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MLEM/MLEM.Ui/Elements/Slider.cs

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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
using MLEM.Misc;
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namespace MLEM.Ui.Elements {
public class Slider : ScrollBar {
public Slider(Anchor anchor, Vector2 size, int scrollerSize, float maxValue) :
base(anchor, size, scrollerSize, maxValue, true) {
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this.CanBeSelected = true;
}
public override void Update(GameTime time) {
base.Update(time);
if (this.IsSelected) {
if (this.Input.IsGamepadButtonDown(Buttons.DPadLeft) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickLeft)) {
this.CurrentValue -= this.StepPerScroll;
} else if (this.Input.IsGamepadButtonDown(Buttons.DPadRight) || this.Input.IsGamepadButtonDown(Buttons.LeftThumbstickRight)) {
this.CurrentValue += this.StepPerScroll;
}
}
}
public override Element GetGamepadNextElement(Direction2 dir, Element usualNext) {
if (dir == Direction2.Left || dir == Direction2.Right)
return null;
return base.GetGamepadNextElement(dir, usualNext);
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}
}
}