1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-12-26 18:19:24 +01:00
MLEM/Tests/UiTests.cs

118 lines
4.7 KiB
C#
Raw Normal View History

2021-04-01 19:36:56 +02:00
using System;
using System.Diagnostics;
2021-04-01 19:36:56 +02:00
using System.Linq;
using Microsoft.Xna.Framework;
using MLEM.Misc;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
using NUnit.Framework;
namespace Tests {
public class UiTests {
2021-04-02 17:12:27 +02:00
private TestGame game;
[SetUp]
public void SetUp() {
this.game = TestGame.Create();
}
[TearDown]
public void TearDown() {
this.game?.Dispose();
}
2021-04-01 19:36:56 +02:00
[Test]
public void TestInvalidPanel() {
var invalidPanel = new Panel(Anchor.Center, Vector2.Zero, Vector2.Zero) {
SetWidthBasedOnChildren = true,
SetHeightBasedOnChildren = true
};
invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
invalidPanel.AddChild(new VerticalSpace(1));
2021-04-04 18:31:51 +02:00
Assert.Throws<ArithmeticException>(() => this.AddAndUpdate(invalidPanel));
invalidPanel = new Panel(Anchor.Center, Vector2.Zero, Vector2.Zero, true);
invalidPanel.AddChild(new Group(Anchor.CenterRight, new Vector2(10), false));
invalidPanel.AddChild(new Group(Anchor.BottomLeft, new Vector2(10), false));
Assert.Throws<InvalidOperationException>(() => this.AddAndUpdate(invalidPanel));
2021-04-01 19:36:56 +02:00
}
[Test]
public void TestComplexPanel() {
var group = new Group(Anchor.TopLeft, Vector2.One, false);
var panel = group.AddChild(new Panel(Anchor.Center, new Vector2(150, 150), Vector2.Zero, false, true, false) {
2021-04-01 19:36:56 +02:00
ChildPadding = new Padding(5, 10, 5, 5)
});
for (var i = 0; i < 5; i++) {
var button = panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(1)) {
SetHeightBasedOnChildren = true,
Padding = new Padding(0, 0, 0, 1),
2021-10-30 15:33:38 +02:00
ChildPadding = new Padding(3)
2021-04-01 19:36:56 +02:00
});
button.AddChild(new Group(Anchor.AutoLeft, new Vector2(0.5F, 30), false) {
CanBeMoused = false
});
}
2021-04-04 18:31:51 +02:00
this.AddAndUpdate(group);
2021-04-01 19:36:56 +02:00
// group has 1 panel with 1 scroll bar, and the panel's 10 children
Assert.AreEqual(1, group.GetChildren().Count());
Assert.AreEqual(12, group.GetChildren(regardGrandchildren: true).Count());
// panel 1 scroll bar and 5 buttons, each button has 1 group, so 11 grandchildren
Assert.AreEqual(6, panel.GetChildren().Count());
Assert.AreEqual(11, panel.GetChildren(regardGrandchildren: true).Count());
var testBtn = panel.GetChildren<Button>().First();
// panel's width is 150, minus child padding of 5 left and 10 right
Assert.AreEqual(testBtn.DisplayArea.Width, 150 - 5 - 10);
// button's width, minus child padding of 3 left and 3 right, divided by 2 because of group's width
Assert.AreEqual(testBtn.GetChildren<Group>().Single().DisplayArea.Width, (150 - 5 - 10 - 3 - 3) * 0.5F);
}
2021-04-04 18:31:51 +02:00
[Test]
public void TestStyle() {
var style = new StyleProp<string>();
Assert.AreEqual(null, style.Value);
style.SetFromStyle("from style");
Assert.AreEqual("from style", style.Value);
style.Set("custom");
Assert.AreEqual("custom", style.Value);
style.SetFromStyle("from style again");
Assert.AreEqual("custom", style.Value);
}
[Test]
public void TestAutoAreaPerformance() {
var stopwatch = new Stopwatch();
for (var i = 1; i <= 100; i++) {
var totalUpdates = 0;
var main = new Group(Anchor.TopLeft, new Vector2(50)) {
OnAreaUpdated = e => totalUpdates++
};
var group = main;
for (var g = 0; g < i; g++) {
group = group.AddChild(new Group(Anchor.TopLeft, Vector2.One) {
OnAreaUpdated = e => totalUpdates++
});
}
stopwatch.Restart();
this.AddAndUpdate(main);
stopwatch.Stop();
var allChildren = main.GetChildren(regardGrandchildren: true);
TestContext.WriteLine($"{allChildren.Count()} children, {totalUpdates} updates total, took {stopwatch.Elapsed.TotalMilliseconds * 1000000}ns");
}
}
2021-04-02 17:12:27 +02:00
private void AddAndUpdate(Element element) {
foreach (var root in this.game.UiSystem.GetRootElements())
this.game.UiSystem.Remove(root.Name);
2021-04-04 18:31:51 +02:00
2021-04-02 17:12:27 +02:00
this.game.UiSystem.Add("Test", element);
2021-04-01 19:36:56 +02:00
element.ForceUpdateArea();
}
2021-04-04 18:31:51 +02:00
2021-04-01 19:36:56 +02:00
}
}