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fixed runtime texture packer tests not working on some machines due to a texture being generated that is too tall
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1 changed files with 1 additions and 1 deletions
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@ -46,7 +46,7 @@ public class TexturePackerTests {
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[Test]
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[Test]
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public void TestOverlap() {
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public void TestOverlap() {
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var packed = new List<TextureRegion>();
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var packed = new List<TextureRegion>();
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using (var packer = new RuntimeTexturePacker()) {
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using (var packer = new RuntimeTexturePacker(8192)) {
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for (var i = 1; i <= 1000; i++)
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for (var i = 1; i <= 1000; i++)
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packer.Add(new TextureRegion(this.testTexture, 0, 0, i % 239, i % 673), packed.Add);
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packer.Add(new TextureRegion(this.testTexture, 0, 0, i % 239, i % 673), packed.Add);
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packer.Pack(this.game.GraphicsDevice);
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packer.Pack(this.game.GraphicsDevice);
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