mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-25 22:18:34 +01:00
changed text input style to work on all devices including web
This commit is contained in:
parent
e635f23c1b
commit
053724e4f8
8 changed files with 208 additions and 57 deletions
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@ -2,23 +2,27 @@ using Android.App;
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using Android.Content.PM;
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using Android.Content.PM;
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using Android.OS;
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using Android.OS;
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using Android.Views;
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using Android.Views;
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using MLEM.Input;
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namespace Demos.Android {
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namespace Demos.Android {
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[Activity(Label = "Demos.Android"
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[Activity(Label = "Demos.Android"
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, MainLauncher = true
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, MainLauncher = true
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, Icon = "@drawable/icon"
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, Icon = "@drawable/icon"
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, Theme = "@style/Theme.Splash"
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, AlwaysRetainTaskState = true
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, AlwaysRetainTaskState = true
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, LaunchMode = LaunchMode.SingleInstance
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, LaunchMode = LaunchMode.SingleInstance
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, ScreenOrientation = ScreenOrientation.UserLandscape
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, ScreenOrientation = ScreenOrientation.FullUser
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, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
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, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
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public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
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public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
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protected override void OnCreate(Bundle bundle) {
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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base.OnCreate(bundle);
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var g = new GameImpl();
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var g = new GameImpl();
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g.OnLoadContent += game => {
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// disable mouse handling for android to make emulator behavior more coherent
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// disable mouse handling for android to make emulator behavior more coherent
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g.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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game.InputHandler.HandleMouse = false;
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// enable android text input style
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game.InputHandler.TextInputStyle = new TextInputStyle.Mobile();
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};
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this.SetContentView((View) g.Services.GetService(typeof(View)));
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this.SetContentView((View) g.Services.GetService(typeof(View)));
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g.Run();
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g.Run();
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}
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}
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@ -34,9 +34,9 @@ namespace MLEM.Startup {
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protected override void LoadContent() {
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protected override void LoadContent() {
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this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
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this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
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this.InputHandler = new InputHandler();
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this.InputHandler = new InputHandler(this, textInputStyle: new TextInputStyle.DesktopGl());
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this.Components.Add(this.InputHandler);
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this.Components.Add(this.InputHandler);
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this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
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this.UiSystem = new UiSystem(this, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
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this.Components.Add(this.UiSystem);
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this.Components.Add(this.UiSystem);
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this.OnLoadContent?.Invoke(this);
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this.OnLoadContent?.Invoke(this);
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}
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}
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@ -47,13 +47,27 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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}
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}
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private bool init;
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public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) {
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public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) {
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this.InputRule = rule ?? DefaultRule;
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this.InputRule = rule ?? DefaultRule;
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if (font != null)
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if (font != null)
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this.Font.Set(font);
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this.Font.Set(font);
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}
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if (WindowExtensions.SupportsTextInput()) {
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public override void ForceUpdateArea() {
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if (!this.init) {
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this.init = true;
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if (this.Input.TextInputStyle.RequiresOnScreenKeyboard()) {
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this.OnPressed += async e => {
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if (!KeyboardInput.IsVisible) {
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var title = this.MobileTitle ?? this.PlaceholderText;
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var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
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if (result != null)
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this.SetText(result.Replace('\n', ' '), true);
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}
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};
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}
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this.OnTextInput += (element, key, character) => {
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this.OnTextInput += (element, key, character) => {
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if (!this.IsSelected || this.IsHidden)
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if (!this.IsSelected || this.IsHidden)
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return;
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return;
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@ -68,19 +82,11 @@ namespace MLEM.Ui.Elements {
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this.InsertText(character);
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this.InsertText(character);
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}
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}
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};
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};
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} else {
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this.OnPressed += async e => {
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if (!KeyboardInput.IsVisible) {
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var title = this.MobileTitle ?? this.PlaceholderText;
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var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
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if (result != null)
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this.SetText(result.Replace('\n', ' '), true);
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}
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};
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}
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this.OnDeselected += e => this.CaretPos = 0;
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this.OnDeselected += e => this.CaretPos = 0;
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this.OnSelected += e => this.CaretPos = this.text.Length;
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this.OnSelected += e => this.CaretPos = this.text.Length;
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}
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}
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base.ForceUpdateArea();
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}
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private void HandleTextChange(bool textChanged = true) {
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private void HandleTextChange(bool textChanged = true) {
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// not initialized yet
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// not initialized yet
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@ -36,7 +36,7 @@ namespace MLEM.Ui {
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public UiControls(UiSystem system, InputHandler inputHandler = null) {
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public UiControls(UiSystem system, InputHandler inputHandler = null) {
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this.System = system;
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this.System = system;
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this.Input = inputHandler ?? new InputHandler();
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this.Input = inputHandler ?? new InputHandler(system.Game);
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this.IsInputOurs = inputHandler == null;
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this.IsInputOurs = inputHandler == null;
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// enable all required gestures
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// enable all required gestures
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@ -67,21 +67,21 @@ namespace MLEM.Ui {
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public RootCallback OnRootAdded;
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public RootCallback OnRootAdded;
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public RootCallback OnRootRemoved;
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public RootCallback OnRootRemoved;
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public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(null) {
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public UiSystem(Game game, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(game) {
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this.Controls = new UiControls(this, inputHandler);
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this.Controls = new UiControls(this, inputHandler);
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this.GraphicsDevice = device;
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this.GraphicsDevice = device;
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this.Window = window;
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this.Window = game.Window;
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this.style = style;
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this.style = style;
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this.Viewport = device.Viewport.Bounds;
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this.Viewport = device.Viewport.Bounds;
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this.AutoScaleReferenceSize = this.Viewport.Size;
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this.AutoScaleReferenceSize = this.Viewport.Size;
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window.ClientSizeChanged += (sender, args) => {
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game.Window.ClientSizeChanged += (sender, args) => {
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this.Viewport = device.Viewport.Bounds;
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this.Viewport = device.Viewport.Bounds;
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foreach (var root in this.rootElements)
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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root.Element.ForceUpdateArea();
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};
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};
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window.AddTextInputListener((sender, key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character)));
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this.Controls.Input.OnTextInput += (key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character));
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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@ -1,33 +0,0 @@
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using System;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Extensions {
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public static class WindowExtensions {
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private static readonly bool TextInputSupported = typeof(GameWindow).GetEvent("TextInput") != null;
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public static bool AddTextInputListener(this GameWindow window, TextInputCallback callback) {
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if (!SupportsTextInput())
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return false;
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TextInputAdder.Add(window, callback);
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return true;
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}
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public static bool SupportsTextInput() {
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return TextInputSupported;
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}
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public delegate void TextInputCallback(object sender, Keys key, char character);
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private static class TextInputAdder {
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public static void Add(GameWindow window, TextInputCallback callback) {
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window.TextInput += (sender, args) => callback(sender, args.Key, args.Character);
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}
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}
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}
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}
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@ -16,6 +16,16 @@ namespace MLEM.Input {
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public Keys[] PressedKeys { get; private set; }
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public Keys[] PressedKeys { get; private set; }
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public bool HandleKeyboard;
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public bool HandleKeyboard;
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private TextInputStyle textInputStyle;
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public TextInputStyle TextInputStyle {
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get => this.textInputStyle;
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set {
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this.textInputStyle = value;
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value?.Initialize(this);
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}
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}
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public Action<Keys, char> OnTextInput;
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public MouseState LastMouseState { get; private set; }
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public MouseState LastMouseState { get; private set; }
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public MouseState MouseState { get; private set; }
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public MouseState MouseState { get; private set; }
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public Point MousePosition => this.MouseState.Position;
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public Point MousePosition => this.MouseState.Position;
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@ -50,11 +60,12 @@ namespace MLEM.Input {
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private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
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private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
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private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
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private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
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public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) : base(null) {
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public InputHandler(Game game, bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true, TextInputStyle textInputStyle = null) : base(game) {
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this.HandleKeyboard = handleKeyboard;
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this.HandleKeyboard = handleKeyboard;
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this.HandleMouse = handleMouse;
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this.HandleMouse = handleMouse;
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this.HandleGamepads = handleGamepads;
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this.HandleGamepads = handleGamepads;
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this.HandleTouch = handleTouch;
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this.HandleTouch = handleTouch;
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this.TextInputStyle = textInputStyle;
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this.Gestures = this.gestures.AsReadOnly();
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this.Gestures = this.gestures.AsReadOnly();
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}
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}
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@ -96,6 +107,9 @@ namespace MLEM.Input {
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}
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}
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}
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}
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if (this.TextInputStyle != null)
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this.TextInputStyle.Update();
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if (this.HandleMouse) {
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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this.LastMouseState = this.MouseState;
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this.MouseState = Mouse.GetState();
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this.MouseState = Mouse.GetState();
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160
MLEM/Input/TextInputStyle.cs
Normal file
160
MLEM/Input/TextInputStyle.cs
Normal file
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@ -0,0 +1,160 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Input {
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public abstract class TextInputStyle {
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private InputHandler handler;
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public abstract bool RequiresOnScreenKeyboard();
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public abstract void Update();
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public virtual void Initialize(InputHandler handler) {
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this.handler = handler;
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}
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public class DesktopGl : TextInputStyle {
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private static readonly EventInfo TextInput = typeof(GameWindow).GetEvent("TextInput");
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private static readonly MethodInfo Callback = typeof(DesktopGl).GetMethod(nameof(OnTextInput));
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private static PropertyInfo key;
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private static PropertyInfo character;
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public override bool RequiresOnScreenKeyboard() {
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return false;
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}
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public override void Update() {
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}
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public override void Initialize(InputHandler handler) {
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base.Initialize(handler);
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if (TextInput != null)
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TextInput.AddEventHandler(handler.Game.Window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
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}
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public void OnTextInput(object sender, EventArgs args) {
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if (key == null)
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key = args.GetType().GetProperty("Key");
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if (character == null)
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character = args.GetType().GetProperty("Character");
