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### YamlMime:ManagedReference
items :
- uid : MLEM.Misc.TextInputWrapper.DesktopGl`1
commentId : T:MLEM.Misc.TextInputWrapper.DesktopGl`1
id : TextInputWrapper.DesktopGl`1
parent : MLEM.Misc
children :
- MLEM.Misc.TextInputWrapper.DesktopGl`1.#ctor(System.Action{Microsoft.Xna.Framework.GameWindow,System.EventHandler{`0}})
- MLEM.Misc.TextInputWrapper.DesktopGl`1.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
- MLEM.Misc.TextInputWrapper.DesktopGl`1.RequiresOnScreenKeyboard
langs :
- csharp
- vb
name : TextInputWrapper.DesktopGl<T>
nameWithType : TextInputWrapper.DesktopGl<T>
fullName : MLEM.Misc.TextInputWrapper.DesktopGl<T>
type : Class
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : DesktopGl
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 63
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nA text input wrapper for DesktopGL devices.\nThis wrapper uses the built-in MonoGame TextInput event, which makes this listener work with any keyboard localization natively.\n"
example :
- "\nThis listener is initialized as follows:\n<pre><code>new TextInputWrapper.DesktopGl{TextInputEventArgs}((w, c) => w.TextInput += c);</code></pre>\n"
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syntax :
content: 'public class DesktopGl<T> : TextInputWrapper'
typeParameters :
- id : T
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description : ''
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content.vb : >-
Public Class DesktopGl(Of T)
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Inherits TextInputWrapper
inheritance :
- System.Object
- MLEM.Misc.TextInputWrapper
inheritedMembers :
- MLEM.Misc.TextInputWrapper.Current
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
nameWithType.vb : TextInputWrapper.DesktopGl(Of T)
modifiers.csharp :
- public
- class
modifiers.vb :
- Public
- Class
fullName.vb : MLEM.Misc.TextInputWrapper.DesktopGl(Of T)
name.vb : TextInputWrapper.DesktopGl(Of T)
- uid : MLEM.Misc.TextInputWrapper.DesktopGl`1.#ctor(System.Action{Microsoft.Xna.Framework.GameWindow,System.EventHandler{`0}})
commentId : M:MLEM.Misc.TextInputWrapper.DesktopGl`1.#ctor(System.Action{Microsoft.Xna.Framework.GameWindow,System.EventHandler{`0}})
id : '#ctor(System.Action{Microsoft.Xna.Framework.GameWindow,System.EventHandler{`0}})'
parent : MLEM.Misc.TextInputWrapper.DesktopGl`1
langs :
- csharp
- vb
name : DesktopGl(Action<GameWindow, EventHandler<T>>)
nameWithType : TextInputWrapper.DesktopGl<T>.DesktopGl(Action<GameWindow, EventHandler<T>>)
fullName : MLEM.Misc.TextInputWrapper.DesktopGl<T>.DesktopGl(System.Action<Microsoft.Xna.Framework.GameWindow, System.EventHandler<T>>)
type : Constructor
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : .ctor
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 73
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nCreates a new DesktopGL-based text input wrapper\n"
example : [ ]
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syntax :
content : public DesktopGl(Action<GameWindow, EventHandler<T>> addListener)
parameters :
- id : addListener
type : System.Action{Microsoft.Xna.Framework.GameWindow,System.EventHandler{{T}}}
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description : The function that is used to add a text input listener
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content.vb : Public Sub New(addListener As Action(Of GameWindow, EventHandler(Of T)))
overload : MLEM.Misc.TextInputWrapper.DesktopGl`1.#ctor*
nameWithType.vb : TextInputWrapper.DesktopGl(Of T).DesktopGl(Action(Of GameWindow, EventHandler(Of T)))
modifiers.csharp :
- public
modifiers.vb :
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fullName.vb : MLEM.Misc.TextInputWrapper.DesktopGl(Of T).DesktopGl(System.Action(Of Microsoft.Xna.Framework.GameWindow, System.EventHandler(Of T)))
name.vb : DesktopGl(Action(Of GameWindow, EventHandler(Of T)))
- uid : MLEM.Misc.TextInputWrapper.DesktopGl`1.RequiresOnScreenKeyboard
commentId : M:MLEM.Misc.TextInputWrapper.DesktopGl`1.RequiresOnScreenKeyboard
id : RequiresOnScreenKeyboard
parent : MLEM.Misc.TextInputWrapper.DesktopGl`1
langs :
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- vb
name : RequiresOnScreenKeyboard()
nameWithType : TextInputWrapper.DesktopGl<T>.RequiresOnScreenKeyboard()
fullName : MLEM.Misc.TextInputWrapper.DesktopGl<T>.RequiresOnScreenKeyboard()
type : Method
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : RequiresOnScreenKeyboard
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 78
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assemblies :
- MLEM
namespace : MLEM.Misc
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example : [ ]
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syntax :
content : public override bool RequiresOnScreenKeyboard()
return :
type : System.Boolean
content.vb : Public Overrides Function RequiresOnScreenKeyboard As Boolean
overridden : MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard
overload : MLEM.Misc.TextInputWrapper.DesktopGl`1.RequiresOnScreenKeyboard*
nameWithType.vb : TextInputWrapper.DesktopGl(Of T).RequiresOnScreenKeyboard()
modifiers.csharp :
- public
- override
modifiers.vb :
- Public
- Overrides
fullName.vb : MLEM.Misc.TextInputWrapper.DesktopGl(Of T).RequiresOnScreenKeyboard()
- uid : MLEM.Misc.TextInputWrapper.DesktopGl`1.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
commentId : M:MLEM.Misc.TextInputWrapper.DesktopGl`1.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
id : AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
parent : MLEM.Misc.TextInputWrapper.DesktopGl`1
langs :
- csharp
- vb
name : AddListener(GameWindow, TextInputWrapper.TextInputCallback)
nameWithType : TextInputWrapper.DesktopGl<T>.AddListener(GameWindow, TextInputWrapper.TextInputCallback)
fullName : MLEM.Misc.TextInputWrapper.DesktopGl<T>.AddListener(Microsoft.Xna.Framework.GameWindow, MLEM.Misc.TextInputWrapper.TextInputCallback)
type : Method
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : AddListener
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 83
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assemblies :
- MLEM
namespace : MLEM.Misc
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example : [ ]
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syntax :
content : public override void AddListener(GameWindow window, TextInputWrapper.TextInputCallback callback)
parameters :
- id : window
type : Microsoft.Xna.Framework.GameWindow
- id : callback
type : MLEM.Misc.TextInputWrapper.TextInputCallback
content.vb : Public Overrides Sub AddListener(window As GameWindow, callback As TextInputWrapper.TextInputCallback)
overridden : MLEM.Misc.TextInputWrapper.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
overload : MLEM.Misc.TextInputWrapper.DesktopGl`1.AddListener*
nameWithType.vb : TextInputWrapper.DesktopGl(Of T).AddListener(GameWindow, TextInputWrapper.TextInputCallback)
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fullName.vb : MLEM.Misc.TextInputWrapper.DesktopGl(Of T).AddListener(Microsoft.Xna.Framework.GameWindow, MLEM.Misc.TextInputWrapper.TextInputCallback)
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