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only check input for connected gamepads to increase performance

This commit is contained in:
Ellpeck 2019-08-29 10:26:18 +02:00
parent 78273d6401
commit 0668d044b6

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@ -25,6 +25,7 @@ namespace MLEM.Input {
private readonly GamePadState[] lastGamepads = new GamePadState[GamePad.MaximumGamePadCount];
private readonly GamePadState[] gamepads = new GamePadState[GamePad.MaximumGamePadCount];
private readonly bool handleGamepads;
public int ConnectedGamepads { get; private set; }
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true) {
this.handleKeyboard = handleKeyboard;
@ -45,6 +46,8 @@ namespace MLEM.Input {
for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
this.lastGamepads[i] = this.gamepads[i];
this.gamepads[i] = GamePad.GetState(i);
if (this.ConnectedGamepads > i && !this.gamepads[i].IsConnected)
this.ConnectedGamepads = i;
}
}
}
@ -112,7 +115,7 @@ namespace MLEM.Input {
public bool IsGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < GamePad.MaximumGamePadCount; i++)
for (var i = 0; i < this.ConnectedGamepads; i++)
if (this.GetGamepadState(i).IsButtonDown(button))
return true;
return false;
@ -122,7 +125,7 @@ namespace MLEM.Input {
public bool IsGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < GamePad.MaximumGamePadCount; i++)
for (var i = 0; i < this.ConnectedGamepads; i++)
if (this.GetGamepadState(i).IsButtonUp(button))
return true;
return false;
@ -132,7 +135,7 @@ namespace MLEM.Input {
public bool WasGamepadButtonDown(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < GamePad.MaximumGamePadCount; i++)
for (var i = 0; i < this.ConnectedGamepads; i++)
if (this.GetLastGamepadState(i).IsButtonDown(button))
return true;
return false;
@ -142,7 +145,7 @@ namespace MLEM.Input {
public bool WasGamepadButtonUp(Buttons button, int index = -1) {
if (index < 0) {
for (var i = 0; i < GamePad.MaximumGamePadCount; i++)
for (var i = 0; i < this.ConnectedGamepads; i++)
if (this.GetLastGamepadState(i).IsButtonUp(button))
return true;
return false;