFinished
nameWithType : SpriteAnimation.IsFinished
fullName : MLEM.Animations.SpriteAnimation.IsFinished
type : Property
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : IsFinished
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 55
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe finished state of this animation.\nThis is only true for longer than a frame if <xref href=\"MLEM.Animations.SpriteAnimation.IsLooping\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
example : [ ]
syntax :
content : public bool IsFinished { get; }
parameters : [ ]
return :
type : System.Boolean
content.vb : Public ReadOnly Property IsFinished As Boolean
overload : MLEM.Animations.SpriteAnimation.IsFinished*
modifiers.csharp :
- public
- get
modifiers.vb :
- Public
- ReadOnly
- uid : MLEM.Animations.SpriteAnimation.Name
commentId : F:MLEM.Animations.SpriteAnimation.Name
id : Name
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : Name
nameWithType : SpriteAnimation.Name
fullName : MLEM.Animations.SpriteAnimation.Name
type : Field
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : Name
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 59
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe name of this animation. This is useful if used in combination with <xref href=\"MLEM.Animations.SpriteAnimationGroup\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public string Name
return :
type : System.String
content.vb : Public Name As String
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.SpeedMultiplier
commentId : F:MLEM.Animations.SpriteAnimation.SpeedMultiplier
id : SpeedMultiplier
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : SpeedMultiplier
nameWithType : SpriteAnimation.SpeedMultiplier
fullName : MLEM.Animations.SpriteAnimation.SpeedMultiplier
type : Field
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : SpeedMultiplier
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 64
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nThe speed multiplier that this animation should run with.\nNumbers higher than 1 will increase the speed.\n"
example : [ ]
syntax :
content : public float SpeedMultiplier
return :
type : System.Single
content.vb : Public SpeedMultiplier As Single
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.IsLooping
commentId : F:MLEM.Animations.SpriteAnimation.IsLooping
id : IsLooping
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : IsLooping
nameWithType : SpriteAnimation.IsLooping
fullName : MLEM.Animations.SpriteAnimation.IsLooping
type : Field
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : IsLooping
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 69
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nSet to false to stop this animation from looping.\nTo check if the animation has finished playing, see <xref href=\"MLEM.Animations.SpriteAnimation.IsFinished\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : public bool IsLooping
return :
type : System.Boolean
content.vb : Public IsLooping As Boolean
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.OnCompleted
commentId : E:MLEM.Animations.SpriteAnimation.OnCompleted
id : OnCompleted
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : OnCompleted
nameWithType : SpriteAnimation.OnCompleted
fullName : MLEM.Animations.SpriteAnimation.OnCompleted
type : Event
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : OnCompleted
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 73
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nA callback that gets fired when the animation completes.\n"
example : [ ]
syntax :
content : public event SpriteAnimation.Completed OnCompleted
return :
type : MLEM.Animations.SpriteAnimation.Completed
content.vb : Public Event OnCompleted As SpriteAnimation.Completed
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.IsPaused
commentId : F:MLEM.Animations.SpriteAnimation.IsPaused
id : IsPaused
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : IsPaused
nameWithType : SpriteAnimation.IsPaused
fullName : MLEM.Animations.SpriteAnimation.IsPaused
type : Field
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : IsPaused
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 78
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nSet this to true to pause the playback of the animation.\n<xref href=\"MLEM.Animations.SpriteAnimation.TimeIntoAnimation\" data-throw-if-not-resolved=\"false\"></xref> will not continue and the <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> will not change.\n"
example : [ ]
syntax :
content : public bool IsPaused
return :
type : System.Boolean
content.vb : Public IsPaused As Boolean
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
commentId : M:MLEM.Animations.SpriteAnimation.#ctor(MLEM.Animations.AnimationFrame[])
id : '#ctor(MLEM.Animations.AnimationFrame[])'
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : SpriteAnimation(AnimationFrame[])
nameWithType : SpriteAnimation.SpriteAnimation(AnimationFrame[])
fullName : MLEM.Animations.SpriteAnimation.SpriteAnimation(MLEM.Animations.AnimationFrame[])
type : Constructor
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : .ctor
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 84
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nCreates a new sprite animation that contains the given frames.\n"
example : [ ]
syntax :
content : public SpriteAnimation(params AnimationFrame[] frames)
parameters :
- id : frames
type : MLEM.Animations.AnimationFrame[]
description : The frames this animation should have
content.vb : Public Sub New(ParamArray frames As AnimationFrame())
overload : MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb : SpriteAnimation.SpriteAnimation(AnimationFrame())
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : MLEM.Animations.SpriteAnimation.SpriteAnimation(MLEM.Animations.AnimationFrame())
name.vb : SpriteAnimation(AnimationFrame())
- uid : MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
commentId : M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,MLEM.Textures.TextureRegion[])
id : '#ctor(System.Double,MLEM.Textures.TextureRegion[])'
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : SpriteAnimation(Double, TextureRegion[])
nameWithType : SpriteAnimation.SpriteAnimation(Double, TextureRegion[])
fullName : MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, MLEM.Textures.TextureRegion[])
type : Constructor
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : .ctor
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 95
