/// Returns how far between the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> value the given <paramref name="value"/> is, as a number between 0 and 1.
/// Note that, if the <paramref name="value"/> is outside the given <paramref name="range"/>, a correct proportional value outside the 0 to 1 range will still be returned.
/// This method is the reverse action of <see cref="FromPercentage(MonoGame.Extended.Range{float},float)"/>.
/// </summary>
/// <param name="range">The range to query.</param>
/// <param name="value">The value to query.</param>
/// Returns how far between the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> value the given <paramref name="value"/> is, as a number between 0 and 1.
/// Note that, if the <paramref name="value"/> is outside the given <paramref name="range"/>, a correct proportional value outside the 0 to 1 range will still be returned.
/// This method is the reverse action of <see cref="FromPercentage(MonoGame.Extended.Range{int},float)"/>.
/// </summary>
/// <param name="range">The range to query.</param>
/// <param name="value">The value to query.</param>
/// Returns a value within the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> values based on the given <paramref name="percentage"/> into the range.
/// Note that, if the <paramref name="percentage"/> is outside the 0 to 1 range, a correct value outside the <paramref name="range"/> will still be returned.
/// This method is the reverse action of <see cref="GetPercentage(MonoGame.Extended.Range{float},float)"/>.
/// </summary>
/// <param name="range">The range to query.</param>
/// <param name="percentage">The percentage to query.</param>
/// Returns a value within the given <paramref name="range"/>'s <see cref="Range{T}.Min"/> and <see cref="Range{T}.Max"/> values based on the given <paramref name="percentage"/> into the range.
/// Note that, if the <paramref name="percentage"/> is outside the 0 to 1 range, a correct value outside the <paramref name="range"/> will still be returned.
/// This method is the reverse action of <see cref="GetPercentage(MonoGame.Extended.Range{int},float)"/>.
/// </summary>
/// <param name="range">The range to query.</param>
/// <param name="percentage">The percentage to query.</param>