1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-11-17 19:20:07 +01:00
MLEM/MLEM.Ui/Style/UntexturedStyle.cs

96 lines
4.1 KiB
C#
Raw Normal View History

2019-08-10 21:37:10 +02:00
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
using MLEM.Textures;
namespace MLEM.Ui.Style {
public class UntexturedStyle : UiStyle {
public UntexturedStyle(SpriteBatch batch) {
2019-08-28 18:27:17 +02:00
this.SelectionIndicator = GenerateTexture(batch, Color.Transparent, Color.Red);
2019-08-10 21:37:10 +02:00
this.ButtonTexture = GenerateTexture(batch, Color.CadetBlue);
this.ButtonHoveredColor = Color.LightGray;
this.PanelTexture = GenerateTexture(batch, Color.Gray);
this.TextFieldTexture = GenerateTexture(batch, Color.MediumBlue);
this.TextFieldHoveredColor = Color.LightGray;
this.ScrollBarBackground = GenerateTexture(batch, Color.LightBlue);
this.ScrollBarScrollerTexture = GenerateTexture(batch, Color.Blue);
this.CheckboxTexture = GenerateTexture(batch, Color.LightBlue);
this.CheckboxHoveredColor = Color.LightGray;
this.CheckboxCheckmark = GenerateTexture(batch, Color.Blue).Region;
this.RadioTexture = GenerateTexture(batch, Color.AliceBlue);
this.RadioHoveredColor = Color.LightGray;
this.RadioCheckmark = GenerateTexture(batch, Color.CornflowerBlue).Region;
2019-08-13 23:54:29 +02:00
this.TooltipBackground = GenerateTexture(batch, Color.DarkGray);
this.TooltipBackgroundColor = new Color(Color.Black, 0.65F);
2019-09-10 23:28:25 +02:00
this.ProgressBarTexture = GenerateTexture(batch, Color.RoyalBlue);
this.ProgressBarColor = Color.White;
this.ProgressBarProgressPadding = new Vector2(1);
2019-09-10 23:28:25 +02:00
this.ProgressBarProgressColor = Color.Red;
2019-08-10 21:37:10 +02:00
this.Font = new EmptyFont();
}
2019-08-28 18:27:17 +02:00
private static NinePatch GenerateTexture(SpriteBatch batch, Color color, Color? outlineColor = null) {
var outli = outlineColor ?? Color.Black;
2019-08-10 21:37:10 +02:00
var tex = new Texture2D(batch.GraphicsDevice, 3, 3);
tex.SetData(new[] {
2019-08-28 18:27:17 +02:00
outli, outli, outli,
outli, color, outli,
outli, outli, outli
2019-08-10 21:37:10 +02:00
});
batch.Disposing += (sender, args) => {
if (tex != null) {
tex.Dispose();
tex = null;
}
};
return new NinePatch(tex, 1);
}
private class EmptyFont : IGenericFont {
public float LineHeight => 1;
2019-08-10 21:37:10 +02:00
public Vector2 MeasureString(string text) {
return Vector2.One;
}
public Vector2 MeasureString(StringBuilder text) {
return Vector2.One;
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color) {
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
}
public void DrawString(SpriteBatch batch, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color) {
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
}
public void DrawString(SpriteBatch batch, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
}
public void DrawCenteredString(SpriteBatch batch, string text, Vector2 position, float scale, Color color, bool horizontal = true, bool vertical = false, float addedScale = 0) {
}
public string SplitString(string text, float width, float scale) {
return text;
2019-08-10 21:37:10 +02:00
}
2019-09-05 18:15:51 +02:00
public string TruncateString(string text, float width, float scale, bool fromBack = false) {
return text;
}
2019-08-10 21:37:10 +02:00
}
}
}