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nCreates a new sprite animation that contains the given texture regions as frames.\n"
example : [ ]
syntax :
content : public SpriteAnimation(double timePerFrame, params TextureRegion[] regions)
parameters :
- id : timePerFrame
type : System.Double
description : The amount of time that each frame should last for
- id : regions
type : MLEM.Textures.TextureRegion[]
description : The texture regions that should make up this animation
content.vb : Public Sub New(timePerFrame As Double, ParamArray regions As TextureRegion())
overload : MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb : SpriteAnimation.SpriteAnimation(Double, TextureRegion())
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, MLEM.Textures.TextureRegion())
name.vb : SpriteAnimation(Double, TextureRegion())
- uid : MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
commentId : M:MLEM.Animations.SpriteAnimation.#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])
id : '#ctor(System.Double,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle[])'
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : SpriteAnimation(Double, Texture2D, Rectangle[])
nameWithType : SpriteAnimation.SpriteAnimation(Double, Texture2D, Rectangle[])
fullName : MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle[])
type : Constructor
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : .ctor
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 105
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nCreates a new sprite animation based on the given texture regions in rectangle-based format.\n"
example : [ ]
syntax :
content : public SpriteAnimation(double timePerFrame, Texture2D texture, params Rectangle[] regions)
parameters :
- id : timePerFrame
type : System.Double
description : The amount of time that each frame should last for
- id : texture
type : Microsoft.Xna.Framework.Graphics.Texture2D
description : The texture that the regions should come from
- id : regions
type : Microsoft.Xna.Framework.Rectangle[]
description : The texture regions that should make up this animation
content.vb : Public Sub New(timePerFrame As Double, texture As Texture2D, ParamArray regions As Rectangle())
overload : MLEM.Animations.SpriteAnimation.#ctor*
nameWithType.vb : SpriteAnimation.SpriteAnimation(Double, Texture2D, Rectangle())
modifiers.csharp :
- public
modifiers.vb :
- Public
fullName.vb : MLEM.Animations.SpriteAnimation.SpriteAnimation(System.Double, Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle())
name.vb : SpriteAnimation(Double, Texture2D, Rectangle())
- uid : MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
commentId : M:MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
id : Update(Microsoft.Xna.Framework.GameTime)
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : Update(GameTime)
nameWithType : SpriteAnimation.Update(GameTime)
fullName : MLEM.Animations.SpriteAnimation.Update(Microsoft.Xna.Framework.GameTime)
type : Method
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : Update
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 113
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nUpdates this animation, causing <xref href=\"MLEM.Animations.SpriteAnimation.TimeIntoAnimation\" data-throw-if-not-resolved=\"false\"></xref> to be increased and the <xref href=\"MLEM.Animations.SpriteAnimation.CurrentFrame\" data-throw-if-not-resolved=\"false\"></xref> to be updated.\n"
example : [ ]
syntax :
content : public void Update(GameTime time)
parameters :
- id : time
type : Microsoft.Xna.Framework.GameTime
description : The game's time
content.vb : Public Sub Update(time As GameTime)
overload : MLEM.Animations.SpriteAnimation.Update*
modifiers.csharp :
- public
modifiers.vb :
- Public
- uid : MLEM.Animations.SpriteAnimation.Restart
commentId : M:MLEM.Animations.SpriteAnimation.Restart
id : Restart
parent : MLEM.Animations.SpriteAnimation
langs :
- csharp
- vb
name : Restart()
nameWithType : SpriteAnimation.Restart()
fullName : MLEM.Animations.SpriteAnimation.Restart()
type : Method
source :
remote :
path : MLEM/Animations/SpriteAnimation.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : Restart
path : ../MLEM/Animations/SpriteAnimation.cs
startLine : 134
assemblies :
- MLEM
namespace : MLEM.Animations
summary : "\nRestarts this animation from the first frame.\n"
example : [ ]
syntax :
content : public void Restart()
content.vb : Public Sub Restart
overload : MLEM.Animations.SpriteAnimation.Restart*
modifiers.csharp :
- public
modifiers.vb :
- Public
references :
- uid : MLEM.Animations
commentId : N : MLEM.Animations
name : MLEM.Animations
nameWithType : MLEM.Animations
fullName : MLEM.Animations
- uid : System.Object
commentId : T:System.Object
parent : System
isExternal : true
name : Object
nameWithType : Object
fullName : System.Object
- uid : MLEM.Misc.GenericDataHolder
commentId : T:MLEM.Misc.GenericDataHolder
parent : MLEM.Misc
name : GenericDataHolder
nameWithType : GenericDataHolder
fullName : MLEM.Misc.GenericDataHolder
- uid : MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
commentId : M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
parent : MLEM.Misc.GenericDataHolder
isExternal : true
name : SetData(String, Object)
nameWithType : GenericDataHolder.SetData(String, Object)
fullName : MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object)
spec.csharp :
- uid : MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
name : SetData
nameWithType : GenericDataHolder.SetData
fullName : MLEM.Misc.GenericDataHolder.SetData
- name : (
nameWithType : (
fullName : (
- uid : System.String
name : String
nameWithType : String
fullName : System.String
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
spec.vb :
- uid : MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
name : SetData
nameWithType : GenericDataHolder.SetData
fullName : MLEM.Misc.GenericDataHolder.SetData
- name : (
nameWithType : (
fullName : (
- uid : System.String
name : String
nameWithType : String
fullName : System.String
isExternal : true
- name : ', '
nameWithType : ', '
fullName : ', '
- uid : System.Object
name : Object
nameWithType : Object
fullName : System.Object
isExternal : true
- name : )
nameWithType : )
fullName : )
- uid : MLEM.Misc.GenericDataHolder.GetData``1(System.String)
commentId : M:MLEM.Misc.GenericDataHolder.GetData``1(System.String)
parent : MLEM.Misc.GenericDataHolder
isExternal : true
name : GetData<T>(String)
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