mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
Revert "changed text input style to work on all devices including web"
This reverts commit 053724e4
This commit is contained in:
parent
aa64ebc0ef
commit
0904368151
7 changed files with 56 additions and 207 deletions
|
@ -2,27 +2,23 @@ using Android.App;
|
|||
using Android.Content.PM;
|
||||
using Android.OS;
|
||||
using Android.Views;
|
||||
using MLEM.Input;
|
||||
|
||||
namespace Demos.Android {
|
||||
[Activity(Label = "Demos.Android"
|
||||
, MainLauncher = true
|
||||
, Icon = "@drawable/icon"
|
||||
, Theme = "@style/Theme.Splash"
|
||||
, AlwaysRetainTaskState = true
|
||||
, LaunchMode = LaunchMode.SingleInstance
|
||||
, ScreenOrientation = ScreenOrientation.FullUser
|
||||
, ScreenOrientation = ScreenOrientation.UserLandscape
|
||||
, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
|
||||
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
|
||||
|
||||
protected override void OnCreate(Bundle bundle) {
|
||||
base.OnCreate(bundle);
|
||||
var g = new GameImpl();
|
||||
g.OnLoadContent += game => {
|
||||
// disable mouse handling for android to make emulator behavior more coherent
|
||||
game.InputHandler.HandleMouse = false;
|
||||
// enable android text input style
|
||||
game.InputHandler.TextInputStyle = new TextInputStyle.Mobile();
|
||||
};
|
||||
g.OnLoadContent += game => game.InputHandler.HandleMouse = false;
|
||||
this.SetContentView((View) g.Services.GetService(typeof(View)));
|
||||
g.Run();
|
||||
}
|
||||
|
|
|
@ -34,9 +34,9 @@ namespace MLEM.Startup {
|
|||
|
||||
protected override void LoadContent() {
|
||||
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
|
||||
this.InputHandler = new InputHandler(this, textInputStyle: new TextInputStyle.DesktopGl());
|
||||
this.InputHandler = new InputHandler();
|
||||
this.Components.Add(this.InputHandler);
|
||||
this.UiSystem = new UiSystem(this, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
|
||||
this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
|
||||
this.Components.Add(this.UiSystem);
|
||||
this.OnLoadContent?.Invoke(this);
|
||||
}
|
||||
|
|
|
@ -47,27 +47,13 @@ namespace MLEM.Ui.Elements {
|
|||
}
|
||||
}
|
||||
}
|
||||
private bool init;
|
||||
|
||||
public TextField(Anchor anchor, Vector2 size, Rule rule = null, IGenericFont font = null) : base(anchor, size) {
|
||||
this.InputRule = rule ?? DefaultRule;
|
||||
if (font != null)
|
||||
this.Font.Set(font);
|
||||
}
|
||||
|
||||
public override void ForceUpdateArea() {
|
||||
if (!this.init) {
|
||||
this.init = true;
|
||||
if (this.Input.TextInputStyle.RequiresOnScreenKeyboard()) {
|
||||
this.OnPressed += async e => {
|
||||
if (!KeyboardInput.IsVisible) {
|
||||
var title = this.MobileTitle ?? this.PlaceholderText;
|
||||
var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
|
||||
if (result != null)
|
||||
this.SetText(result.Replace('\n', ' '), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
if (WindowExtensions.SupportsTextInput()) {
|
||||
this.OnTextInput += (element, key, character) => {
|
||||
if (!this.IsSelected || this.IsHidden)
|
||||
return;
|
||||
|
@ -82,11 +68,19 @@ namespace MLEM.Ui.Elements {
|
|||
this.InsertText(character);
|
||||
}
|
||||
};
|
||||
} else {
|
||||
this.OnPressed += async e => {
|
||||
if (!KeyboardInput.IsVisible) {
|
||||
var title = this.MobileTitle ?? this.PlaceholderText;
|
||||
var result = await KeyboardInput.Show(title, this.MobileDescription, this.Text);
|
||||
if (result != null)
|
||||
this.SetText(result.Replace('\n', ' '), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
this.OnDeselected += e => this.CaretPos = 0;
|
||||
this.OnSelected += e => this.CaretPos = this.text.Length;
|
||||
}
|
||||
base.ForceUpdateArea();
|
||||
}
|
||||
|
||||
private void HandleTextChange(bool textChanged = true) {
|
||||
// not initialized yet
|
||||
|
|
|
@ -67,21 +67,21 @@ namespace MLEM.Ui {
|
|||
public RootCallback OnRootAdded;
|
||||
public RootCallback OnRootRemoved;
|
||||
|
||||
public UiSystem(Game game, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(game) {
|
||||
public UiSystem(GameWindow window, GraphicsDevice device, UiStyle style, InputHandler inputHandler = null) : base(null) {
|
||||
this.Controls = new UiControls(this, inputHandler);
|
||||
this.GraphicsDevice = device;
|
||||
this.Window = game.Window;
|
||||
this.Window = window;
|
||||
this.style = style;
|
||||
this.Viewport = device.Viewport.Bounds;
|
||||
this.AutoScaleReferenceSize = this.Viewport.Size;
|
||||
|
||||
game.Window.ClientSizeChanged += (sender, args) => {
|
||||
window.ClientSizeChanged += (sender, args) => {
|
||||
this.Viewport = device.Viewport.Bounds;
|
||||
foreach (var root in this.rootElements)
|
||||
root.Element.ForceUpdateArea();
|
||||
};
|
||||
|
||||
this.Controls.Input.OnTextInput += (key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character));
|
||||
window.AddTextInputListener((sender, key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character)));
|
||||
this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
|
||||
this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
|
||||
this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
|
||||
|
|
33
MLEM/Extensions/WindowExtensions.cs
Normal file
33
MLEM/Extensions/WindowExtensions.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace MLEM.Extensions {
|
||||
public static class WindowExtensions {
|
||||
|
||||
private static readonly bool TextInputSupported = typeof(GameWindow).GetEvent("TextInput") != null;
|
||||
|
||||
public static bool AddTextInputListener(this GameWindow window, TextInputCallback callback) {
|
||||
if (!SupportsTextInput())
|
||||
return false;
|
||||
TextInputAdder.Add(window, callback);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool SupportsTextInput() {
|
||||
return TextInputSupported;
|
||||
}
|
||||
|
||||
public delegate void TextInputCallback(object sender, Keys key, char character);
|
||||
|
||||
private static class TextInputAdder {
|
||||
|
||||
public static void Add(GameWindow window, TextInputCallback callback) {
|
||||
window.TextInput += (sender, args) => callback(sender, args.Key, args.Character);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -16,16 +16,6 @@ namespace MLEM.Input {
|
|||
public Keys[] PressedKeys { get; private set; }
|
||||
public bool HandleKeyboard;
|
||||
|
||||
private TextInputStyle textInputStyle;
|
||||
public TextInputStyle TextInputStyle {
|
||||
get => this.textInputStyle;
|
||||
set {
|
||||
this.textInputStyle = value;
|
||||
value?.Initialize(this);
|
||||
}
|
||||
}
|
||||
public Action<Keys, char> OnTextInput;
|
||||
|
||||
public MouseState LastMouseState { get; private set; }
|
||||
public MouseState MouseState { get; private set; }
|
||||
public Point MousePosition => this.MouseState.Position;
|
||||
|
@ -60,12 +50,11 @@ namespace MLEM.Input {
|
|||
private readonly bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
|
||||
private readonly Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
|
||||
|
||||
public InputHandler(Game game, bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true, TextInputStyle textInputStyle = null) : base(game) {
|
||||
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) : base(null) {
|
||||
this.HandleKeyboard = handleKeyboard;
|
||||
this.HandleMouse = handleMouse;
|
||||
this.HandleGamepads = handleGamepads;
|
||||
this.HandleTouch = handleTouch;
|
||||
this.TextInputStyle = textInputStyle;
|
||||
this.Gestures = this.gestures.AsReadOnly();
|
||||
}
|
||||
|
||||
|
@ -107,9 +96,6 @@ namespace MLEM.Input {
|
|||
}
|
||||
}
|
||||
|
||||
if (this.TextInputStyle != null)
|
||||
this.TextInputStyle.Update();
|
||||
|
||||
if (this.HandleMouse) {
|
||||
this.LastMouseState = this.MouseState;
|
||||
this.MouseState = Mouse.GetState();
|
||||
|
|
|
@ -1,160 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace MLEM.Input {
|
||||
public abstract class TextInputStyle {
|
||||
|
||||
private InputHandler handler;
|
||||
|
||||
public abstract bool RequiresOnScreenKeyboard();
|
||||
|
||||
public abstract void Update();
|
||||
|
||||
public virtual void Initialize(InputHandler handler) {
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public class DesktopGl : TextInputStyle {
|
||||
|
||||
private static readonly EventInfo TextInput = typeof(GameWindow).GetEvent("TextInput");
|
||||
private static readonly MethodInfo Callback = typeof(DesktopGl).GetMethod(nameof(OnTextInput));
|
||||
private static PropertyInfo key;
|
||||
private static PropertyInfo character;
|
||||
|
||||
public override bool RequiresOnScreenKeyboard() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
}
|
||||
|
||||
public override void Initialize(InputHandler handler) {
|
||||
base.Initialize(handler);
|
||||
if (TextInput != null)
|
||||
TextInput.AddEventHandler(handler.Game.Window, Delegate.CreateDelegate(TextInput.EventHandlerType, this, Callback));
|
||||
}
|
||||
|
||||
public void OnTextInput(object sender, EventArgs args) {
|
||||
if (key == null)
|
||||
key = args.GetType().GetProperty("Key");
|
||||
if (character == null)
|
||||
character = args.GetType().GetProperty("Character");
|
||||
this.handler.OnTextInput?.Invoke((Keys) key.GetValue(args), (char) character.GetValue(args));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class Mobile : TextInputStyle {
|
||||
|
||||
public override bool RequiresOnScreenKeyboard() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class American : TextInputStyle {
|
||||
|
||||
public override bool RequiresOnScreenKeyboard() {
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Update() {
|
||||
var pressed = this.handler.KeyboardState.GetPressedKeys().Except(this.handler.LastKeyboardState.GetPressedKeys());
|
||||
var shift = this.handler.IsModifierKeyDown(ModifierKey.Shift);
|
||||
foreach (var key in pressed) {
|
||||
var c = GetChar(key, shift);
|
||||
if (c.HasValue)
|
||||
this.handler.OnTextInput?.Invoke(key, c.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private static char? GetChar(Keys key, bool shift) {
|
||||
if (key == Keys.A) return shift ? 'A' : 'a';
|
||||
if (key == Keys.B) return shift ? 'B' : 'b';
|
||||
if (key == Keys.C) return shift ? 'C' : 'c';
|
||||
if (key == Keys.D) return shift ? 'D' : 'd';
|
||||
if (key == Keys.E) return shift ? 'E' : 'e';
|
||||
if (key == Keys.F) return shift ? 'F' : 'f';
|
||||
if (key == Keys.G) return shift ? 'G' : 'g';
|
||||
if (key == Keys.H) return shift ? 'H' : 'h';
|
||||
if (key == Keys.I) return shift ? 'I' : 'i';
|
||||
if (key == Keys.J) return shift ? 'J' : 'j';
|
||||
if (key == Keys.K) return shift ? 'K' : 'k';
|
||||
if (key == Keys.L) return shift ? 'L' : 'l';
|
||||
if (key == Keys.M) return shift ? 'M' : 'm';
|
||||
if (key == Keys.N) return shift ? 'N' : 'n';
|
||||
if (key == Keys.O) return shift ? 'O' : 'o';
|
||||
if (key == Keys.P) return shift ? 'P' : 'p';
|
||||
if (key == Keys.Q) return shift ? 'Q' : 'q';
|
||||
if (key == Keys.R) return shift ? 'R' : 'r';
|
||||
if (key == Keys.S) return shift ? 'S' : 's';
|
||||
if (key == Keys.T) return shift ? 'T' : 't';
|
||||
if (key == Keys.U) return shift ? 'U' : 'u';
|
||||
if (key == Keys.V) return shift ? 'V' : 'v';
|
||||
if (key == Keys.W) return shift ? 'W' : 'w';
|
||||
if (key == Keys.X) return shift ? 'X' : 'x';
|
||||
if (key == Keys.Y) return shift ? 'Y' : 'y';
|
||||
if (key == Keys.Z) return shift ? 'Z' : 'z';
|
||||
if (key == Keys.D0 && !shift || key == Keys.NumPad0) return '0';
|
||||
if (key == Keys.D1 && !shift || key == Keys.NumPad1) return '1';
|
||||
if (key == Keys.D2 && !shift || key == Keys.NumPad2) return '2';
|
||||
if (key == Keys.D3 && !shift || key == Keys.NumPad3) return '3';
|
||||
if (key == Keys.D4 && !shift || key == Keys.NumPad4) return '4';
|
||||
if (key == Keys.D5 && !shift || key == Keys.NumPad5) return '5';
|
||||
if (key == Keys.D6 && !shift || key == Keys.NumPad6) return '6';
|
||||
if (key == Keys.D7 && !shift || key == Keys.NumPad7) return '7';
|
||||
if (key == Keys.D8 && !shift || key == Keys.NumPad8) return '8';
|
||||
if (key == Keys.D9 && !shift || key == Keys.NumPad9) return '9';
|
||||
if (key == Keys.D0 && shift) return ')';
|
||||
if (key == Keys.D1 && shift) return '!';
|
||||
if (key == Keys.D2 && shift) return '@';
|
||||
if (key == Keys.D3 && shift) return '#';
|
||||
if (key == Keys.D4 && shift) return '$';
|
||||
if (key == Keys.D5 && shift) return '%';
|
||||
if (key == Keys.D6 && shift) return '^';
|
||||
if (key == Keys.D7 && shift) return '&';
|
||||
if (key == Keys.D8 && shift) return '*';
|
||||
if (key == Keys.D9 && shift) return '(';
|
||||
if (key == Keys.Space) return ' ';
|
||||
if (key == Keys.Tab) return '\t';
|
||||
if (key == Keys.Add) return '+';
|
||||
if (key == Keys.Decimal) return '.';
|
||||
if (key == Keys.Divide) return '/';
|
||||
if (key == Keys.Multiply) return '*';
|
||||
if (key == Keys.OemBackslash) return '\\';
|
||||
if (key == Keys.OemComma && !shift) return ',';
|
||||
if (key == Keys.OemComma && shift) return '<';
|
||||
if (key == Keys.OemOpenBrackets && !shift) return '[';
|
||||
if (key == Keys.OemOpenBrackets && shift) return '{';
|
||||
if (key == Keys.OemCloseBrackets && !shift) return ']';
|
||||
if (key == Keys.OemCloseBrackets && shift) return '}';
|
||||
if (key == Keys.OemPeriod && !shift) return '.';
|
||||
if (key == Keys.OemPeriod && shift) return '>';
|
||||
if (key == Keys.OemPipe && !shift) return '\\';
|
||||
if (key == Keys.OemPipe && shift) return '|';
|
||||
if (key == Keys.OemPlus && !shift) return '=';
|
||||
if (key == Keys.OemPlus && shift) return '+';
|
||||
if (key == Keys.OemMinus && !shift) return '-';
|
||||
if (key == Keys.OemMinus && shift) return '_';
|
||||
if (key == Keys.OemQuestion && !shift) return '/';
|
||||
if (key == Keys.OemQuestion && shift) return '?';
|
||||
if (key == Keys.OemQuotes && !shift) return '\'';
|
||||
if (key == Keys.OemQuotes && shift) return '"';
|
||||
if (key == Keys.OemSemicolon && !shift) return ';';
|
||||
if (key == Keys.OemSemicolon && shift) return ':';
|
||||
if (key == Keys.OemTilde && !shift) return '`';
|
||||
if (key == Keys.OemTilde && shift) return '~';
|
||||
if (key == Keys.Subtract) return '-';
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue