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changed text input style to work on all devices including web

This commit is contained in:
Ellpeck 2020-02-01 20:50:42 +01:00
parent e635f23c1b
commit 053724e4f8
8 changed files with 208 additions and 57 deletions

View file

@ -2,23 +2,27 @@ using Android.App;
using Android.Content.PM; using Android.Content.PM;
using Android.OS; using Android.OS;
using Android.Views; using Android.Views;
using MLEM.Input;
namespace Demos.Android { namespace Demos.Android {
[Activity(Label = "Demos.Android" [Activity(Label = "Demos.Android"
, MainLauncher = true , MainLauncher = true
, Icon = "@drawable/icon" , Icon = "@drawable/icon"
, Theme = "@style/Theme.Splash"
, AlwaysRetainTaskState = true , AlwaysRetainTaskState = true
, LaunchMode = LaunchMode.SingleInstance , LaunchMode = LaunchMode.SingleInstance
, ScreenOrientation = ScreenOrientation.UserLandscape , ScreenOrientation = ScreenOrientation.FullUser
, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)] , ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity { public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
protected override void OnCreate(Bundle bundle) { protected override void OnCreate(Bundle bundle) {
base.OnCreate(bundle); base.OnCreate(bundle);
var g = new GameImpl(); var g = new GameImpl();
g.OnLoadContent += game => {
// disable mouse handling for android to make emulator behavior more coherent // disable mouse handling for android to make emulator behavior more coherent
g.OnLoadContent += game => game.InputHandler.HandleMouse = false; game.InputHandler.HandleMouse = false;
// enable android text input style
game.InputHandler.TextInputStyle = new TextInputStyle.Mobile();
};
this.SetContentView((View) g.Services.GetService(typeof(View))); this.SetContentView((View) g.Services.GetService(typeof(View)));
g.Run(); g.Run();
} }

View file

@ -34,9 +34,9 @@ namespace MLEM.Startup {
protected override void LoadContent() { protected override void LoadContent() {
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice); this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
this.InputHandler = new InputHandler(); this.InputHandler = new InputHandler(this, textInputStyle: new TextInputStyle.DesktopGl());
this.Components.Add(this.InputHandler); this.Components.Add(this.InputHandler);
this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler); this.UiSystem = new UiSystem(this, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
this.Components.Add(this.UiSystem); this.Components.Add(this.UiSystem);
this.OnLoadContent?.Invoke(this); this.OnLoadContent?.Invoke(this);
} }

View file

@ -47,13 +47,27 @@ namespace MLEM.Ui.Elements {
} }
} }
} }
private bool init;
public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) { public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) {
this.InputRule = rule ?? DefaultRule; this.InputRule = rule ?? DefaultRule;
if (font != null) if (font != null)
this.Font.Set(font); this.Font.Set(font);
}
if (WindowExtensions.SupportsTextInput()) { public override void ForceUpdateArea() {
if (!this.init) {
this.init = true;
if (this.Input.TextInputStyle.RequiresOnScreenKeyboard()) {
this.OnPressed += async e => {
if (!KeyboardInput.IsVisible) {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
if (result != null)
this.SetText(result.Replace('\n', ' '), true);
}
};
}
this.OnTextInput += (element, key, character) => { this.OnTextInput += (element, key, character) => {
if (!this.IsSelected || this.IsHidden) if (!this.IsSelected || this.IsHidden)
return; return;
@ -68,19 +82,11 @@ namespace MLEM.Ui.Elements {
this.InsertText(character); this.InsertText(character);
} }
}; };
} else {
this.OnPressed += async e => {
if (!KeyboardInput.IsVisible) {
var title = this.MobileTitle ?? this.PlaceholderText;
var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
if (result != null)
this.SetText(result.Replace('\n', ' '), true);
}
};
}
this.OnDeselected += e => this.CaretPos = 0; this.OnDeselected += e => this.CaretPos = 0;
this.OnSelected += e => this.CaretPos = this.text.Length; this.OnSelected += e => this.CaretPos = this.text.Length;
} }
base.ForceUpdateArea();
}
private void HandleTextChange(bool textChanged = true) { private void HandleTextChange(bool textChanged = true) {
// not initialized yet // not initialized yet

View file

@ -36,7 +36,7 @@ namespace MLEM.Ui {
public UiControls(UiSystem system, InputHandler inputHandler = null) { public UiControls(UiSystem system, InputHandler inputHandler = null) {
this.System = system; this.System = system;
this.Input = inputHandler ?? new InputHandler(); this.Input = inputHandler ?? new InputHandler(system.Game);
this.IsInputOurs = inputHandler == null; this.IsInputOurs = inputHandler == null;
// enable all required gestures // enable all required gestures

View file

@ -67,21 +67,21 @@ namespace MLEM.Ui {
public RootCallback OnRootAdded; public RootCallback OnRootAdded;
public RootCallback OnRootRemoved; public RootCallback OnRootRemoved;
public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(null) { public UiSystem(Game game, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(game) {
this.Controls = new UiControls(this, inputHandler); this.Controls = new UiControls(this, inputHandler);
this.GraphicsDevice = device; this.GraphicsDevice = device;
this.Window = window; this.Window = game.Window;
this.style = style; this.style = style;
this.Viewport = device.Viewport.Bounds; this.Viewport = device.Viewport.Bounds;
this.AutoScaleReferenceSize = this.Viewport.Size; this.AutoScaleReferenceSize = this.Viewport.Size;
window.ClientSizeChanged += (sender, args) => { game.Window.ClientSizeChanged += (sender, args) => {
this.Viewport = device.Viewport.Bounds; this.Viewport = device.Viewport.Bounds;
foreach (var root in this.rootElements) foreach (var root in this.rootElements)
root.Element.ForceUpdateArea(); root.Element.ForceUpdateArea();
}; };
window.AddTextInputListener((sender, key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character))); this.Controls.Input.OnTextInput += (key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character));
this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e)); this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e)); this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
this.OnSelectedElementDrawn = (element, time, batch, alpha) => { this.OnSelectedElementDrawn = (element, time, batch, alpha) => {

View file

@ -1,33 +0,0 @@
using System;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace MLEM.Extensions {
public static class WindowExtensions {
private static readonly bool TextInputSupported = typeof(GameWindow).GetEvent("TextInput") != null;
public static bool AddTextInputListener(this GameWindow window, TextInputCallback callback) {
if (!SupportsTextInput())
return false;
TextInputAdder.Add(window, callback);
return true;
}
public static bool SupportsTextInput() {
return TextInputSupported;
}
public delegate void TextInputCallback(object sender, Keys key, char character);
private static class TextInputAdder {
public static void Add(GameWindow window, TextInputCallback callback) {
window.TextInput += (sender, args) => callback(sender, args.Key, args.Character);
}
}
}
}

View file

@ -16,6 +16,16 @@ namespace MLEM.Input {
public Keys[] PressedKeys { get; private set; } public Keys[] PressedKeys { get; private set; }
public bool HandleKeyboard; public bool HandleKeyboard;
private TextInputStyle textInputStyle;
public TextInputStyle TextInputStyle {
get => this.textInputStyle;
set {
this.textInputStyle = value;
value?.Initialize(this);
}
}
public Action<Keys, char> OnTextInput;
public MouseState LastMouseState { get; private set; } public MouseState LastMouseState { get; private set; }
public MouseState MouseState { get; private set; } public MouseState MouseState { get; private set; }
public Point MousePosition => this.MouseState.Position; public Point MousePosition => this.MouseState.Position;
@ -50,11 +60,12 @@ namespace MLEM.Input {
private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount]; private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount]; private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) : base(null) { public InputHandler(Game game, bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true, TextInputStyle textInputStyle = null) : base(game) {
this.HandleKeyboard = handleKeyboard; this.HandleKeyboard = handleKeyboard;
this.HandleMouse = handleMouse; this.HandleMouse = handleMouse;
this.HandleGamepads = handleGamepads; this.HandleGamepads = handleGamepads;
this.HandleTouch = handleTouch; this.HandleTouch = handleTouch;
this.TextInputStyle = textInputStyle;
this.Gestures = this.gestures.AsReadOnly(); this.Gestures = this.gestures.AsReadOnly();
} }
@ -96,6 +107,9 @@ namespace MLEM.Input {
} }
} }
if (this.TextInputStyle != null)
this.TextInputStyle.Update();
if (this.HandleMouse) { if (this.HandleMouse) {
this.LastMouseState = this.MouseState; this.LastMouseState = this.MouseState;
this.MouseState = Mouse.GetState(); this.MouseState = Mouse.GetState();

View file

@ -0,0 +1,160 @@
using System;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace MLEM.Input {
public abstract class TextInputStyle {
private InputHandler handler;
public abstract bool RequiresOnScreenKeyboard();
public abstract void Update();
public virtual void Initialize(InputHandler handler) {
this.handler = handler;
}
public class DesktopGl : TextInputStyle {
private static readonly EventInfo TextInput = typeof(GameWindow).GetEvent("TextInput");
private static readonly MethodInfo Callback = typeof(DesktopGl).GetMethod(nameof(OnTextInput));
private static PropertyInfo key;
private static PropertyInfo character;
public override bool RequiresOnScreenKeyboard() {
return false;
}
public override void Update() {
}
public override void Initialize(InputHandler handler) {
base.Initialize(handler);
if (TextInput != null)
TextInput.AddEventHandler(handler.Game.Window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
}
public void OnTextInput(object sender, EventArgs args) {
if (key == null)
key = args.GetType().GetProperty("Key");
if (character == null)
character = args.GetType().GetProperty("Character");
this.handler.OnTextInput?.Invoke((Keys) key.GetValue(args), (char) character.GetValue(args));
}
}
public class Mobile : TextInputStyle {
public override bool RequiresOnScreenKeyboard() {
return true;
}
public override void Update() {
}
}
public class American : TextInputStyle {
public override bool RequiresOnScreenKeyboard() {
return false;
}
public override void Update() {
var pressed = this.handler.KeyboardState.GetPressedKeys().Except(this.handler.LastKeyboardState.GetPressedKeys());
var shift = this.handler.IsModifierKeyDown(ModifierKey.Shift);
foreach (var key in pressed) {
var c = GetChar(key, shift);
if (c.HasValue)
this.handler.OnTextInput?.Invoke(key, c.Value);
}
}
private static char? GetChar(Keys key, bool shift) {
if (key == Keys.A) return shift ? 'A' : 'a';
if (key == Keys.B) return shift ? 'B' : 'b';
if (key == Keys.C) return shift ? 'C' : 'c';
if (key == Keys.D) return shift ? 'D' : 'd';
if (key == Keys.E) return shift ? 'E' : 'e';
if (key == Keys.F) return shift ? 'F' : 'f';
if (key == Keys.G) return shift ? 'G' : 'g';
if (key == Keys.H) return shift ? 'H' : 'h';
if (key == Keys.I) return shift ? 'I' : 'i';
if (key == Keys.J) return shift ? 'J' : 'j';
if (key == Keys.K) return shift ? 'K' : 'k';
if (key == Keys.L) return shift ? 'L' : 'l';
if (key == Keys.M) return shift ? 'M' : 'm';
if (key == Keys.N) return shift ? 'N' : 'n';
if (key == Keys.O) return shift ? 'O' : 'o';
if (key == Keys.P) return shift ? 'P' : 'p';
if (key == Keys.Q) return shift ? 'Q' : 'q';
if (key == Keys.R) return shift ? 'R' : 'r';
if (key == Keys.S) return shift ? 'S' : 's';
if (key == Keys.T) return shift ? 'T' : 't';
if (key == Keys.U) return shift ? 'U' : 'u';
if (key == Keys.V) return shift ? 'V' : 'v';
if (key == Keys.W) return shift ? 'W' : 'w';
if (key == Keys.X) return shift ? 'X' : 'x';
if (key == Keys.Y) return shift ? 'Y' : 'y';
if (key == Keys.Z) return shift ? 'Z' : 'z';
if (key == Keys.D0 && !shift || key == Keys.NumPad0) return '0';
if (key == Keys.D1 && !shift || key == Keys.NumPad1) return '1';
if (key == Keys.D2 && !shift || key == Keys.NumPad2) return '2';
if (key == Keys.D3 && !shift || key == Keys.NumPad3) return '3';
if (key == Keys.D4 && !shift || key == Keys.NumPad4) return '4';
if (key == Keys.D5 && !shift || key == Keys.NumPad5) return '5';
if (key == Keys.D6 && !shift || key == Keys.NumPad6) return '6';
if (key == Keys.D7 && !shift || key == Keys.NumPad7) return '7';
if (key == Keys.D8 && !shift || key == Keys.NumPad8) return '8';
if (key == Keys.D9 && !shift || key == Keys.NumPad9) return '9';
if (key == Keys.D0 && shift) return ')';
if (key == Keys.D1 && shift) return '!';
if (key == Keys.D2 && shift) return '@';
if (key == Keys.D3 && shift) return '#';
if (key == Keys.D4 && shift) return '$';
if (key == Keys.D5 && shift) return '%';
if (key == Keys.D6 && shift) return '^';
if (key == Keys.D7 && shift) return '&';
if (key == Keys.D8 && shift) return '*';
if (key == Keys.D9 && shift) return '(';
if (key == Keys.Space) return ' ';
if (key == Keys.Tab) return '\t';
if (key == Keys.Add) return '+';
if (key == Keys.Decimal) return '.';
if (key == Keys.Divide) return '/';
if (key == Keys.Multiply) return '*';
if (key == Keys.OemBackslash) return '\\';
if (key == Keys.OemComma && !shift) return ',';
if (key == Keys.OemComma && shift) return '<';
if (key == Keys.OemOpenBrackets && !shift) return '[';
if (key == Keys.OemOpenBrackets && shift) return '{';
if (key == Keys.OemCloseBrackets && !shift) return ']';
if (key == Keys.OemCloseBrackets && shift) return '}';
if (key == Keys.OemPeriod && !shift) return '.';
if (key == Keys.OemPeriod && shift) return '>';
if (key == Keys.OemPipe && !shift) return '\\';
if (key == Keys.OemPipe && shift) return '|';
if (key == Keys.OemPlus && !shift) return '=';
if (key == Keys.OemPlus && shift) return '+';
if (key == Keys.OemMinus && !shift) return '-';
if (key == Keys.OemMinus && shift) return '_';
if (key == Keys.OemQuestion && !shift) return '/';
if (key == Keys.OemQuestion && shift) return '?';
if (key == Keys.OemQuotes && !shift) return '\'';
if (key == Keys.OemQuotes && shift) return '"';
if (key == Keys.OemSemicolon && !shift) return ';';
if (key == Keys.OemSemicolon && shift) return ':';
if (key == Keys.OemTilde && !shift) return '`';
if (key == Keys.OemTilde && shift) return '~';
if (key == Keys.Subtract) return '-';
return null;
}
}
}
}