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using Microsoft.Xna.Framework ;
using MLEM.Extensions ;
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using MLEM.Misc ;
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using NUnit.Framework ;
namespace Tests {
public class NumberTests {
[Test]
public void TestRounding ( ) {
Assert . AreEqual ( 1.25F . Floor ( ) , 1 ) ;
Assert . AreEqual ( - 1.25F . Floor ( ) , - 1 ) ;
Assert . AreEqual ( 1.25F . Ceil ( ) , 2 ) ;
Assert . AreEqual ( - 1.25F . Ceil ( ) , - 2 ) ;
Assert . AreEqual ( new Vector2 ( 5 , 2.5F ) . FloorCopy ( ) , new Vector2 ( 5 , 2 ) ) ;
Assert . AreEqual ( new Vector2 ( 5 , 2.5F ) . CeilCopy ( ) , new Vector2 ( 5 , 3 ) ) ;
Assert . AreEqual ( new Vector2 ( 5.25F , 2 ) . FloorCopy ( ) , new Vector2 ( 5 , 2 ) ) ;
Assert . AreEqual ( new Vector2 ( 5.25F , 2 ) . CeilCopy ( ) , new Vector2 ( 6 , 2 ) ) ;
}
[Test]
public void TestEquals ( ) {
Assert . IsTrue ( 0.25F . Equals ( 0.26F , 0.01F ) ) ;
Assert . IsFalse ( 0.25F . Equals ( 0.26F , 0.009F ) ) ;
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Assert . IsTrue ( new Vector2 ( 0.25F , 0 ) . Equals ( new Vector2 ( 0.3F , 0 ) , 0.1F ) ) ;
Assert . IsFalse ( new Vector2 ( 0.25F , 0.5F ) . Equals ( new Vector2 ( 0.3F , 0.25F ) , 0.1F ) ) ;
Assert . IsTrue ( new Vector3 ( 0.25F , 0 , 3.5F ) . Equals ( new Vector3 ( 0.3F , 0 , 3.45F ) , 0.1F ) ) ;
Assert . IsFalse ( new Vector3 ( 0.25F , 0.5F , 0 ) . Equals ( new Vector3 ( 0.3F , 0.25F , 0 ) , 0.1F ) ) ;
Assert . IsTrue ( new Vector4 ( 0.25F , 0 , 3.5F , 0.75F ) . Equals ( new Vector4 ( 0.3F , 0 , 3.45F , 0.7F ) , 0.1F ) ) ;
Assert . IsFalse ( new Vector4 ( 0.25F , 0.5F , 0 , 1 ) . Equals ( new Vector4 ( 0.3F , 0.25F , 0 , 0.9F ) , 0.1F ) ) ;
}
[Test]
public void TestPointExtensions ( ) {
Assert . AreEqual ( new Point ( 4 , 3 ) . Multiply ( 3 ) , new Point ( 12 , 9 ) ) ;
Assert . AreEqual ( new Point ( 17 , 12 ) . Divide ( 3 ) , new Point ( 5 , 4 ) ) ;
Assert . AreEqual ( new Point ( 4 , 12 ) . Transform ( Matrix . CreateTranslation ( 2 , 0 , 0 ) * Matrix . CreateScale ( 2 , 2 , 2 ) ) , new Point ( 12 , 24 ) ) ;
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}
[Test]
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public void TestMatrixOps ( [ Range ( 0.5F , 2 , 0.5F ) ] float scale , [ Range ( - 1 , 1 , 0.5F ) ] float rotationX , [ Range ( - 1 , 1 , 0.5F ) ] float rotationY , [ Range ( - 1 , 1 , 0.5F ) ] float rotationZ ) {
var rotation = Matrix . CreateRotationX ( rotationX ) * Matrix . CreateRotationY ( rotationY ) * Matrix . CreateRotationZ ( rotationZ ) ;
var matrix = rotation * Matrix . CreateScale ( scale , scale , scale ) ;
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Assert . IsTrue ( matrix . Scale ( ) . Equals ( new Vector3 ( scale ) , 0.001F ) , $"{matrix.Scale()} does not equal {new Vector2(scale)}" ) ;
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Assert . IsTrue ( matrix . Rotation ( ) . Equals ( Quaternion . CreateFromRotationMatrix ( rotation ) , 0.001F ) , $"{matrix.Rotation()} does not equal {Quaternion.CreateFromRotationMatrix(rotation)}" ) ;
Assert . IsTrue ( matrix . RotationVector ( ) . Equals ( new Vector3 ( rotationX , rotationY , rotationZ ) , 0.001F ) , $"{matrix.RotationVector()} does not equal {new Vector3(rotationX, rotationY, rotationZ)}" ) ;
// check against decomposed results
matrix . Decompose ( out var sc , out var rot , out _ ) ;
Assert . AreEqual ( matrix . Rotation ( ) , rot ) ;
Assert . AreEqual ( matrix . Scale ( ) , sc ) ;
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}
[Test]
public void TestPenetrate ( ) {
new RectangleF ( 2 , 2 , 4 , 4 ) . Penetrate ( new RectangleF ( 3 , 2 , 4 , 4 ) , out var normal , out var penetration ) ;
Assert . AreEqual ( normal , new Vector2 ( 1 , 0 ) ) ;
Assert . AreEqual ( penetration , 3 ) ;
new RectangleF ( - 10 , 10 , 5 , 5 ) . Penetrate ( new RectangleF ( 25 , 25 , 10 , 10 ) , out normal , out penetration ) ;
Assert . AreEqual ( normal , Vector2 . Zero ) ;
Assert . AreEqual ( penetration , 0 ) ;
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}
}
}