mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
made button inputs more generic to allow for broader usage
This commit is contained in:
parent
f4f7df0eb8
commit
054dc8c932
1 changed files with 11 additions and 11 deletions
|
@ -21,9 +21,9 @@ namespace MLEM.Ui {
|
|||
private readonly Dictionary<string, Element> selectedElements = new Dictionary<string, Element>();
|
||||
public Element SelectedElement => this.GetSelectedElement(this.ActiveRoot);
|
||||
|
||||
public Buttons[] GamepadButtons = {Buttons.A};
|
||||
public Buttons[] SecondaryGamepadButtons = {Buttons.X};
|
||||
public Keys[] KeyboardButtons = {Keys.Space, Keys.Enter};
|
||||
public object[] KeyboardButtons = {Keys.Space, Keys.Enter};
|
||||
public object[] GamepadButtons = {Buttons.A};
|
||||
public object[] SecondaryGamepadButtons = {Buttons.X};
|
||||
public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp};
|
||||
public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown};
|
||||
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
|
||||
|
@ -76,7 +76,7 @@ namespace MLEM.Ui {
|
|||
|
||||
// KEYBOARD INPUT
|
||||
if (this.HandleKeyboard) {
|
||||
if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) {
|
||||
if (this.KeyboardButtons.Any(this.IsAnyPressed)) {
|
||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
|
||||
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
|
||||
// secondary action on element using space or enter
|
||||
|
@ -116,19 +116,19 @@ namespace MLEM.Ui {
|
|||
|
||||
// GAMEPAD INPUT
|
||||
if (this.HandleGamepad) {
|
||||
if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
if (this.GamepadButtons.Any(this.IsAnyPressed)) {
|
||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
|
||||
this.System.OnElementPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) {
|
||||
} else if (this.SecondaryGamepadButtons.Any(this.IsAnyPressed)) {
|
||||
if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
|
||||
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
|
||||
} else if (this.DownButtons.Any(this.IsGamepadPressed)) {
|
||||
} else if (this.DownButtons.Any(this.IsAnyPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Down);
|
||||
} else if (this.LeftButtons.Any(this.IsGamepadPressed)) {
|
||||
} else if (this.LeftButtons.Any(this.IsAnyPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Left);
|
||||
} else if (this.RightButtons.Any(this.IsGamepadPressed)) {
|
||||
} else if (this.RightButtons.Any(this.IsAnyPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Right);
|
||||
} else if (this.UpButtons.Any(this.IsGamepadPressed)) {
|
||||
} else if (this.UpButtons.Any(this.IsAnyPressed)) {
|
||||
this.HandleGamepadNextElement(Direction2.Up);
|
||||
}
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ namespace MLEM.Ui {
|
|||
}
|
||||
}
|
||||
|
||||
private bool IsGamepadPressed(object button) {
|
||||
private bool IsAnyPressed(object button) {
|
||||
return this.Input.IsPressed(button, this.GamepadIndex);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue