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MLEM/Docs/api/MLEM.Extensions.SoundExtensions.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Extensions.SoundExtensions
commentId: T:MLEM.Extensions.SoundExtensions
id: SoundExtensions
parent: MLEM.Extensions
children:
- MLEM.Extensions.SoundExtensions.Replay(Microsoft.Xna.Framework.Audio.SoundEffectInstance)
langs:
- csharp
- vb
name: SoundExtensions
nameWithType: SoundExtensions
fullName: MLEM.Extensions.SoundExtensions
type: Class
source:
remote:
path: MLEM/Extensions/SoundExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: SoundExtensions
path: ../MLEM/Extensions/SoundExtensions.cs
startLine: 4
assemblies:
- MLEM
namespace: MLEM.Extensions
syntax:
content: public static class SoundExtensions
content.vb: Public Module SoundExtensions
inheritance:
- System.Object
inheritedMembers:
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- System.Object.GetHashCode
- System.Object.GetType
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- System.Object.ToString
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modifiers.vb:
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- uid: MLEM.Extensions.SoundExtensions.Replay(Microsoft.Xna.Framework.Audio.SoundEffectInstance)
commentId: M:MLEM.Extensions.SoundExtensions.Replay(Microsoft.Xna.Framework.Audio.SoundEffectInstance)
id: Replay(Microsoft.Xna.Framework.Audio.SoundEffectInstance)
isExtensionMethod: true
parent: MLEM.Extensions.SoundExtensions
langs:
- csharp
- vb
name: Replay(SoundEffectInstance)
nameWithType: SoundExtensions.Replay(SoundEffectInstance)
fullName: MLEM.Extensions.SoundExtensions.Replay(Microsoft.Xna.Framework.Audio.SoundEffectInstance)
type: Method
source:
remote:
path: MLEM/Extensions/SoundExtensions.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Replay
path: ../MLEM/Extensions/SoundExtensions.cs
startLine: 6
assemblies:
- MLEM
namespace: MLEM.Extensions
syntax:
content: >-
[Obsolete("When using the .NET Core version of MonoGame, the replay issue has been fixed. Just call Play() instead.")]
public static void Replay(this SoundEffectInstance sound)
parameters:
- id: sound
type: Microsoft.Xna.Framework.Audio.SoundEffectInstance
content.vb: >-
<Obsolete("When using the .NET Core version of MonoGame, the replay issue has been fixed. Just call Play() instead.")>
<ExtensionAttribute>
Public Shared Sub Replay(sound As SoundEffectInstance)
overload: MLEM.Extensions.SoundExtensions.Replay*
attributes:
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: When using the .NET Core version of MonoGame, the replay issue has been fixed. Just call Play() instead.
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commentId: Overload:MLEM.Extensions.SoundExtensions.Replay
name: Replay
nameWithType: SoundExtensions.Replay
fullName: MLEM.Extensions.SoundExtensions.Replay
- uid: Microsoft.Xna.Framework.Audio.SoundEffectInstance
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