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https://github.com/Ellpeck/MLEM.git
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part 2: format state and making the codes do the work
This commit is contained in:
parent
b480026b7e
commit
02b25236b1
5 changed files with 137 additions and 85 deletions
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@ -96,11 +96,11 @@ namespace Demos {
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// adding some custom image formatting codes
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// note that all added formatting codes need to be lowercase, while their casing doesn't matter when used
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TextFormatting.FormattingCodes[new Regex("grass")] = m => new FormattingCode(image.Texture);
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TextFormatting.FormattingCodes[new Regex("tree")] = m => new FormattingCode(tree);
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TextFormatting.FormattingCodes[new Regex("grass")] = (m, i) => new FormattingCode(i, image.Texture);
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TextFormatting.FormattingCodes[new Regex("tree")] = (m, i) => new FormattingCode(i, tree);
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// formatting codes can also be sprite animations!
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var atlas = new UniformTextureAtlas(LoadContent<Texture2D>("Textures/Anim"), 4, 4);
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TextFormatting.FormattingCodes[new Regex("walk")] = m => new FormattingCode(new SpriteAnimation(0.2F, atlas[0, 0], atlas[0, 1], atlas[0, 2], atlas[0, 3]));
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TextFormatting.FormattingCodes[new Regex("walk")] = (m, i) => new FormattingCode(i, new SpriteAnimation(0.2F, atlas[0, 0], atlas[0, 1], atlas[0, 2], atlas[0, 3]));
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Additionally, you can create custom formatting codes that contain [Grass] images or [Walk] sprite animations! Note that these images have to be square, or [Tree] bad things happen."));
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@ -1,28 +1,14 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting {
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public class AnimationCode : FormattingCode {
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public static readonly DrawCharacter Default = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Wobbly = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
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var offset = new Vector2(0, (float) Math.Sin(index + code.Time.TotalSeconds * settings.WobbleModifier) * font.LineHeight * settings.WobbleHeightModifier * scale);
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font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Typing = (code, settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth) => {
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if (code.Time.TotalSeconds * settings.TypingSpeed > index - effectStartIndex + 1)
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly AnimationCode DefaultCode = new AnimationCode(Default);
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public readonly DrawCharacter Draw;
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public readonly FormatState.DrawCharacter Draw;
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public TimeSpan Time;
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public AnimationCode(DrawCharacter draw) : base(Type.Animation) {
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public AnimationCode(int startIndex, FormatState.DrawCharacter draw) : base(startIndex, Type.Animation) {
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this.Draw = draw;
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}
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@ -34,7 +20,9 @@ namespace MLEM.Formatting {
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this.Time = TimeSpan.Zero;
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}
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public delegate void DrawCharacter(AnimationCode code, FormatSettings settings, IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth);
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public override void ModifyFormatting(ref FormatState state) {
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state.DrawBehavior = this.Draw;
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}
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}
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}
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30
MLEM/Formatting/FormatState.cs
Normal file
30
MLEM/Formatting/FormatState.cs
Normal file
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@ -0,0 +1,30 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting {
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public struct FormatState {
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public static readonly DrawCharacter DefaultDrawBehavior = (state, batch, totalText, index, charSt, position, scale, layerDepth) => {
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state.Font.DrawString(batch, charSt, position, state.Color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public FormattingCodeCollection FormattingCodes { get; internal set; }
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public IGenericFont RegularFont { get; internal set; }
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public IGenericFont ItalicFont { get; internal set; }
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public IGenericFont BoldFont { get; internal set; }
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public FormatSettings Settings { get; internal set; }
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public int CurrentIndex { get; internal set; }
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public Vector2 InnerOffset { get; internal set; }
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public Color Color;
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public IGenericFont Font;
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public DrawCharacter DrawBehavior;
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public void PrependBehavior(DrawCharacter behavior) {
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this.DrawBehavior = behavior + this.DrawBehavior;
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}
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public delegate void DrawCharacter(FormatState state, SpriteBatch batch, string totalText, int index, string charSt, Vector2 position, float scale, float layerDepth);
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}
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}
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@ -1,6 +1,9 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Animations;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Textures;
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namespace MLEM.Formatting {
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@ -10,24 +13,26 @@ namespace MLEM.Formatting {
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public readonly Color Color;
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public readonly TextStyle Style;
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public readonly SpriteAnimation Icon;
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public readonly int StartIndex;
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protected FormattingCode(Type type) {
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protected FormattingCode(int startIndex, Type type) {
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this.CodeType = type;
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this.StartIndex = startIndex;
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}
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public FormattingCode(Color color) : this(Type.Color) {
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public FormattingCode(int startIndex, Color color) : this(startIndex, Type.Color) {
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this.Color = color;
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}
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public FormattingCode(TextStyle style) : this(Type.Style) {
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public FormattingCode(int startIndex, TextStyle style) : this(startIndex, Type.Style) {
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this.Style = style;
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}
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public FormattingCode(TextureRegion icon) :
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this(new SpriteAnimation(0, icon)) {
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public FormattingCode(int startIndex, TextureRegion icon) :
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this(startIndex, new SpriteAnimation(0, icon)) {
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}
