mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-26 02:09:24 +01:00
Removed unused rotation parameter in AddAutoTile
This commit is contained in:
parent
36abc3d1fe
commit
052c9e738c
1 changed files with 2 additions and 2 deletions
|
@ -42,7 +42,7 @@ namespace MLEM.Graphics {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc cref="DrawAutoTile"/>
|
/// <inheritdoc cref="DrawAutoTile"/>
|
||||||
public static void AddAutoTile(StaticSpriteBatch batch, Vector2 pos, Texture2D texture, Rectangle textureRegion, ConnectsTo connectsTo, Color color, float rotation = 0, Vector2? origin = null, Vector2? scale = null, float layerDepth = 0) {
|
public static void AddAutoTile(StaticSpriteBatch batch, Vector2 pos, Texture2D texture, Rectangle textureRegion, ConnectsTo connectsTo, Color color, Vector2? origin = null, Vector2? scale = null, float layerDepth = 0) {
|
||||||
var orig = origin ?? Vector2.Zero;
|
var orig = origin ?? Vector2.Zero;
|
||||||
var sc = scale ?? Vector2.One;
|
var sc = scale ?? Vector2.One;
|
||||||
var (p1, r1, p2, r2, p3, r3, p4, r4) = CalculateAutoTile(pos, textureRegion, connectsTo, sc);
|
var (p1, r1, p2, r2, p3, r3, p4, r4) = CalculateAutoTile(pos, textureRegion, connectsTo, sc);
|
||||||
|
@ -95,7 +95,7 @@ namespace MLEM.Graphics {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc cref="DrawExtendedAutoTile"/>
|
/// <inheritdoc cref="DrawExtendedAutoTile"/>
|
||||||
public static void AddExtendedAutoTile(StaticSpriteBatch batch, Vector2 pos, Texture2D texture, Rectangle textureRegion, ConnectsTo connectsTo, Color backgroundColor, Color overlayColor, float rotation = 0, Vector2? origin = null, Vector2? scale = null, float layerDepth = 0, float overlayDepthOffset = 0) {
|
public static void AddExtendedAutoTile(StaticSpriteBatch batch, Vector2 pos, Texture2D texture, Rectangle textureRegion, ConnectsTo connectsTo, Color backgroundColor, Color overlayColor, Vector2? origin = null, Vector2? scale = null, float layerDepth = 0, float overlayDepthOffset = 0) {
|
||||||
var orig = origin ?? Vector2.Zero;
|
var orig = origin ?? Vector2.Zero;
|
||||||
var sc = scale ?? Vector2.One;
|
var sc = scale ?? Vector2.One;
|
||||||
var od = layerDepth + overlayDepthOffset;
|
var od = layerDepth + overlayDepthOffset;
|
||||||
|
|
Loading…
Reference in a new issue