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fixed some issues with the new code width system
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parent
b374d50815
commit
066ed9f8f7
2 changed files with 6 additions and 10 deletions
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@ -41,12 +41,6 @@ namespace MLEM.Formatting.Codes {
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batch.Draw(this.image.CurrentRegion, new RectangleF(pos, new Vector2(font.LineHeight * scale)), actualColor);
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}
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/// <inheritdoc />
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public override bool DrawCharacter(GameTime time, SpriteBatch batch, int codePoint, string character, Token token, int indexInToken, ref Vector2 pos, GenericFont font, ref Color color, ref float scale, float depth) {
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// we don't want to draw the first (space) character (in case it is set to a missing character in FNA)
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return indexInToken == 0;
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}
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}
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/// <summary>
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@ -167,19 +167,21 @@ namespace MLEM.Formatting {
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var indexInToken = 0;
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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// only draw self at the start of the first line of the token!
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if (indexInToken == 0) {
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token.DrawSelf(time, batch, pos + innerOffset, drawFont, color, scale, depth);
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innerOffset.X += selfWidth * scale;
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}
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var charIndex = 0;
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var line = new CodePointSource(token.SplitDisplayString[l]);
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while (charIndex < line.Length) {
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var (codePoint, length) = line.GetCodePoint(charIndex);
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var character = CodePointSource.ToString(codePoint);
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if (indexInToken == 0)
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token.DrawSelf(time, batch, pos + innerOffset, drawFont, color, scale, depth);
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token.DrawCharacter(time, batch, codePoint, character, indexInToken, pos + innerOffset, drawFont, drawColor, scale, depth);
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innerOffset.X += drawFont.MeasureString(character).X * scale;
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if (indexInToken == 0)
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innerOffset.X += selfWidth * scale;
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charIndex += length;
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indexInToken++;
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}
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