mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-25 01:39:23 +01:00
cleaned up changes from f1d686f0c0
This commit is contained in:
parent
f94802271b
commit
02cd074a3c
2 changed files with 5 additions and 7 deletions
|
@ -395,8 +395,6 @@ namespace MLEM.Ui.Elements {
|
|||
this.anchor = anchor;
|
||||
this.size = size;
|
||||
|
||||
// force BeginImpl to be reset to the default
|
||||
this.BeginImpl = null;
|
||||
this.OnMouseEnter += element => this.IsMouseOver = true;
|
||||
this.OnMouseExit += element => this.IsMouseOver = false;
|
||||
this.OnTouchEnter += element => this.IsMouseOver = true;
|
||||
|
@ -833,7 +831,7 @@ namespace MLEM.Ui.Elements {
|
|||
/// <param name="blendState">The blend state that is used for drawing</param>
|
||||
/// <param name="samplerState">The sampler state that is used for drawing</param>
|
||||
/// <param name="matrix">The transformation matrix that is used for drawing</param>
|
||||
public void DrawAll(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
|
||||
public void DrawTransformed(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
|
||||
var transform = this.Transform ?? this.TransformGetter(this, time, matrix);
|
||||
var customDraw = this.BeginImpl != null || transform != Matrix.Identity;
|
||||
var mat = matrix * transform;
|
||||
|
@ -874,7 +872,7 @@ namespace MLEM.Ui.Elements {
|
|||
|
||||
foreach (var child in this.GetRelevantChildren()) {
|
||||
if (!child.IsHidden)
|
||||
child.DrawAll(time, batch, alpha * child.DrawAlpha, blendState, samplerState, matrix);
|
||||
child.DrawTransformed(time, batch, alpha * child.DrawAlpha, blendState, samplerState, matrix);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1011,7 +1009,7 @@ namespace MLEM.Ui.Elements {
|
|||
public delegate Element GamepadNextElementCallback(Direction2 dir, Element usualNext);
|
||||
|
||||
/// <summary>
|
||||
/// A delegate method used for <see cref="CustomDrawGroup.BeginImpl"/>
|
||||
/// A delegate method used for <see cref="BeginImpl"/>
|
||||
/// </summary>
|
||||
/// <param name="element">The custom draw group</param>
|
||||
/// <param name="time">The game's time</param>
|
||||
|
@ -1023,7 +1021,7 @@ namespace MLEM.Ui.Elements {
|
|||
public delegate void BeginDelegate(Element element, GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix);
|
||||
|
||||
/// <summary>
|
||||
/// A delegate method used for <see cref="CustomDrawGroup.TransformGetter"/>
|
||||
/// A delegate method used for <see cref="TransformGetter"/>
|
||||
/// </summary>
|
||||
/// <param name="element">The element whose transform to get</param>
|
||||
/// <param name="time">The game's time</param>
|
||||
|
|
|
@ -260,7 +260,7 @@ namespace MLEM.Ui {
|
|||
continue;
|
||||
batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, null, null, null, root.Transform);
|
||||
var alpha = this.DrawAlpha * root.Element.DrawAlpha;
|
||||
root.Element.DrawAll(time, batch, alpha, this.BlendState, this.SamplerState, root.Transform);
|
||||
root.Element.DrawTransformed(time, batch, alpha, this.BlendState, this.SamplerState, root.Transform);
|
||||
batch.End();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue