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MLEM/Demos.Android/Demos.Android.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AndroidDemos</RootNamespace>
<AssemblyName>AndroidDemos</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidSupportedAbis>armeabi-v7a;x86</AndroidSupportedAbis>
<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
<MandroidI18n />
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<MonoGamePlatform>Android</MonoGamePlatform>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;ANDROID</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
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<Reference Include="Coroutine, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\Coroutine.1.0.2\lib\netstandard2.0\Coroutine.dll</HintPath>
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<Private>True</Private>
</Reference>
<Reference Include="Mono.Android" />
<Reference Include="MonoGame.Extended, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Extended.3.7.0\lib\netstandard2.0\MonoGame.Extended.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MonoGame.Extended.Graphics, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Extended.Graphics.3.7.0\lib\netstandard2.0\MonoGame.Extended.Graphics.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MonoGame.Extended.Tiled, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Extended.Tiled.3.7.0\lib\netstandard2.0\MonoGame.Extended.Tiled.dll</HintPath>
<Private>True</Private>
</Reference>
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<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activity1.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
<None Include="..\Demos\Content\*\**" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\Values\Strings.xml" />
<AndroidResource Include="Resources\Drawable\Icon.png" />
<AndroidResource Include="Resources\Drawable\Splash.png" />
<AndroidResource Include="Resources\Values\Styles.xml" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Demos\Demos.csproj">
<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
<Name>Demos</Name>
</ProjectReference>
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj">
<Project>{232a6513-a28c-4d7f-ba5a-89281bfc1538}</Project>
<Name>MLEM.Extended</Name>
</ProjectReference>
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
<Name>MLEM.Startup</Name>
</ProjectReference>
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj">
<Project>{6f00629a-8b87-4264-8896-19983285e32f}</Project>
<Name>MLEM.Ui</Name>
</ProjectReference>
<ProjectReference Include="..\MLEM\MLEM.csproj">
<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
<Name>MLEM</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
</Project>