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this.handler.OnTextInput?.Invoke((Keys) key.GetValue(args), (char) character.GetValue(args));
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}
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}
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public class Mobile : TextInputStyle {
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public override bool RequiresOnScreenKeyboard() {
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return true;
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}
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public override void Update() {
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}
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}
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public class American : TextInputStyle {
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public override bool RequiresOnScreenKeyboard() {
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return false;
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}
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public override void Update() {
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var pressed = this.handler.KeyboardState.GetPressedKeys().Except(this.handler.LastKeyboardState.GetPressedKeys());
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var shift = this.handler.IsModifierKeyDown(ModifierKey.Shift);
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foreach (var key in pressed) {
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var c = GetChar(key, shift);
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if (c.HasValue)
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this.handler.OnTextInput?.Invoke(key, c.Value);
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}
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}
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private static char? GetChar(Keys key, bool shift) {
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if (key == Keys.A) return shift ? 'A' : 'a';
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if (key == Keys.B) return shift ? 'B' : 'b';
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if (key == Keys.C) return shift ? 'C' : 'c';
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if (key == Keys.D) return shift ? 'D' : 'd';
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if (key == Keys.E) return shift ? 'E' : 'e';
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if (key == Keys.F) return shift ? 'F' : 'f';
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if (key == Keys.G) return shift ? 'G' : 'g';
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if (key == Keys.H) return shift ? 'H' : 'h';
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if (key == Keys.I) return shift ? 'I' : 'i';
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if (key == Keys.J) return shift ? 'J' : 'j';
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if (key == Keys.K) return shift ? 'K' : 'k';
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if (key == Keys.L) return shift ? 'L' : 'l';
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if (key == Keys.M) return shift ? 'M' : 'm';
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if (key == Keys.N) return shift ? 'N' : 'n';
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if (key == Keys.O) return shift ? 'O' : 'o';
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if (key == Keys.P) return shift ? 'P' : 'p';
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if (key == Keys.Q) return shift ? 'Q' : 'q';
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if (key == Keys.R) return shift ? 'R' : 'r';
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if (key == Keys.S) return shift ? 'S' : 's';
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if (key == Keys.T) return shift ? 'T' : 't';
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if (key == Keys.U) return shift ? 'U' : 'u';
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if (key == Keys.V) return shift ? 'V' : 'v';
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if (key == Keys.W) return shift ? 'W' : 'w';
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if (key == Keys.X) return shift ? 'X' : 'x';
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if (key == Keys.Y) return shift ? 'Y' : 'y';
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if (key == Keys.Z) return shift ? 'Z' : 'z';
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if (key == Keys.D0 && !shift || key == Keys.NumPad0) return '0';
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if (key == Keys.D1 && !shift || key == Keys.NumPad1) return '1';
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if (key == Keys.D2 && !shift || key == Keys.NumPad2) return '2';
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if (key == Keys.D3 && !shift || key == Keys.NumPad3) return '3';
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if (key == Keys.D4 && !shift || key == Keys.NumPad4) return '4';
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if (key == Keys.D5 && !shift || key == Keys.NumPad5) return '5';
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if (key == Keys.D6 && !shift || key == Keys.NumPad6) return '6';
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if (key == Keys.D7 && !shift || key == Keys.NumPad7) return '7';
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if (key == Keys.D8 && !shift || key == Keys.NumPad8) return '8';
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if (key == Keys.D9 && !shift || key == Keys.NumPad9) return '9';
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if (key == Keys.D0 && shift) return ')';
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||||||
|
if (key == Keys.D1 && shift) return '!';
|
||||||
|
if (key == Keys.D2 && shift) return '@';
|
||||||
|
if (key == Keys.D3 && shift) return '#';
|
||||||
|
if (key == Keys.D4 && shift) return '$';
|
||||||
|
if (key == Keys.D5 && shift) return '%';
|
||||||
|
if (key == Keys.D6 && shift) return '^';
|
||||||
|
if (key == Keys.D7 && shift) return '&';
|
||||||
|
if (key == Keys.D8 && shift) return '*';
|
||||||
|
if (key == Keys.D9 && shift) return '(';
|
||||||
|
if (key == Keys.Space) return ' ';
|
||||||
|
if (key == Keys.Tab) return '\t';
|
||||||
|
if (key == Keys.Add) return '+';
|
||||||
|
if (key == Keys.Decimal) return '.';
|
||||||
|
if (key == Keys.Divide) return '/';
|
||||||
|
if (key == Keys.Multiply) return '*';
|
||||||
|
if (key == Keys.OemBackslash) return '\\';
|
||||||
|
if (key == Keys.OemComma && !shift) return ',';
|
||||||
|
if (key == Keys.OemComma && shift) return '<';
|
||||||
|
if (key == Keys.OemOpenBrackets && !shift) return '[';
|
||||||
|
if (key == Keys.OemOpenBrackets && shift) return '{';
|
||||||
|
if (key == Keys.OemCloseBrackets && !shift) return ']';
|
||||||
|
if (key == Keys.OemCloseBrackets && shift) return '}';
|
||||||
|
if (key == Keys.OemPeriod && !shift) return '.';
|
||||||
|
if (key == Keys.OemPeriod && shift) return '>';
|
||||||
|
if (key == Keys.OemPipe && !shift) return '\\';
|
||||||
|
if (key == Keys.OemPipe && shift) return '|';
|
||||||
|
if (key == Keys.OemPlus && !shift) return '=';
|
||||||
|
if (key == Keys.OemPlus && shift) return '+';
|
||||||
|
if (key == Keys.OemMinus && !shift) return '-';
|
||||||
|
if (key == Keys.OemMinus && shift) return '_';
|
||||||
|
if (key == Keys.OemQuestion && !shift) return '/';
|
||||||
|
if (key == Keys.OemQuestion && shift) return '?';
|
||||||
|
if (key == Keys.OemQuotes && !shift) return '\'';
|
||||||
|
if (key == Keys.OemQuotes && shift) return '"';
|
||||||
|
if (key == Keys.OemSemicolon && !shift) return ';';
|
||||||
|
if (key == Keys.OemSemicolon && shift) return ':';
|
||||||
|
if (key == Keys.OemTilde && !shift) return '`';
|
||||||
|
if (key == Keys.OemTilde && shift) return '~';
|
||||||
|
if (key == Keys.Subtract) return '-';
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue