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MLEM/MLEM.Extended/Extensions/CameraExtensions.cs

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using Microsoft.Xna.Framework;
using MonoGame.Extended;
using Camera = MLEM.Cameras.Camera;
namespace MLEM.Extended.Extensions {
public static class CameraExtensions {
public static RectangleF GetVisibleRectangle(this Camera camera) {
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var start = camera.ToWorldPos(Vector2.Zero);
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return new RectangleF(start, camera.ToWorldPos(new Vector2(camera.Viewport.Width, camera.Viewport.Height)) - start);
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}
}
}