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MLEM/Docs/api/MLEM.Extended.Extensions.RandomExtensions.yml

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2020-05-21 01:08:36 +02:00
### YamlMime:ManagedReference
items:
- uid: MLEM.Extended.Extensions.RandomExtensions
commentId: T:MLEM.Extended.Extensions.RandomExtensions
id: RandomExtensions
parent: MLEM.Extended.Extensions
children:
- MLEM.Extended.Extensions.RandomExtensions.NextVector2(System.Random,System.Single,System.Single)
- MLEM.Extended.Extensions.RandomExtensions.Range(System.Random,MonoGame.Extended.Range{System.Int32})
- MLEM.Extended.Extensions.RandomExtensions.Range(System.Random,MonoGame.Extended.Range{System.Single})
langs:
- csharp
- vb
name: RandomExtensions
nameWithType: RandomExtensions
fullName: MLEM.Extended.Extensions.RandomExtensions
type: Class
source:
remote:
path: MLEM.Extended/Extensions/RandomExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: RandomExtensions
path: ../MLEM.Extended/Extensions/RandomExtensions.cs
startLine: 5
assemblies:
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namespace: MLEM.Extended.Extensions
syntax:
content: public static class RandomExtensions
content.vb: Public Module RandomExtensions
inheritance:
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- System.Object.ToString
modifiers.csharp:
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commentId: M:MLEM.Extended.Extensions.RandomExtensions.Range(System.Random,MonoGame.Extended.Range{System.Int32})
id: Range(System.Random,MonoGame.Extended.Range{System.Int32})
isExtensionMethod: true
parent: MLEM.Extended.Extensions.RandomExtensions
langs:
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name: Range(Random, Range<Int32>)
nameWithType: RandomExtensions.Range(Random, Range<Int32>)
fullName: MLEM.Extended.Extensions.RandomExtensions.Range(System.Random, MonoGame.Extended.Range<System.Int32>)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/RandomExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Range
path: ../MLEM.Extended/Extensions/RandomExtensions.cs
startLine: 7
assemblies:
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namespace: MLEM.Extended.Extensions
syntax:
content: public static int Range(this Random random, Range<int> range)
parameters:
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type: System.Random
- id: range
type: MonoGame.Extended.Range{System.Int32}
return:
type: System.Int32
content.vb: >-
<ExtensionAttribute>
Public Shared Function Range(random As Random, range As Range(Of Integer)) As Integer
overload: MLEM.Extended.Extensions.RandomExtensions.Range*
nameWithType.vb: RandomExtensions.Range(Random, Range(Of Int32))
modifiers.csharp:
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modifiers.vb:
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name.vb: Range(Random, Range(Of Int32))
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commentId: M:MLEM.Extended.Extensions.RandomExtensions.Range(System.Random,MonoGame.Extended.Range{System.Single})
id: Range(System.Random,MonoGame.Extended.Range{System.Single})
isExtensionMethod: true
parent: MLEM.Extended.Extensions.RandomExtensions
langs:
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name: Range(Random, Range<Single>)
nameWithType: RandomExtensions.Range(Random, Range<Single>)
fullName: MLEM.Extended.Extensions.RandomExtensions.Range(System.Random, MonoGame.Extended.Range<System.Single>)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/RandomExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Range
path: ../MLEM.Extended/Extensions/RandomExtensions.cs
startLine: 11
assemblies:
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namespace: MLEM.Extended.Extensions
syntax:
content: public static float Range(this Random random, Range<float> range)
parameters:
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type: System.Random
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type: MonoGame.Extended.Range{System.Single}
return:
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content.vb: >-
<ExtensionAttribute>
Public Shared Function Range(random As Random, range As Range(Of Single)) As Single
overload: MLEM.Extended.Extensions.RandomExtensions.Range*
nameWithType.vb: RandomExtensions.Range(Random, Range(Of Single))
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fullName.vb: MLEM.Extended.Extensions.RandomExtensions.Range(System.Random, MonoGame.Extended.Range(Of System.Single))
name.vb: Range(Random, Range(Of Single))
- uid: MLEM.Extended.Extensions.RandomExtensions.NextVector2(System.Random,System.Single,System.Single)
commentId: M:MLEM.Extended.Extensions.RandomExtensions.NextVector2(System.Random,System.Single,System.Single)
id: NextVector2(System.Random,System.Single,System.Single)
isExtensionMethod: true
parent: MLEM.Extended.Extensions.RandomExtensions
langs:
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- vb
name: NextVector2(Random, Single, Single)
nameWithType: RandomExtensions.NextVector2(Random, Single, Single)
fullName: MLEM.Extended.Extensions.RandomExtensions.NextVector2(System.Random, System.Single, System.Single)
type: Method
source:
remote:
path: MLEM.Extended/Extensions/RandomExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: NextVector2
path: ../MLEM.Extended/Extensions/RandomExtensions.cs
startLine: 15
assemblies:
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namespace: MLEM.Extended.Extensions
syntax:
content: public static Vector2 NextVector2(this Random random, float min, float max)
parameters:
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type: System.Random
- id: min
type: System.Single
- id: max
type: System.Single
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: >-
<ExtensionAttribute>
Public Shared Function NextVector2(random As Random, min As Single, max As Single) As Vector2
overload: MLEM.Extended.Extensions.RandomExtensions.NextVector2*
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