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### YamlMime:ManagedReference
items :
- uid : MLEM.Misc.AutoTiling
commentId : T:MLEM.Misc.AutoTiling
id : AutoTiling
parent : MLEM.Misc
children :
- MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,MLEM.Misc.AutoTiling.ConnectsTo,Microsoft.Xna.Framework.Color,System.Single,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{Microsoft.Xna.Framework.Vector2},System.Single)
langs :
- csharp
- vb
name : AutoTiling
nameWithType : AutoTiling
fullName : MLEM.Misc.AutoTiling
type : Class
source :
remote :
path : MLEM/Misc/AutoTiling.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : AutoTiling
path : ../MLEM/Misc/AutoTiling.cs
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startLine : 8
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nThis class contains a <xref href=\"MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cMicrosoft.Xna.Framework.Graphics.Texture2D%2cMicrosoft.Xna.Framework.Rectangle%2cMLEM.Misc.AutoTiling.ConnectsTo%2cMicrosoft.Xna.Framework.Color%2cSystem.Single%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method that allows users to easily draw a tile with automatic connections.\nFor auto-tiling in this manner to work, auto-tiled textures have to be laid out in a format described in <xref href=\"MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch%2cMicrosoft.Xna.Framework.Vector2%2cMicrosoft.Xna.Framework.Graphics.Texture2D%2cMicrosoft.Xna.Framework.Rectangle%2cMLEM.Misc.AutoTiling.ConnectsTo%2cMicrosoft.Xna.Framework.Color%2cSystem.Single%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Nullable%7bMicrosoft.Xna.Framework.Vector2%7d%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
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syntax :
content : public class AutoTiling
content.vb : Public Class AutoTiling
inheritance :
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inheritedMembers :
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- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp :
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- class
modifiers.vb :
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- uid : MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,MLEM.Misc.AutoTiling.ConnectsTo,Microsoft.Xna.Framework.Color,System.Single,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{Microsoft.Xna.Framework.Vector2},System.Single)
commentId : M:MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,MLEM.Misc.AutoTiling.ConnectsTo,Microsoft.Xna.Framework.Color,System.Single,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{Microsoft.Xna.Framework.Vector2},System.Single)
id : DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,MLEM.Misc.AutoTiling.ConnectsTo,Microsoft.Xna.Framework.Color,System.Single,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{Microsoft.Xna.Framework.Vector2},System.Single)
parent : MLEM.Misc.AutoTiling
langs :
- csharp
- vb
name : DrawAutoTile(SpriteBatch, Vector2, Texture2D, Rectangle, AutoTiling.ConnectsTo, Color, Single, Nullable<Vector2>, Nullable<Vector2>, Single)
nameWithType : AutoTiling.DrawAutoTile(SpriteBatch, Vector2, Texture2D, Rectangle, AutoTiling.ConnectsTo, Color, Single, Nullable<Vector2>, Nullable<Vector2>, Single)
fullName : MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Rectangle, MLEM.Misc.AutoTiling.ConnectsTo, Microsoft.Xna.Framework.Color, System.Single, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Single)
type : Method
source :
remote :
path : MLEM/Misc/AutoTiling.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : DrawAutoTile
path : ../MLEM/Misc/AutoTiling.cs
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startLine : 27
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nThis method allows for a tiled texture to be drawn in an auto-tiling mode.\nThis allows, for example, a grass patch on a tilemap to have nice looking edges that transfer over into a path without any hard edges between tiles.\n\nFor auto-tiling in this way to work, the tiles have to be laid out in a specific order. This order is shown in the auto-tiling demo's textures.\nFor more information and an example, see <a href=\"https://github.com/Ellpeck/MLEM/blob/master/Demos/AutoTilingDemo.cs#L20-L28\">https://github.com/Ellpeck/MLEM/blob/master/Demos/AutoTilingDemo.cs#L20-L28</a>\n"
example : [ ]
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syntax :
content : public static void DrawAutoTile(SpriteBatch batch, Vector2 pos, Texture2D texture, Rectangle textureRegion, AutoTiling.ConnectsTo connectsTo, Color color, float rotation = 0F, Vector2? origin = default(Vector2? ), Vector2? scale = default(Vector2? ), float layerDepth = 0F)
parameters :
- id : batch
type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : ''
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- id : pos
type : Microsoft.Xna.Framework.Vector2
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description : ''
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- id : texture
type : Microsoft.Xna.Framework.Graphics.Texture2D
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description : ''
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- id : textureRegion
type : Microsoft.Xna.Framework.Rectangle
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description : ''
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- id : connectsTo
type : MLEM.Misc.AutoTiling.ConnectsTo
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description : ''
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- id : color
type : Microsoft.Xna.Framework.Color
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description : ''
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- id : rotation
type : System.Single
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description : ''
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- id : origin
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : ''
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- id : scale
type : System.Nullable{Microsoft.Xna.Framework.Vector2}
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description : ''
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- id : layerDepth
type : System.Single
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description : ''
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content.vb : Public Shared Sub DrawAutoTile(batch As SpriteBatch, pos As Vector2, texture As Texture2D, textureRegion As Rectangle, connectsTo As AutoTiling.ConnectsTo, color As Color, rotation As Single = 0F, origin As Vector2? = Nothing, scale As Vector2? = Nothing, layerDepth As Single = 0F)
overload : MLEM.Misc.AutoTiling.DrawAutoTile*
nameWithType.vb : AutoTiling.DrawAutoTile(SpriteBatch, Vector2, Texture2D, Rectangle, AutoTiling.ConnectsTo, Color, Single, Nullable(Of Vector2), Nullable(Of Vector2), Single)
modifiers.csharp :
- public
- static
modifiers.vb :
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- Shared
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name.vb : DrawAutoTile(SpriteBatch, Vector2, Texture2D, Rectangle, AutoTiling.ConnectsTo, Color, Single, Nullable(Of Vector2), Nullable(Of Vector2), Single)
references :
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commentId : M:MLEM.Misc.AutoTiling.DrawAutoTile(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Rectangle,MLEM.Misc.AutoTiling.ConnectsTo,Microsoft.Xna.Framework.Color,System.Single,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{Microsoft.Xna.Framework.Vector2},System.Single)
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