mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
banish MonoGame.Extended from everything but MLEM.Extended
This commit is contained in:
parent
14bce69521
commit
074fea5fd0
5 changed files with 9 additions and 11 deletions
|
@ -5,7 +5,6 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
|
||||
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
|
||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
|
|
|
@ -5,9 +5,10 @@ using Microsoft.Xna.Framework;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Input;
|
||||
using MLEM.Misc;
|
||||
using MLEM.Pathfinding;
|
||||
using MLEM.Startup;
|
||||
using MonoGame.Extended;
|
||||
using MLEM.Textures;
|
||||
|
||||
namespace Demos {
|
||||
public class PathfindingDemo : Demo {
|
||||
|
@ -17,9 +18,8 @@ namespace Demos {
|
|||
private List<Point> path;
|
||||
|
||||
public PathfindingDemo(MlemGame game) : base(game) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Init() {
|
||||
// generate a simple random world for testing, where true is walkable area, and false is a wall
|
||||
var random = new Random();
|
||||
|
@ -52,7 +52,7 @@ namespace Demos {
|
|||
this.path = foundPath != null ? foundPath.ToList() : null;
|
||||
|
||||
// print out some info
|
||||
Console.WriteLine("Pathfinding took " + this.pathfinder.LastTriesNeeded + " tries and "+this.pathfinder.LastTimeNeeded.TotalSeconds+" seconds");
|
||||
Console.WriteLine("Pathfinding took " + this.pathfinder.LastTriesNeeded + " tries and " + this.pathfinder.LastTimeNeeded.TotalSeconds + " seconds");
|
||||
if (this.path == null)
|
||||
Console.WriteLine("Couldn't find a path, press the left mouse button to try again");
|
||||
}
|
||||
|
@ -75,11 +75,12 @@ namespace Demos {
|
|||
this.GraphicsDevice.Clear(Color.White);
|
||||
|
||||
this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(14));
|
||||
var tex = this.SpriteBatch.GetBlankTexture();
|
||||
// draw the world with simple shapes
|
||||
for (var x = 0; x < 50; x++) {
|
||||
for (var y = 0; y < 50; y++) {
|
||||
if (!this.world[x, y]) {
|
||||
this.SpriteBatch.FillRectangle(new Vector2(x, y), new Size2(1, 1), Color.Black);
|
||||
this.SpriteBatch.Draw(tex, new Rectangle(x, y, 1, 1), Color.Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,7 +90,8 @@ namespace Demos {
|
|||
for (var i = 1; i < this.path.Count; i++) {
|
||||
var first = this.path[i - 1];
|
||||
var second = this.path[i];
|
||||
this.SpriteBatch.DrawLine(new Vector2(first.X + 0.5F, first.Y + 0.5F), new Vector2(second.X + 0.5F, second.Y + 0.5F), Color.Blue, 0.25F);
|
||||
Vector2 firstPos = new Vector2(first.X + 0.25F, first.Y + 0.25F);
|
||||
this.SpriteBatch.Draw(tex, new RectangleF(firstPos, new Vector2(second.X + 0.75F, second.Y + 0.75F) - firstPos), Color.Blue);
|
||||
}
|
||||
}
|
||||
this.SpriteBatch.End();
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
|
||||
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
|
||||
<ProjectReference Include="..\MLEM\MLEM.csproj" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -5,7 +5,6 @@ using Microsoft.Xna.Framework.Input;
|
|||
using MLEM.Input;
|
||||
using MLEM.Ui;
|
||||
using MLEM.Ui.Style;
|
||||
using MonoGame.Extended;
|
||||
|
||||
namespace MLEM.Startup {
|
||||
public class MlemGame : Game {
|
||||
|
@ -45,7 +44,7 @@ namespace MLEM.Startup {
|
|||
protected sealed override void Update(GameTime gameTime) {
|
||||
this.DoUpdate(gameTime);
|
||||
this.OnUpdate?.Invoke(this, gameTime);
|
||||
CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
|
||||
CoroutineHandler.Tick(gameTime.ElapsedGameTime.TotalSeconds);
|
||||
CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System.Diagnostics.Tracing;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extensions;
|
||||
|
|
Loading…
Reference in a new issue