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public FormattingCode(SpriteAnimation icon) : this(Type.Icon) {
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public FormattingCode(int startIndex, SpriteAnimation icon) : this(startIndex, Type.Icon) {
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this.Icon = icon;
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}
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@ -45,6 +50,46 @@ namespace MLEM.Formatting {
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this.Icon.Restart();
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}
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public virtual void ModifyFormatting(ref FormatState state) {
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switch (this.CodeType) {
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case Type.Color:
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state.Color = this.Color;
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break;
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case Type.Style:
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switch (this.Style) {
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case TextStyle.Regular:
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state.DrawBehavior = FormatState.DefaultDrawBehavior;
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state.Font = state.RegularFont;
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break;
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case TextStyle.Bold:
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state.Font = state.BoldFont;
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break;
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case TextStyle.Italic:
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state.Font = state.ItalicFont;
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break;
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case TextStyle.Shadow:
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var formatState = state;
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state.PrependBehavior((s, batch, totalText, index, charSt, position, scale, layerDepth) => {
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var lastColor = s.Color;
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s.Color = s.Settings.DropShadowColor;
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// Call the last behavior to draw the shadow
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formatState.DrawBehavior(s, batch, totalText, index, charSt, position + s.Settings.DropShadowOffset * scale, scale, layerDepth);
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s.Color = lastColor;
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});
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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break;
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case Type.Icon:
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state.PrependBehavior((s, batch, totalText, index, charSt, position, scale, layerDepth) => {
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if (index == this.StartIndex)
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batch.Draw(this.Icon.CurrentRegion, new RectangleF(position, new Vector2(s.RegularFont.LineHeight * scale)), s.Color, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
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});
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break;
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}
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}
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public enum Type {
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Color,
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Animations;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Misc;
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@ -11,7 +12,7 @@ using MLEM.Textures;
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namespace MLEM.Formatting {
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public static class TextFormatting {
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public static readonly Dictionary<Regex, Func<Match, FormattingCode>> FormattingCodes = new Dictionary<Regex, Func<Match, FormattingCode>>();
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public static readonly Dictionary<Regex, Func<Match, int, FormattingCode>> FormattingCodes = new Dictionary<Regex, Func<Match, int, FormattingCode>>();
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private static readonly Dictionary<IGenericFont, string> OneEmStrings = new Dictionary<IGenericFont, string>();
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private static Regex formatRegex;
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@ -19,22 +20,30 @@ namespace MLEM.Formatting {
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SetFormatIndicators('[', ']');
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// style codes
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FormattingCodes[new Regex("regular")] = m => new FormattingCode(TextStyle.Regular);
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FormattingCodes[new Regex("italic")] = m => new FormattingCode(TextStyle.Italic);
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FormattingCodes[new Regex("bold")] = m => new FormattingCode(TextStyle.Bold);
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FormattingCodes[new Regex("shadow")] = m => new FormattingCode(TextStyle.Shadow);
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FormattingCodes[new Regex("regular")] = (m, i) => new FormattingCode(i, TextStyle.Regular);
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FormattingCodes[new Regex("italic")] = (m, i) => new FormattingCode(i, TextStyle.Italic);
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FormattingCodes[new Regex("bold")] = (m, i) => new FormattingCode(i, TextStyle.Bold);
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FormattingCodes[new Regex("shadow")] = (m, i) => new FormattingCode(i, TextStyle.Shadow);
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// color codes
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var colors = typeof(Color).GetProperties();
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foreach (var color in colors) {
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if (color.GetGetMethod().IsStatic)
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FormattingCodes[new Regex(color.Name.ToLowerInvariant())] = m => new FormattingCode((Color) color.GetValue(null));
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FormattingCodes[new Regex(color.Name.ToLowerInvariant())] = (m, i) => new FormattingCode(i, (Color) color.GetValue(null));
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}
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// animations
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FormattingCodes[new Regex("unanimated")] = m => new AnimationCode(AnimationCode.Default);
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FormattingCodes[new Regex("wobbly")] = m => new AnimationCode(AnimationCode.Wobbly);
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FormattingCodes[new Regex("typing")] = m => new AnimationCode(AnimationCode.Typing);
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FormattingCodes[new Regex("unanimated")] = (m, i) => new AnimationCode(i, FormatState.DefaultDrawBehavior);
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FormattingCodes[new Regex("wobbly")] = (m, i) => new AnimationCode(i, (state, batch, totalText, index, charSt, position, scale, layerDepth) => {
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var code = (AnimationCode) state.FormattingCodes[i];
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var offset = new Vector2(0, (float) Math.Sin(index + code.Time.TotalSeconds * state.Settings.WobbleModifier) * state.Font.LineHeight * state.Settings.WobbleHeightModifier * scale);
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state.Font.DrawString(batch, charSt, position + offset, state.Color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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});
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FormattingCodes[new Regex("typing")] = (m, i) => new AnimationCode(i, (state, batch, totalText, index, charSt, position, scale, layerDepth) => {
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var code = (AnimationCode) state.FormattingCodes[i];
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if (code.Time.TotalSeconds * state.Settings.TypingSpeed > index - i + 1)
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state.Font.DrawString(batch, charSt, position, state.Color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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});
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}
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public static void SetFormatIndicators(char opener, char closer) {
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}
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public static string RemoveFormatting(this string s, IGenericFont font) {
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var codeLengths = 0;
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return formatRegex.Replace(s, match => {
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var code = FromMatch(match);
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return code != null ? code.GetReplacementString(font) : string.Empty;
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var code = FromMatch(match, match.Index - codeLengths);
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if (code != null) {
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var replace = code.GetReplacementString(font);
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codeLengths += match.Length - replace.Length;
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return replace;
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}
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return match.Value;
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});
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}
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var codes = new FormattingCodeCollection();
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var codeLengths = 0;
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foreach (Match match in formatRegex.Matches(s)) {
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var code = FromMatch(match);
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var index = match.Index - codeLengths;
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var code = FromMatch(match, index);
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if (code == null)
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continue;
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codes[match.Index - codeLengths] = code;
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codes[index] = code;
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codeLengths += match.Length - code.GetReplacementString(font).Length;
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}
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return codes;
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}
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public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, FormattingCodeCollection codes, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, FormatSettings formatSettings = null) {
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var settings = formatSettings ?? FormatSettings.Default;
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var currColor = color;
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var currFont = regularFont;
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var currStyle = TextStyle.Regular;
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var currAnim = AnimationCode.DefaultCode;
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var animStart = 0;
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var state = new FormatState {
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FormattingCodes = codes,
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RegularFont = regularFont,
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ItalicFont = italicFont,
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BoldFont = boldFont,
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Settings = formatSettings ?? FormatSettings.Default,
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Color = color,
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Font = regularFont,
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DrawBehavior = FormatState.DefaultDrawBehavior
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};
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var innerOffset = new Vector2();
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for (var i = 0; i < text.Length; i++) {
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// check if the current character's index has a formatting code
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codes.TryGetValue(i, out var code);
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if (code != null) {
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// if so, apply it
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switch (code.CodeType) {
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case FormattingCode.Type.Color:
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currColor = code.Color.CopyAlpha(color);
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break;
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case FormattingCode.Type.Style:
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switch (code.Style) {
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case TextStyle.Regular:
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currFont = regularFont;
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break;
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case TextStyle.Bold:
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currFont = boldFont ?? regularFont;
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break;
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case TextStyle.Italic:
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currFont = italicFont ?? regularFont;
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break;
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}
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currStyle = code.Style;
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break;
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case FormattingCode.Type.Icon:
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batch.Draw(code.Icon.CurrentRegion, new RectangleF(pos + innerOffset, new Vector2(regularFont.LineHeight * scale)), color, 0, Vector2.Zero, SpriteEffects.None, depth);
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break;
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case FormattingCode.Type.Animation:
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currAnim = (AnimationCode) code;
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animStart = i;
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break;
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}
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}
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state.CurrentIndex = i;
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if (codes.TryGetValue(i, out var code))
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code.ModifyFormatting(ref state);
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var c = text[i];
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var cSt = c.ToString();
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if (c == '\n') {
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innerOffset.X = 0;
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innerOffset.Y += regularFont.LineHeight * scale;
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state.InnerOffset = new Vector2(0, state.InnerOffset.Y + regularFont.LineHeight * scale);
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} else {
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if (currStyle == TextStyle.Shadow)
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currAnim.Draw(currAnim, settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset + settings.DropShadowOffset * scale, settings.DropShadowColor, scale, depth);
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currAnim.Draw(currAnim, settings, currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth);
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innerOffset.X += regularFont.MeasureString(cSt).X * scale;
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state.DrawBehavior(state, batch, text, i, cSt, pos + state.InnerOffset, scale, depth);
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state.InnerOffset += new Vector2(regularFont.MeasureString(cSt).X * scale, 0);
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}
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}
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}
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private static FormattingCode FromMatch(Capture match) {
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private static FormattingCode FromMatch(Capture match, int index) {
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var rawCode = match.Value.Substring(1, match.Value.Length - 2).ToLowerInvariant();
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foreach (var code in FormattingCodes) {
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var m = code.Key.Match(rawCode);
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if (m.Success)
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return code.Value(m);
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return code.Value(m, index);
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}
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return null;
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}
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