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MLEM/MLEM/Extensions/TextureExtensions.cs

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MLEM.Extensions {
/// <summary>
/// A set of extensions for dealing with <see cref="Texture2D"/>
/// </summary>
public static class TextureExtensions {
/// <summary>
/// Returns a new instance of <see cref="TextureData"/> which allows easily managing a texture's data with texture coordinates rather than indices.
/// When this is used in a using statement, the texture data is automatically stored back in the texture at the end.
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/// </summary>
/// <param name="texture">The texture whose data to get</param>
/// <returns>The texture's data</returns>
public static TextureData GetTextureData(this Texture2D texture) {
return new TextureData(texture);
}
/// <summary>
/// A struct that represents the data of a texture, accessed through <see cref="TextureExtensions.GetTextureData"/>.
/// </summary>
public class TextureData : IDisposable {
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private readonly Texture2D texture;
private readonly Color[] data;
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private bool dirty;
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/// <summary>
/// Returns the color at the given x,y position of the texture, where 0,0 represents the bottom left.
/// </summary>
/// <param name="x">The x coordinate of the texture location</param>
/// <param name="y">The y coordinate of the texture location</param>
public Color this[int x, int y] {
get => this.data[this.ToIndex(x, y)];
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set {
var index = this.ToIndex(x, y);
if (this.data[index] != value) {
this.data[index] = value;
this.dirty = true;
}
}
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}
/// <inheritdoc cref="this[int,int]"/>
public Color this[Point point] {
get => this[point.X, point.Y];
set => this[point.X, point.Y] = value;
}
/// <summary>
/// Creates a new texture data instance for the given texture.
/// Note that this can more easily be invoked using <see cref="TextureExtensions.GetTextureData"/>.
/// </summary>
/// <param name="texture">The texture whose data to get</param>
public TextureData(Texture2D texture) {
this.texture = texture;
this.data = new Color[texture.Width * texture.Height];
this.texture.GetData(this.data);
}
/// <summary>
/// Stores this texture data back into the underlying texture
/// </summary>
public void Store() {
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if (this.dirty) {
this.texture.SetData(this.data);
this.dirty = false;
}
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}
/// <summary>
/// Converts the given x,y texture coordinate to the corresponding index in the <see cref="Texture2D.GetData{T}(T[])"/> array.
/// </summary>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <returns>The corresponding texture array index</returns>
/// <exception cref="ArgumentException">If the given coordinate is out of bounds</exception>
public int ToIndex(int x, int y) {
if (!this.IsInBounds(x, y))
throw new ArgumentException();
return y * this.texture.Width + x;
}
/// <summary>
/// Converts the given index from the <see cref="Texture2D.GetData{T}(T[])"/> array into the corresponding x,y texture coordinate.
/// </summary>
/// <param name="index">The texture array index</param>
/// <returns>The corresponding texture coordinate</returns>
/// <exception cref="ArgumentException">If the given index is out of bounds</exception>
public Point FromIndex(int index) {
if (index < 0 || index >= this.data.Length)
throw new ArgumentException();
return new Point(index % this.texture.Width, index / this.texture.Width);
}
/// <summary>
/// Checks if the given x,y texture coordinates is within the bounds of the underlying texture.
/// </summary>
/// <param name="x">The x coordinate</param>
/// <param name="y">The y coordinate</param>
/// <returns>Whether the given coordinate is within bounds of the underlying texture</returns>
public bool IsInBounds(int x, int y) {
return x >= 0 && y >= 0 && x < this.texture.Width && y < this.texture.Height;
}
/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
public void Dispose() {
this.Store();
}
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}
}
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}