mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-16 02:53:11 +01:00
30 lines
720 B
C#
30 lines
720 B
C#
|
using Microsoft.Xna.Framework;
|
|||
|
using MLEM.Cameras;
|
|||
|
using NUnit.Framework;
|
|||
|
|
|||
|
namespace Tests {
|
|||
|
public class CameraTests {
|
|||
|
|
|||
|
private TestGame game;
|
|||
|
|
|||
|
[SetUp]
|
|||
|
public void SetUp() {
|
|||
|
this.game = TestGame.Create();
|
|||
|
}
|
|||
|
|
|||
|
[TearDown]
|
|||
|
public void TearDown() {
|
|||
|
this.game?.Dispose();
|
|||
|
}
|
|||
|
|
|||
|
[Test]
|
|||
|
public void TestConversions([Range(-4, 4, 4F)] float x, [Range(-4, 4, 4F)] float y) {
|
|||
|
var camera = new Camera(this.game.GraphicsDevice);
|
|||
|
var pos = new Vector2(x, y);
|
|||
|
var cam = camera.ToCameraPos(pos);
|
|||
|
var ret = camera.ToWorldPos(cam);
|
|||
|
Assert.AreEqual(pos, ret);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|