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Make Newtonsoft.Json dependency optional for MLEM.Data

This commit is contained in:
Ell 2022-01-02 22:51:52 +01:00
parent b2b34abcd0
commit 04fab568f8
4 changed files with 7 additions and 2 deletions

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@ -24,6 +24,7 @@ Improvements
### MLEM.Data
Improvements
- Rethrow exceptions when no RawContentManager readers could be constructed
- Make Newtonsoft.Json dependency optional
## 5.2.0
### MLEM

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@ -19,13 +19,15 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<ProjectReference Include="..\MLEM\MLEM.csproj" />
<!--TODO remove lidgren support eventually (methods marked as obsolete since 5.2.0)-->
<PackageReference Include="Lidgren.Network" Version="1.0.2">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json.Bson" Version="1.0.2">
<PrivateAssets>all</PrivateAssets>
</PackageReference>

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@ -19,6 +19,7 @@
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
<PackageReference Include="FontStashSharp.MonoGame" Version="1.0.4" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
<ItemGroup>

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@ -18,8 +18,9 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.0" />
<PackageReference Include="NunitXml.TestLogger" Version="3.0.117" />
</ItemGroup>