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made button inputs more generic to allow for broader usage

This commit is contained in:
Ellpeck 2020-03-17 19:13:33 +01:00
parent f4f7df0eb8
commit 054dc8c932

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@ -21,9 +21,9 @@ namespace MLEM.Ui {
private readonly Dictionary<string, Element> selectedElements = new Dictionary<string, Element>();
public Element SelectedElement => this.GetSelectedElement(this.ActiveRoot);
public Buttons[] GamepadButtons = {Buttons.A};
public Buttons[] SecondaryGamepadButtons = {Buttons.X};
public Keys[] KeyboardButtons = {Keys.Space, Keys.Enter};
public object[] KeyboardButtons = {Keys.Space, Keys.Enter};
public object[] GamepadButtons = {Buttons.A};
public object[] SecondaryGamepadButtons = {Buttons.X};
public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp};
public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown};
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
@ -76,7 +76,7 @@ namespace MLEM.Ui {
// KEYBOARD INPUT
if (this.HandleKeyboard) {
if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
if (this.KeyboardButtons.Any(this.IsAnyPressed)) {
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
// secondary action on element using space or enter
@ -116,19 +116,19 @@ namespace MLEM.Ui {
// GAMEPAD INPUT
if (this.HandleGamepad) {
if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
if (this.GamepadButtons.Any(this.IsAnyPressed)) {
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
this.System.OnElementPressed?.Invoke(this.SelectedElement);
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
} else if (this.SecondaryGamepadButtons.Any(this.IsAnyPressed)) {
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
} else if (this.DownButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Down);
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
} else if (this.LeftButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Left);
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
} else if (this.RightButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Right);
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
} else if (this.UpButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Up);
}
}
@ -220,7 +220,7 @@ namespace MLEM.Ui {
}
}
private bool IsGamepadPressed(object button) {
private bool IsAnyPressed(object button) {
return this.Input.IsPressed(button, this.GamepadIndex);
}