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Allow manually setting a RootElement as CanBeActive
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parent
288b8352af
commit
08e28cb95b
3 changed files with 16 additions and 7 deletions
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@ -47,6 +47,7 @@ Improvements
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- Don't query a paragraph's text callback in the constructor
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- Don't query a paragraph's text callback in the constructor
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- Allow manually hiding a paragraph without its text overriding the hidden state
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- Allow manually hiding a paragraph without its text overriding the hidden state
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- Added optional isKeybindAllowed parameter to KeybindButton
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- Added optional isKeybindAllowed parameter to KeybindButton
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- Allow manually setting a RootElement as CanBeActive
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Fixes
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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@ -57,7 +57,7 @@ namespace MLEM.Ui {
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/// <summary>
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/// <summary>
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/// The <see cref="RootElement"/> that is currently active.
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/// The <see cref="RootElement"/> that is currently active.
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/// The active root element is the one with the highest <see cref="RootElement.Priority"/> that whose <see cref="RootElement.CanSelectContent"/> property is true.
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/// The active root element is the one with the highest <see cref="RootElement.Priority"/> that <see cref="RootElement.CanBeActive"/>.
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/// </summary>
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/// </summary>
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public RootElement ActiveRoot { get; protected set; }
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public RootElement ActiveRoot { get; protected set; }
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/// <summary>
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/// <summary>
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@ -155,7 +155,7 @@ namespace MLEM.Ui {
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public virtual void Update() {
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public virtual void Update() {
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if (this.IsInputOurs)
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if (this.IsInputOurs)
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this.Input.Update();
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this.Input.Update();
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => !root.Element.IsHidden && root.CanSelectContent);
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this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanBeActive);
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// MOUSE INPUT
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// MOUSE INPUT
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if (this.HandleMouse) {
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if (this.HandleMouse) {
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@ -508,7 +508,6 @@ namespace MLEM.Ui {
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/// The <see cref="UiSystem"/> that this root element is a part of.
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/// The <see cref="UiSystem"/> that this root element is a part of.
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/// </summary>
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/// </summary>
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public readonly UiSystem System;
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public readonly UiSystem System;
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private float scale = 1;
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/// <summary>
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/// <summary>
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/// The scale of this root element.
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/// The scale of this root element.
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/// Note that, to change the scale of every root element, you can use <see cref="UiSystem.GlobalScale"/>
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/// Note that, to change the scale of every root element, you can use <see cref="UiSystem.GlobalScale"/>
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@ -522,7 +521,6 @@ namespace MLEM.Ui {
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this.Element.ForceUpdateArea();
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this.Element.ForceUpdateArea();
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}
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}
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}
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}
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private int priority;
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/// <summary>
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/// <summary>
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/// The priority of this root element.
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/// The priority of this root element.
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/// A higher priority means the element will be updated first, as well as rendered on top.
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/// A higher priority means the element will be updated first, as well as rendered on top.
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@ -539,7 +537,6 @@ namespace MLEM.Ui {
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/// This is a combination of this root element's <see cref="Scale"/> as well as the ui system's <see cref="UiSystem.GlobalScale"/>.
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/// This is a combination of this root element's <see cref="Scale"/> as well as the ui system's <see cref="UiSystem.GlobalScale"/>.
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/// </summary>
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/// </summary>
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public float ActualScale => this.System.GlobalScale * this.Scale;
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public float ActualScale => this.System.GlobalScale * this.Scale;
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/// <summary>
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/// <summary>
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/// The transformation that this root element (and all of its children) has.
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/// The transformation that this root element (and all of its children) has.
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/// This transform is applied both to input, as well as to rendering.
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/// This transform is applied both to input, as well as to rendering.
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@ -549,7 +546,6 @@ namespace MLEM.Ui {
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/// An inversion of <see cref="Transform"/>
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/// An inversion of <see cref="Transform"/>
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/// </summary>
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/// </summary>
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public Matrix InvTransform => Matrix.Invert(this.Transform);
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public Matrix InvTransform => Matrix.Invert(this.Transform);
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/// <summary>
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/// <summary>
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/// The child element of this root element that is currently selected.
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/// The child element of this root element that is currently selected.
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/// If there is no selected element in this root, this value will be <c>null</c>.
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/// If there is no selected element in this root, this value will be <c>null</c>.
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@ -557,9 +553,17 @@ namespace MLEM.Ui {
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public Element SelectedElement => this.System.Controls.GetSelectedElement(this);
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public Element SelectedElement => this.System.Controls.GetSelectedElement(this);
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/// <summary>
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/// <summary>
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/// Determines whether this root element contains any children that <see cref="Elements.Element.CanBeSelected"/>.
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/// Determines whether this root element contains any children that <see cref="Elements.Element.CanBeSelected"/>.
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/// This value is automatically calculated.
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/// This value is automatically calculated, and used in <see cref="CanBeActive"/>.
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/// </summary>
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/// </summary>
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public bool CanSelectContent => this.Element.CanBeSelected || this.Element.GetChildren(c => c.CanBeSelected, true).Any();
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public bool CanSelectContent => this.Element.CanBeSelected || this.Element.GetChildren(c => c.CanBeSelected, true).Any();
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/// <summary>
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/// Determines whether this root element can become the <see cref="UiControls.ActiveRoot"/>.
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/// This property returns <see langword="true"/> if <see cref="CanSelectContent"/> is <see langword="true"/> and the <see cref="Element"/> is not hidden, or if it has been set to <see langword="true"/> manually.
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/// </summary>
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public bool CanBeActive {
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get => this.canBeActive || (!this.Element.IsHidden && this.CanSelectContent);
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set => this.canBeActive = value;
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}
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/// <summary>
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/// <summary>
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/// Event that is invoked when a <see cref="Element"/> is added to this root element or any of its children.
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/// Event that is invoked when a <see cref="Element"/> is added to this root element or any of its children.
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@ -578,6 +582,10 @@ namespace MLEM.Ui {
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/// </summary>
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/// </summary>
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public event Action<UiSystem> OnRemovedFromUi;
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public event Action<UiSystem> OnRemovedFromUi;
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private float scale = 1;
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private bool canBeActive;
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private int priority;
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internal RootElement(string name, Element element, UiSystem system) {
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internal RootElement(string name, Element element, UiSystem system) {
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this.Name = name;
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this.Name = name;
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this.Element = element;
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this.Element = element;
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