1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-04 22:49:08 +01:00
MLEM/MLEM.Extended/Font/GenericBitmapFont.cs

52 lines
2.3 KiB
C#
Raw Normal View History

2019-08-09 19:28:48 +02:00
using System.Collections.Generic;
2019-08-09 14:26:20 +02:00
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
2019-08-09 19:28:48 +02:00
using MLEM.Extended.Extensions;
2019-08-09 14:26:20 +02:00
using MLEM.Font;
using MonoGame.Extended.BitmapFonts;
namespace MLEM.Extended.Font {
2020-03-28 22:25:06 +01:00
public class GenericBitmapFont : GenericFont {
2019-08-09 14:26:20 +02:00
public readonly BitmapFont Font;
2020-03-28 22:25:06 +01:00
public override float LineHeight => this.Font.LineHeight;
2019-08-09 14:26:20 +02:00
public GenericBitmapFont(BitmapFont font) {
this.Font = font;
}
2020-03-28 22:25:06 +01:00
public override Vector2 MeasureString(string text) {
2019-08-09 14:26:20 +02:00
return this.Font.MeasureString(text);
}
2020-03-28 22:25:06 +01:00
public override Vector2 MeasureString(StringBuilder text) {
2019-08-09 14:26:20 +02:00
return this.Font.MeasureString(text);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
2020-03-28 22:25:06 +01:00
public override void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
2019-08-09 14:26:20 +02:00
batch.DrawString(this.Font, text, position, color, rotation, origin, scale, effects, layerDepth);
}
}
}