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MLEM/Docs/api/MLEM.Input.InputHandler.yml

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### YamlMime:ManagedReference
items:
- uid: MLEM.Input.InputHandler
commentId: T:MLEM.Input.InputHandler
id: InputHandler
parent: MLEM.Input
children:
- MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- MLEM.Input.InputHandler.ConnectedGamepads
- MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
- MLEM.Input.InputHandler.Gestures
- MLEM.Input.InputHandler.GetGamepadState(System.Int32)
- MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
- MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
- MLEM.Input.InputHandler.HandleGamepadRepeats
- MLEM.Input.InputHandler.HandleGamepads
- MLEM.Input.InputHandler.HandleKeyboard
- MLEM.Input.InputHandler.HandleKeyboardRepeats
- MLEM.Input.InputHandler.HandleMouse
- MLEM.Input.InputHandler.HandleTouch
- MLEM.Input.InputHandler.IsAnyDown(System.Object[])
- MLEM.Input.InputHandler.IsAnyPressed(System.Object[])
- MLEM.Input.InputHandler.IsAnyUp(System.Object[])
- MLEM.Input.InputHandler.IsDown(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
- MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
- MLEM.Input.InputHandler.IsUp(System.Object,System.Int32)
- MLEM.Input.InputHandler.KeyboardState
- MLEM.Input.InputHandler.KeyRepeatDelay
- MLEM.Input.InputHandler.KeyRepeatRate
- MLEM.Input.InputHandler.LastKeyboardState
- MLEM.Input.InputHandler.LastMousePosition
- MLEM.Input.InputHandler.LastMouseState
- MLEM.Input.InputHandler.LastScrollWheel
- MLEM.Input.InputHandler.LastTouchState
- MLEM.Input.InputHandler.MousePosition
- MLEM.Input.InputHandler.MouseState
- MLEM.Input.InputHandler.PressedKeys
- MLEM.Input.InputHandler.ScrollWheel
- MLEM.Input.InputHandler.TouchState
- MLEM.Input.InputHandler.Update
- MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
- MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
- MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
- MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
- MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
langs:
- csharp
- vb
name: InputHandler
nameWithType: InputHandler
fullName: MLEM.Input.InputHandler
type: Class
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: InputHandler
path: ../MLEM/Input/InputHandler.cs
startLine: 11
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: 'public class InputHandler : GameComponent, IGameComponent, IUpdateable, IComparable<GameComponent>, IDisposable'
content.vb: >-
Public Class InputHandler
Inherits GameComponent
Implements IGameComponent, IUpdateable, IComparable(Of GameComponent), IDisposable
inheritance:
- System.Object
- Microsoft.Xna.Framework.GameComponent
implements:
- Microsoft.Xna.Framework.IGameComponent
- Microsoft.Xna.Framework.IUpdateable
- System.IComparable{Microsoft.Xna.Framework.GameComponent}
- System.IDisposable
inheritedMembers:
- Microsoft.Xna.Framework.GameComponent.Initialize
- Microsoft.Xna.Framework.GameComponent.OnUpdateOrderChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.OnEnabledChanged(System.Object,System.EventArgs)
- Microsoft.Xna.Framework.GameComponent.Dispose(System.Boolean)
- Microsoft.Xna.Framework.GameComponent.Dispose
- Microsoft.Xna.Framework.GameComponent.CompareTo(Microsoft.Xna.Framework.GameComponent)
- Microsoft.Xna.Framework.GameComponent.Game
- Microsoft.Xna.Framework.GameComponent.Enabled
- Microsoft.Xna.Framework.GameComponent.UpdateOrder
- Microsoft.Xna.Framework.GameComponent.EnabledChanged
- Microsoft.Xna.Framework.GameComponent.UpdateOrderChanged
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: MLEM.Input.InputHandler.LastKeyboardState
commentId: P:MLEM.Input.InputHandler.LastKeyboardState
id: LastKeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastKeyboardState
nameWithType: InputHandler.LastKeyboardState
fullName: MLEM.Input.InputHandler.LastKeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastKeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 13
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public KeyboardState LastKeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property LastKeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.LastKeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.KeyboardState
commentId: P:MLEM.Input.InputHandler.KeyboardState
id: KeyboardState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyboardState
nameWithType: InputHandler.KeyboardState
fullName: MLEM.Input.InputHandler.KeyboardState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyboardState
path: ../MLEM/Input/InputHandler.cs
startLine: 14
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public KeyboardState KeyboardState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.KeyboardState
content.vb: Public ReadOnly Property KeyboardState As KeyboardState
overload: MLEM.Input.InputHandler.KeyboardState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.PressedKeys
commentId: P:MLEM.Input.InputHandler.PressedKeys
id: PressedKeys
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: PressedKeys
nameWithType: InputHandler.PressedKeys
fullName: MLEM.Input.InputHandler.PressedKeys
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: PressedKeys
path: ../MLEM/Input/InputHandler.cs
startLine: 15
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Keys[] PressedKeys { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Keys[]
content.vb: Public ReadOnly Property PressedKeys As Keys()
overload: MLEM.Input.InputHandler.PressedKeys*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleKeyboard
commentId: F:MLEM.Input.InputHandler.HandleKeyboard
id: HandleKeyboard
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboard
nameWithType: InputHandler.HandleKeyboard
fullName: MLEM.Input.InputHandler.HandleKeyboard
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboard
path: ../MLEM/Input/InputHandler.cs
startLine: 16
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleKeyboard
return:
type: System.Boolean
content.vb: Public HandleKeyboard As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastMouseState
commentId: P:MLEM.Input.InputHandler.LastMouseState
id: LastMouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMouseState
nameWithType: InputHandler.LastMouseState
fullName: MLEM.Input.InputHandler.LastMouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 18
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public MouseState LastMouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property LastMouseState As MouseState
overload: MLEM.Input.InputHandler.LastMouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MouseState
commentId: P:MLEM.Input.InputHandler.MouseState
id: MouseState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MouseState
nameWithType: InputHandler.MouseState
fullName: MLEM.Input.InputHandler.MouseState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MouseState
path: ../MLEM/Input/InputHandler.cs
startLine: 19
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public MouseState MouseState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.MouseState
content.vb: Public ReadOnly Property MouseState As MouseState
overload: MLEM.Input.InputHandler.MouseState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.MousePosition
commentId: P:MLEM.Input.InputHandler.MousePosition
id: MousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: MousePosition
nameWithType: InputHandler.MousePosition
fullName: MLEM.Input.InputHandler.MousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: MousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 20
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Point MousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property MousePosition As Point
overload: MLEM.Input.InputHandler.MousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastMousePosition
commentId: P:MLEM.Input.InputHandler.LastMousePosition
id: LastMousePosition
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastMousePosition
nameWithType: InputHandler.LastMousePosition
fullName: MLEM.Input.InputHandler.LastMousePosition
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastMousePosition
path: ../MLEM/Input/InputHandler.cs
startLine: 21
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public Point LastMousePosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly Property LastMousePosition As Point
overload: MLEM.Input.InputHandler.LastMousePosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.ScrollWheel
commentId: P:MLEM.Input.InputHandler.ScrollWheel
id: ScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ScrollWheel
nameWithType: InputHandler.ScrollWheel
fullName: MLEM.Input.InputHandler.ScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 22
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int ScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ScrollWheel As Integer
overload: MLEM.Input.InputHandler.ScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.LastScrollWheel
commentId: P:MLEM.Input.InputHandler.LastScrollWheel
id: LastScrollWheel
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastScrollWheel
nameWithType: InputHandler.LastScrollWheel
fullName: MLEM.Input.InputHandler.LastScrollWheel
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastScrollWheel
path: ../MLEM/Input/InputHandler.cs
startLine: 23
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int LastScrollWheel { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property LastScrollWheel As Integer
overload: MLEM.Input.InputHandler.LastScrollWheel*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleMouse
commentId: F:MLEM.Input.InputHandler.HandleMouse
id: HandleMouse
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleMouse
nameWithType: InputHandler.HandleMouse
fullName: MLEM.Input.InputHandler.HandleMouse
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleMouse
path: ../MLEM/Input/InputHandler.cs
startLine: 24
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleMouse
return:
type: System.Boolean
content.vb: Public HandleMouse As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.ConnectedGamepads
commentId: P:MLEM.Input.InputHandler.ConnectedGamepads
id: ConnectedGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: ConnectedGamepads
nameWithType: InputHandler.ConnectedGamepads
fullName: MLEM.Input.InputHandler.ConnectedGamepads
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: ConnectedGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 28
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public int ConnectedGamepads { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property ConnectedGamepads As Integer
overload: MLEM.Input.InputHandler.ConnectedGamepads*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleGamepads
commentId: F:MLEM.Input.InputHandler.HandleGamepads
id: HandleGamepads
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepads
nameWithType: InputHandler.HandleGamepads
fullName: MLEM.Input.InputHandler.HandleGamepads
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepads
path: ../MLEM/Input/InputHandler.cs
startLine: 29
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleGamepads
return:
type: System.Boolean
content.vb: Public HandleGamepads As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.LastTouchState
commentId: P:MLEM.Input.InputHandler.LastTouchState
id: LastTouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: LastTouchState
nameWithType: InputHandler.LastTouchState
fullName: MLEM.Input.InputHandler.LastTouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: LastTouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 31
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TouchCollection LastTouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property LastTouchState As TouchCollection
overload: MLEM.Input.InputHandler.LastTouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.TouchState
commentId: P:MLEM.Input.InputHandler.TouchState
id: TouchState
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: TouchState
nameWithType: InputHandler.TouchState
fullName: MLEM.Input.InputHandler.TouchState
type: Property
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: TouchState
path: ../MLEM/Input/InputHandler.cs
startLine: 32
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TouchCollection TouchState { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Input.Touch.TouchCollection
content.vb: Public ReadOnly Property TouchState As TouchCollection
overload: MLEM.Input.InputHandler.TouchState*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.Gestures
commentId: F:MLEM.Input.InputHandler.Gestures
id: Gestures
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Gestures
nameWithType: InputHandler.Gestures
fullName: MLEM.Input.InputHandler.Gestures
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Gestures
path: ../MLEM/Input/InputHandler.cs
startLine: 33
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public readonly ReadOnlyCollection<GestureSample> Gestures
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{Microsoft.Xna.Framework.Input.Touch.GestureSample}
content.vb: Public ReadOnly Gestures As ReadOnlyCollection(Of GestureSample)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: MLEM.Input.InputHandler.HandleTouch
commentId: F:MLEM.Input.InputHandler.HandleTouch
id: HandleTouch
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleTouch
nameWithType: InputHandler.HandleTouch
fullName: MLEM.Input.InputHandler.HandleTouch
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleTouch
path: ../MLEM/Input/InputHandler.cs
startLine: 35
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleTouch
return:
type: System.Boolean
content.vb: Public HandleTouch As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatDelay
commentId: F:MLEM.Input.InputHandler.KeyRepeatDelay
id: KeyRepeatDelay
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatDelay
nameWithType: InputHandler.KeyRepeatDelay
fullName: MLEM.Input.InputHandler.KeyRepeatDelay
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatDelay
path: ../MLEM/Input/InputHandler.cs
startLine: 37
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TimeSpan KeyRepeatDelay
return:
type: System.TimeSpan
content.vb: Public KeyRepeatDelay As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.KeyRepeatRate
commentId: F:MLEM.Input.InputHandler.KeyRepeatRate
id: KeyRepeatRate
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: KeyRepeatRate
nameWithType: InputHandler.KeyRepeatRate
fullName: MLEM.Input.InputHandler.KeyRepeatRate
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: KeyRepeatRate
path: ../MLEM/Input/InputHandler.cs
startLine: 38
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public TimeSpan KeyRepeatRate
return:
type: System.TimeSpan
content.vb: Public KeyRepeatRate As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleKeyboardRepeats
commentId: F:MLEM.Input.InputHandler.HandleKeyboardRepeats
id: HandleKeyboardRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleKeyboardRepeats
nameWithType: InputHandler.HandleKeyboardRepeats
fullName: MLEM.Input.InputHandler.HandleKeyboardRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleKeyboardRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 40
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleKeyboardRepeats
return:
type: System.Boolean
content.vb: Public HandleKeyboardRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.HandleGamepadRepeats
commentId: F:MLEM.Input.InputHandler.HandleGamepadRepeats
id: HandleGamepadRepeats
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: HandleGamepadRepeats
nameWithType: InputHandler.HandleGamepadRepeats
fullName: MLEM.Input.InputHandler.HandleGamepadRepeats
type: Field
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: HandleGamepadRepeats
path: ../MLEM/Input/InputHandler.cs
startLine: 46
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool HandleGamepadRepeats
return:
type: System.Boolean
content.vb: Public HandleGamepadRepeats As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
commentId: M:MLEM.Input.InputHandler.#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)
id: '#ctor(System.Boolean,System.Boolean,System.Boolean,System.Boolean)'
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: InputHandler(Boolean, Boolean, Boolean, Boolean)
nameWithType: InputHandler.InputHandler(Boolean, Boolean, Boolean, Boolean)
fullName: MLEM.Input.InputHandler.InputHandler(System.Boolean, System.Boolean, System.Boolean, System.Boolean)
type: Constructor
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: .ctor
path: ../MLEM/Input/InputHandler.cs
startLine: 52
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true)
parameters:
- id: handleKeyboard
type: System.Boolean
- id: handleMouse
type: System.Boolean
- id: handleGamepads
type: System.Boolean
- id: handleTouch
type: System.Boolean
content.vb: Public Sub New(handleKeyboard As Boolean = True, handleMouse As Boolean = True, handleGamepads As Boolean = True, handleTouch As Boolean = True)
overload: MLEM.Input.InputHandler.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update
commentId: M:MLEM.Input.InputHandler.Update
id: Update
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update()
nameWithType: InputHandler.Update()
fullName: MLEM.Input.InputHandler.Update()
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 60
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public void Update()
content.vb: Public Sub Update
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: InputHandler.Update(GameTime)
fullName: MLEM.Input.InputHandler.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: Update
path: ../MLEM/Input/InputHandler.cs
startLine: 153
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public override void Update(GameTime gameTime)
parameters:
- id: gameTime
type: Microsoft.Xna.Framework.GameTime
content.vb: Public Overrides Sub Update(gameTime As GameTime)
overridden: Microsoft.Xna.Framework.GameComponent.Update(Microsoft.Xna.Framework.GameTime)
overload: MLEM.Input.InputHandler.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
id: GetLastGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetLastGamepadState(Int32)
nameWithType: InputHandler.GetLastGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetLastGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetLastGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 157
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public GamePadState GetLastGamepadState(int index)
parameters:
- id: index
type: System.Int32
return:
type: Microsoft.Xna.Framework.Input.GamePadState
content.vb: Public Function GetLastGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetLastGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
commentId: M:MLEM.Input.InputHandler.GetGamepadState(System.Int32)
id: GetGamepadState(System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: GetGamepadState(Int32)
nameWithType: InputHandler.GetGamepadState(Int32)
fullName: MLEM.Input.InputHandler.GetGamepadState(System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGamepadState
path: ../MLEM/Input/InputHandler.cs
startLine: 161
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public GamePadState GetGamepadState(int index)
parameters:
- id: index
type: System.Int32
return:
type: Microsoft.Xna.Framework.Input.GamePadState
content.vb: Public Function GetGamepadState(index As Integer) As GamePadState
overload: MLEM.Input.InputHandler.GetGamepadState*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyDown(Keys)
nameWithType: InputHandler.IsKeyDown(Keys)
fullName: MLEM.Input.InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 165
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyUp(Keys)
nameWithType: InputHandler.IsKeyUp(Keys)
fullName: MLEM.Input.InputHandler.IsKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 169
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyDown(Keys)
nameWithType: InputHandler.WasKeyDown(Keys)
fullName: MLEM.Input.InputHandler.WasKeyDown(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 173
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasKeyDown(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyDown(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
id: WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasKeyUp(Keys)
nameWithType: InputHandler.WasKeyUp(Keys)
fullName: MLEM.Input.InputHandler.WasKeyUp(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasKeyUp
path: ../MLEM/Input/InputHandler.cs
startLine: 177
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasKeyUp(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function WasKeyUp(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.WasKeyUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
commentId: M:MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
id: IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsKeyPressed(Keys)
nameWithType: InputHandler.IsKeyPressed(Keys)
fullName: MLEM.Input.InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsKeyPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 181
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsKeyPressed(Keys key)
parameters:
- id: key
type: Microsoft.Xna.Framework.Input.Keys
return:
type: System.Boolean
content.vb: Public Function IsKeyPressed(key As Keys) As Boolean
overload: MLEM.Input.InputHandler.IsKeyPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
commentId: M:MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
id: IsModifierKeyDown(MLEM.Input.ModifierKey)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsModifierKeyDown(ModifierKey)
nameWithType: InputHandler.IsModifierKeyDown(ModifierKey)
fullName: MLEM.Input.InputHandler.IsModifierKeyDown(MLEM.Input.ModifierKey)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsModifierKeyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 188
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsModifierKeyDown(ModifierKey modifier)
parameters:
- id: modifier
type: MLEM.Input.ModifierKey
return:
type: System.Boolean
content.vb: Public Function IsModifierKeyDown(modifier As ModifierKey) As Boolean
overload: MLEM.Input.InputHandler.IsModifierKeyDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
id: IsMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonDown(MouseButton)
nameWithType: InputHandler.IsMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 192
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
id: IsMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonUp(MouseButton)
nameWithType: InputHandler.IsMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 196
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
id: WasMouseButtonDown(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonDown(MouseButton)
nameWithType: InputHandler.WasMouseButtonDown(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonDown(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 200
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasMouseButtonDown(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function WasMouseButtonDown(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
id: WasMouseButtonUp(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasMouseButtonUp(MouseButton)
nameWithType: InputHandler.WasMouseButtonUp(MouseButton)
fullName: MLEM.Input.InputHandler.WasMouseButtonUp(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasMouseButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 204
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasMouseButtonUp(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function WasMouseButtonUp(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.WasMouseButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
commentId: M:MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
id: IsMouseButtonPressed(MLEM.Input.MouseButton)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsMouseButtonPressed(MouseButton)
nameWithType: InputHandler.IsMouseButtonPressed(MouseButton)
fullName: MLEM.Input.InputHandler.IsMouseButtonPressed(MLEM.Input.MouseButton)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsMouseButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 208
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsMouseButtonPressed(MouseButton button)
parameters:
- id: button
type: MLEM.Input.MouseButton
return:
type: System.Boolean
content.vb: Public Function IsMouseButtonPressed(button As MouseButton) As Boolean
overload: MLEM.Input.InputHandler.IsMouseButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 212
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 222
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonDown(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonDown(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonDown(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonDown
path: ../MLEM/Input/InputHandler.cs
startLine: 232
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasGamepadButtonDown(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonDown(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonDown*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: WasGamepadButtonUp(Buttons, Int32)
nameWithType: InputHandler.WasGamepadButtonUp(Buttons, Int32)
fullName: MLEM.Input.InputHandler.WasGamepadButtonUp(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: WasGamepadButtonUp
path: ../MLEM/Input/InputHandler.cs
startLine: 242
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool WasGamepadButtonUp(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function WasGamepadButtonUp(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.WasGamepadButtonUp*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
commentId: M:MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
id: IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons,System.Int32)
parent: MLEM.Input.InputHandler
langs:
- csharp
- vb
name: IsGamepadButtonPressed(Buttons, Int32)
nameWithType: InputHandler.IsGamepadButtonPressed(Buttons, Int32)
fullName: MLEM.Input.InputHandler.IsGamepadButtonPressed(Microsoft.Xna.Framework.Input.Buttons, System.Int32)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsGamepadButtonPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 252
assemblies:
- MLEM
namespace: MLEM.Input
syntax:
content: public bool IsGamepadButtonPressed(Buttons button, int index = -1)
parameters:
- id: button
type: Microsoft.Xna.Framework.Input.Buttons
- id: index
type: System.Int32
return:
type: System.Boolean
content.vb: Public Function IsGamepadButtonPressed(button As Buttons, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsGamepadButtonPressed*
modifiers.csharp:
- public
modifiers.vb:
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commentId: M:MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
id: GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType,Microsoft.Xna.Framework.Input.Touch.GestureSample@)
parent: MLEM.Input.InputHandler
langs:
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name: GetGesture(GestureType, out GestureSample)
nameWithType: InputHandler.GetGesture(GestureType, out GestureSample)
fullName: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, out Microsoft.Xna.Framework.Input.Touch.GestureSample)
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: GetGesture
path: ../MLEM/Input/InputHandler.cs
startLine: 265
assemblies:
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namespace: MLEM.Input
syntax:
content: public bool GetGesture(GestureType type, out GestureSample sample)
parameters:
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type: Microsoft.Xna.Framework.Input.Touch.GestureType
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type: Microsoft.Xna.Framework.Input.Touch.GestureSample
return:
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content.vb: Public Function GetGesture(type As GestureType, ByRef sample As GestureSample) As Boolean
overload: MLEM.Input.InputHandler.GetGesture*
nameWithType.vb: InputHandler.GetGesture(GestureType, ByRef GestureSample)
modifiers.csharp:
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modifiers.vb:
- Public
fullName.vb: MLEM.Input.InputHandler.GetGesture(Microsoft.Xna.Framework.Input.Touch.GestureType, ByRef Microsoft.Xna.Framework.Input.Touch.GestureSample)
name.vb: GetGesture(GestureType, ByRef GestureSample)
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name: IsDown(Object, Int32)
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type: Method
source:
remote:
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branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsDown
path: ../MLEM/Input/InputHandler.cs
startLine: 275
assemblies:
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namespace: MLEM.Input
syntax:
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parameters:
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type: System.Object
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type: System.Int32
return:
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content.vb: Public Function IsDown(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsDown*
modifiers.csharp:
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modifiers.vb:
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type: Method
source:
remote:
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branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsUp
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assemblies:
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namespace: MLEM.Input
syntax:
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parameters:
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type: System.Object
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type: System.Int32
return:
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content.vb: Public Function IsUp(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsUp*
modifiers.csharp:
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modifiers.vb:
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commentId: M:MLEM.Input.InputHandler.IsPressed(System.Object,System.Int32)
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name: IsPressed(Object, Int32)
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type: Method
source:
remote:
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branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsPressed
path: ../MLEM/Input/InputHandler.cs
startLine: 295
assemblies:
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namespace: MLEM.Input
syntax:
content: public bool IsPressed(object control, int index = -1)
parameters:
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type: System.Object
- id: index
type: System.Int32
return:
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content.vb: Public Function IsPressed(control As Object, index As Integer = -1) As Boolean
overload: MLEM.Input.InputHandler.IsPressed*
modifiers.csharp:
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modifiers.vb:
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commentId: M:MLEM.Input.InputHandler.IsAnyDown(System.Object[])
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parent: MLEM.Input.InputHandler
langs:
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name: IsAnyDown(Object[])
nameWithType: InputHandler.IsAnyDown(Object[])
fullName: MLEM.Input.InputHandler.IsAnyDown(System.Object[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyDown
path: ../MLEM/Input/InputHandler.cs
startLine: 305
assemblies:
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namespace: MLEM.Input
syntax:
content: public bool IsAnyDown(params object[] control)
parameters:
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return:
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content.vb: Public Function IsAnyDown(ParamArray control As Object()) As Boolean
overload: MLEM.Input.InputHandler.IsAnyDown*
nameWithType.vb: InputHandler.IsAnyDown(Object())
modifiers.csharp:
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modifiers.vb:
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name: IsAnyUp(Object[])
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branch: master
repo: https://github.com/Ellpeck/MLEM
id: IsAnyUp
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assemblies:
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namespace: MLEM.Input
syntax:
content: public bool IsAnyUp(params object[] control)
parameters:
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type: System.Object[]
return:
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overload: MLEM.Input.InputHandler.IsAnyUp*
nameWithType.vb: InputHandler.IsAnyUp(Object())
modifiers.csharp:
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modifiers.vb:
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repo: https://github.com/Ellpeck/MLEM
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assemblies:
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namespace: MLEM.Input
syntax:
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parameters:
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return:
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overload: MLEM.Input.InputHandler.IsAnyPressed*
nameWithType.vb: InputHandler.IsAnyPressed(Object())
modifiers.csharp:
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modifiers.vb:
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fullName.vb: MLEM.Input.InputHandler.IsAnyPressed(System.Object())
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commentId: M:MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
id: EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
parent: MLEM.Input.InputHandler
langs:
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name: EnableGestures(GestureType[])
nameWithType: InputHandler.EnableGestures(GestureType[])
fullName: MLEM.Input.InputHandler.EnableGestures(Microsoft.Xna.Framework.Input.Touch.GestureType[])
type: Method
source:
remote:
path: MLEM/Input/InputHandler.cs
branch: master
repo: https://github.com/Ellpeck/MLEM
id: EnableGestures
path: ../MLEM/Input/InputHandler.cs
startLine: 317
assemblies:
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namespace: MLEM.Input
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content.vb: Public Shared Sub EnableGestures(ParamArray gestures As GestureType())
overload: MLEM.Input.InputHandler.EnableGestures*
nameWithType.vb: InputHandler.EnableGestures(GestureType())
modifiers.csharp:
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modifiers.vb:
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nameWithType: GestureType
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
isExternal: true
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
- uid: Microsoft.Xna.Framework.Input.Touch.GestureType
name: GestureType
nameWithType: GestureType
fullName: Microsoft.Xna.Framework.Input.Touch.GestureType
isExternal: true
- name: ()
nameWithType: ()
fullName: ()