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### YamlMime:ManagedReference
items :
- uid : MLEM.Misc.TextInputWrapper
commentId : T:MLEM.Misc.TextInputWrapper
id : TextInputWrapper
parent : MLEM.Misc
children :
- MLEM.Misc.TextInputWrapper.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
- MLEM.Misc.TextInputWrapper.Current
- MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard
langs :
- csharp
- vb
name : TextInputWrapper
nameWithType : TextInputWrapper
fullName : MLEM.Misc.TextInputWrapper
type : Class
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : TextInputWrapper
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 13
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nA text input wrapper is a wrapper around MonoGame's built-in text input event.\nSince said text input event does not exist on non-Desktop devices, we want to wrap it in a wrapper that is platform-independent for MLEM.\nSee subclasses of this wrapper or <a href=\"https://mlem.ellpeck.de/articles/ui.html#text-input\">https://mlem.ellpeck.de/articles/ui.html#text-input</a> for more info.\n"
example : [ ]
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syntax :
content : public abstract class TextInputWrapper
content.vb : Public MustInherit Class TextInputWrapper
inheritance :
- System.Object
derivedClasses :
- MLEM.Misc.TextInputWrapper.DesktopGl`1
- MLEM.Misc.TextInputWrapper.Mobile
- MLEM.Misc.TextInputWrapper.None
- MLEM.Misc.TextInputWrapper.Primitive
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp :
- public
- abstract
- class
modifiers.vb :
- Public
- MustInherit
- Class
- uid : MLEM.Misc.TextInputWrapper.Current
commentId : P:MLEM.Misc.TextInputWrapper.Current
id : Current
parent : MLEM.Misc.TextInputWrapper
langs :
- csharp
- vb
name : Current
nameWithType : TextInputWrapper.Current
fullName : MLEM.Misc.TextInputWrapper.Current
type : Property
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : Current
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 21
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nThe current text input wrapper.\nSet this value before starting your game if you want to use text input wrapping.\n"
example : [ ]
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syntax :
content : public static TextInputWrapper Current { get; set; }
parameters : [ ]
return :
type : MLEM.Misc.TextInputWrapper
content.vb : Public Shared Property Current As TextInputWrapper
overload : MLEM.Misc.TextInputWrapper.Current*
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exceptions :
- type : System.InvalidOperationException
commentId : T:System.InvalidOperationException
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modifiers.csharp :
- public
- static
- get
- set
modifiers.vb :
- Public
- Shared
- uid : MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard
commentId : M:MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard
id : RequiresOnScreenKeyboard
parent : MLEM.Misc.TextInputWrapper
langs :
- csharp
- vb
name : RequiresOnScreenKeyboard()
nameWithType : TextInputWrapper.RequiresOnScreenKeyboard()
fullName : MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard()
type : Method
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : RequiresOnScreenKeyboard
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 34
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nDetermines if this text input wrapper requires an on-screen keyboard.\n"
example : [ ]
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syntax :
content : public abstract bool RequiresOnScreenKeyboard()
return :
type : System.Boolean
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description : If this text input wrapper requires an on-screen keyboard
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content.vb : Public MustOverride Function RequiresOnScreenKeyboard As Boolean
overload : MLEM.Misc.TextInputWrapper.RequiresOnScreenKeyboard*
modifiers.csharp :
- public
- abstract
modifiers.vb :
- Public
- MustOverride
- uid : MLEM.Misc.TextInputWrapper.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
commentId : M:MLEM.Misc.TextInputWrapper.AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
id : AddListener(Microsoft.Xna.Framework.GameWindow,MLEM.Misc.TextInputWrapper.TextInputCallback)
parent : MLEM.Misc.TextInputWrapper
langs :
- csharp
- vb
name : AddListener(GameWindow, TextInputWrapper.TextInputCallback)
nameWithType : TextInputWrapper.AddListener(GameWindow, TextInputWrapper.TextInputCallback)
fullName : MLEM.Misc.TextInputWrapper.AddListener(Microsoft.Xna.Framework.GameWindow, MLEM.Misc.TextInputWrapper.TextInputCallback)
type : Method
source :
remote :
path : MLEM/Misc/TextInputWrapper.cs
branch : master
repo : https://github.com/Ellpeck/MLEM
id : AddListener
path : ../MLEM/Misc/TextInputWrapper.cs
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startLine : 42
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assemblies :
- MLEM
namespace : MLEM.Misc
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summary : "\nAdds a text input listener to this text input wrapper.\nThe supplied listener will be called whenever a character is input.\n"
example : [ ]
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syntax :
content : public abstract void AddListener(GameWindow window, TextInputWrapper.TextInputCallback callback)
parameters :
- id : window
type : Microsoft.Xna.Framework.GameWindow
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description : The game's window
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- id : callback
type : MLEM.Misc.TextInputWrapper.TextInputCallback
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description : The callback that should be called whenever a character is pressed
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content.vb : Public MustOverride Sub AddListener(window As GameWindow, callback As TextInputWrapper.TextInputCallback)
overload : MLEM.Misc.TextInputWrapper.AddListener*
modifiers.csharp :
- public
- abstract
modifiers.vb :
- Public
- MustOverride
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commentId : N : MLEM.Misc
name : MLEM.Misc
nameWithType : MLEM.Misc
fullName : MLEM.Misc
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parent : System
isExternal : true
name : Object
nameWithType : Object
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parent : System.Object
isExternal : true
name : Equals(Object)
nameWithType : Object.Equals(Object)
fullName : System.Object.Equals(System.Object)
spec.csharp :
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name : Equals
nameWithType : Object.Equals
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spec.csharp :
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nameWithType : Object.ToString
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name : Current
nameWithType : TextInputWrapper.Current
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commentId : T:MLEM.Misc.TextInputWrapper
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nameWithType : TextInputWrapper
fullName : MLEM.Misc.TextInputWrapper
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commentId : Overload:MLEM.Misc.TextInputWrapper.AddListener
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commentId : T:MLEM.Misc.TextInputWrapper.TextInputCallback
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