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MLEM/MLEM/Textures/UniformTextureAtlas.cs

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using System;
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using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Textures {
public class UniformTextureAtlas {
public readonly Texture2D Texture;
public readonly int RegionAmountX;
public readonly int RegionAmountY;
public readonly int RegionWidth;
public readonly int RegionHeight;
public TextureRegion this[int index] => this[index % this.RegionAmountX, index / this.RegionAmountX];
public TextureRegion this[Point point] => this[new Rectangle(point, new Point(1, 1))];
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public TextureRegion this[int x, int y] => this[new Point(x, y)];
public TextureRegion this[Rectangle rect] => this.GetOrAddRegion(rect);
public TextureRegion this[int x, int y, int width, int height] => this[new Rectangle(x, y, width, height)];
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private readonly Dictionary<Rectangle, TextureRegion> regions = new Dictionary<Rectangle, TextureRegion>();
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public UniformTextureAtlas(Texture2D texture, int regionAmountX, int regionAmountY) {
this.Texture = texture;
this.RegionAmountX = regionAmountX;
this.RegionAmountY = regionAmountY;
this.RegionWidth = texture.Width / regionAmountX;
this.RegionHeight = texture.Height / regionAmountY;
}
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private TextureRegion GetOrAddRegion(Rectangle rect) {
if (this.regions.TryGetValue(rect, out var region))
return region;
region = new TextureRegion(this.Texture,
rect.X * this.RegionWidth, rect.Y * this.RegionHeight,
rect.Width * this.RegionWidth, rect.Height * this.RegionHeight);
this.regions.Add(rect, region);
return region;
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}
}
}