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MLEM/Demos/GameImpl.cs

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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
namespace Demos {
public class GameImpl : MlemGame {
private static readonly Dictionary<string, Func<MlemGame, Demo>> Demos = new Dictionary<string, Func<MlemGame, Demo>>();
private Demo activeDemo;
static GameImpl() {
Demos.Add("Ui", game => new UiDemo(game));
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Demos.Add("Animation and Texture Atlas", game => new AnimationDemo(game));
Demos.Add("Auto Tiling", game => new AutoTilingDemo(game));
Demos.Add("Pathfinding", game => new PathfindingDemo(game));
}
public GameImpl() {
this.IsMouseVisible = true;
}
protected override void LoadContent() {
base.LoadContent();
var tex = LoadContent<Texture2D>("Textures/Test");
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
TextScale = 0.1F,
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2),
ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2),
};
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
this.UiSystem.AutoScaleWithScreen = true;
this.UiSystem.GlobalScale = 5;
var selection = new Panel(Anchor.Center, new Vector2(100, 80), Vector2.Zero, false, true, new Point(5, 10));
this.UiSystem.Add("DemoSelection", selection);
var backButton = new Button(Anchor.TopRight, new Vector2(30, 10), "Back") {
OnPressed = e => {
this.activeDemo.Clear();
this.activeDemo = null;
this.UiSystem.Remove("BackButton");
this.UiSystem.Add("DemoSelection", selection);
}
};
selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below. Check the demos' source code for more in-depth explanations of their functionality."));
selection.AddChild(new VerticalSpace(5));
foreach (var demo in Demos) {
selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key) {
OnPressed = e => {
this.UiSystem.Remove("DemoSelection");
this.UiSystem.Add("BackButton", backButton);
this.activeDemo = demo.Value.Invoke(this);
this.activeDemo.LoadContent();
},
PositionOffset = new Vector2(0, 1)
});
}
}
protected override void DoDraw(GameTime gameTime) {
if (this.activeDemo != null) {
this.activeDemo.DoDraw(gameTime);
} else {
this.GraphicsDevice.Clear(Color.CornflowerBlue);
}
base.DoDraw(gameTime);
}
protected override void Update(GameTime gameTime) {
base.Update(gameTime);
if (this.activeDemo != null)
this.activeDemo.Update(gameTime);
}
}
}