mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 20:58:34 +01:00
removed some obsolete features
This commit is contained in:
parent
251261f3d7
commit
0a8a3c3660
7 changed files with 2 additions and 325 deletions
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@ -23,20 +23,11 @@ namespace MLEM.Ui.Elements {
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public class Paragraph : Element {
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private string text;
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private string splitText;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public FormattingCodeCollection Formatting;
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/// <summary>
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/// The font that this paragraph draws text with.
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/// To set its bold and italic font, use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
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/// </summary>
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public StyleProp<GenericFont> RegularFont;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public StyleProp<GenericFont> BoldFont;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public StyleProp<GenericFont> ItalicFont;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public StyleProp<FormatSettings> FormatSettings;
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/// <summary>
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/// The tokenized version of the <see cref="Text"/>
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/// </summary>
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@ -78,10 +69,6 @@ namespace MLEM.Ui.Elements {
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/// Use this event for setting this paragraph's text if it changes frequently.
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/// </summary>
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public TextCallback GetTextCallback;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public TextModifier RenderedTextModifier = text => text;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public TimeSpan TimeIntoAnimation;
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/// <summary>
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/// Creates a new paragraph with the given settings.
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@ -112,13 +99,6 @@ namespace MLEM.Ui.Elements {
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protected override Vector2 CalcActualSize(RectangleF parentArea) {
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var size = base.CalcActualSize(parentArea);
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this.ParseText(size);
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// old formatting stuff
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if (this.Formatting.Count > 0) {
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var textDims = this.RegularFont.Value.MeasureString(this.splitText) * this.TextScale * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? textDims.X + this.ScaledPadding.Width : size.X, textDims.Y + this.ScaledPadding.Height);
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}
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var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
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}
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@ -127,9 +107,6 @@ namespace MLEM.Ui.Elements {
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public override void Update(GameTime time) {
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this.QueryTextCallback();
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base.Update(time);
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this.TimeIntoAnimation += time.ElapsedGameTime;
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if (this.TokenizedText != null)
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this.TokenizedText.Update(time);
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}
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@ -138,15 +115,8 @@ namespace MLEM.Ui.Elements {
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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var pos = this.DisplayArea.Location;
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var sc = this.TextScale * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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// legacy formatting stuff
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if (this.Formatting.Count > 0) {
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var toRender = this.RenderedTextModifier(this.splitText);
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this.RegularFont.Value.DrawFormattedString(batch, pos, toRender, this.Formatting, color, sc, this.BoldFont.Value, this.ItalicFont.Value, 0, this.TimeIntoAnimation, this.FormatSettings);
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} else {
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this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
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}
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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@ -155,9 +125,6 @@ namespace MLEM.Ui.Elements {
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base.InitStyle(style);
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this.TextScale.SetFromStyle(style.TextScale);
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this.RegularFont.SetFromStyle(style.Font);
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this.BoldFont.SetFromStyle(style.BoldFont ?? style.Font);
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this.ItalicFont.SetFromStyle(style.ItalicFont ?? style.Font);
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this.FormatSettings.SetFromStyle(style.FormatSettings);
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}
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/// <summary>
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@ -166,10 +133,6 @@ namespace MLEM.Ui.Elements {
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/// </summary>
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/// <param name="size">The paragraph's default size</param>
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protected virtual void ParseText(Vector2 size) {
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// old formatting stuff
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this.splitText = this.RegularFont.Value.SplitString(this.Text.RemoveFormatting(this.RegularFont.Value), size.X - this.ScaledPadding.Width, this.TextScale * this.Scale);
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this.Formatting = this.Text.GetFormattingCodes(this.RegularFont.Value);
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if (this.TokenizedText == null)
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this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text);
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@ -204,9 +167,6 @@ namespace MLEM.Ui.Elements {
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/// <param name="paragraph">The current paragraph</param>
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public delegate string TextCallback(Paragraph paragraph);
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public delegate string TextModifier(string text);
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/// <summary>
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/// A link is a sub-element of the <see cref="Paragraph"/> that is added onto it as a child for any tokens that contain <see cref="LinkCode"/>, to make them selectable and clickable.
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/// </summary>
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@ -129,12 +129,6 @@ namespace MLEM.Ui.Style {
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/// Note that, to specify a bold and italic font for <see cref="TextFormatter"/>, you should use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
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/// </summary>
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public GenericFont Font;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont BoldFont;
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[Obsolete("Use the new GenericFont.Bold and GenericFont.Italic instead")]
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public GenericFont ItalicFont;
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public FormatSettings FormatSettings;
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/// <summary>
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/// The scale that text should be rendered with in <see cref="Paragraph"/> and other elements
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/// </summary>
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@ -1,18 +0,0 @@
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using System;
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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namespace MLEM.Formatting {
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public class FormatSettings : GenericDataHolder {
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public static readonly FormatSettings Default = new FormatSettings();
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public float WobbleModifier = 5;
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public float WobbleHeightModifier = 1 / 8F;
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public float TypingSpeed = 20;
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public Color DropShadowColor = Color.Black;
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public Vector2 DropShadowOffset = new Vector2(2);
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}
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}
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@ -1,65 +0,0 @@
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using System;
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using Microsoft.Xna.Framework;
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using MLEM.Animations;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Textures;
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namespace MLEM.Formatting {
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public class FormattingCode {
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public readonly Type CodeType;
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public readonly Color Color;
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public readonly TextStyle Style;
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public readonly SpriteAnimation Icon;
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public readonly TextAnimation.DrawCharacter Animation;
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public FormattingCode(Color color) {
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this.Color = color;
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this.CodeType = Type.Color;
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}
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public FormattingCode(TextStyle style) {
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this.Style = style;
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this.CodeType = Type.Style;
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}
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public FormattingCode(TextureRegion icon) :
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this(new SpriteAnimation(0, icon)) {
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}
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public FormattingCode(SpriteAnimation icon) {
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this.Icon = icon;
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this.CodeType = Type.Icon;
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}
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public FormattingCode(TextAnimation.DrawCharacter animation) {
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this.Animation = animation;
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this.CodeType = Type.Animation;
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}
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public virtual string GetReplacementString(GenericFont font) {
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return this.CodeType == Type.Icon ? font.GetWidthString(font.LineHeight) : string.Empty;
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}
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public enum Type {
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Color,
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Style,
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Icon,
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Animation
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}
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}
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public enum TextStyle {
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Regular,
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Bold,
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Italic,
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Shadow
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}
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}
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@ -1,26 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using MLEM.Misc;
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namespace MLEM.Formatting {
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public class FormattingCodeCollection : Dictionary<int, List<FormattingCodeData>> {
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}
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public class FormattingCodeData : GenericDataHolder {
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public readonly FormattingCode Code;
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public readonly Match Match;
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public readonly int UnformattedIndex;
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public FormattingCodeData(FormattingCode code, Match match, int unformattedIndex) {
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this.Code = code;
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this.Match = match;
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this.UnformattedIndex = unformattedIndex;
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}
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}
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}
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@ -1,27 +0,0 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting {
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public static class TextAnimation {
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public static readonly DrawCharacter Default = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Wobbly = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * settings.WobbleModifier) * font.LineHeight * settings.WobbleHeightModifier * scale);
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font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Typing = (settings, font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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if (timeIntoAnimation.TotalSeconds * settings.TypingSpeed > index - effectStartIndex + 1)
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public delegate void DrawCharacter(FormatSettings settings, GenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
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}
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}
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@ -1,141 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Font;
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using MLEM.Misc;
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using MLEM.Textures;
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namespace MLEM.Formatting {
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[Obsolete("Use the new text formatting system in MLEM.Formatting instead")]
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public static class TextFormatting {
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public static readonly Dictionary<string, FormattingCode> FormattingCodes = new Dictionary<string, FormattingCode>(StringComparer.OrdinalIgnoreCase);
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private static Regex formatRegex;
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static TextFormatting() {
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SetFormatIndicators('[', ']');
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// style codes
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FormattingCodes["regular"] = new FormattingCode(TextStyle.Regular);
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FormattingCodes["italic"] = new FormattingCode(TextStyle.Italic);
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FormattingCodes["bold"] = new FormattingCode(TextStyle.Bold);
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FormattingCodes["shadow"] = new FormattingCode(TextStyle.Shadow);
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// color codes
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var colors = typeof(Color).GetProperties();
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foreach (var color in colors) {
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if (color.GetGetMethod().IsStatic)
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FormattingCodes[color.Name] = new FormattingCode((Color) color.GetValue(null));
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}
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// animations
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FormattingCodes["unanimated"] = new FormattingCode(TextAnimation.Default);
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FormattingCodes["wobbly"] = new FormattingCode(TextAnimation.Wobbly);
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FormattingCodes["typing"] = new FormattingCode(TextAnimation.Typing);
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}
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public static void SetFormatIndicators(char opener, char closer) {
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// escape the opener and closer so that any character can be used
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var op = "\\" + opener;
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var cl = "\\" + closer;
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// find any text that is surrounded by the opener and closer
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formatRegex = new Regex($"{op}[^{op}{cl}]*{cl}");
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}
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public static string RemoveFormatting(this string s, GenericFont font) {
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return formatRegex.Replace(s, match => {
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var code = FromMatch(match);
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return code != null ? code.GetReplacementString(font) : match.Value;
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});
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}
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public static FormattingCodeCollection GetFormattingCodes(this string s, GenericFont font) {
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var codes = new FormattingCodeCollection();
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var codeLengths = 0;
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foreach (Match match in formatRegex.Matches(s)) {
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var code = FromMatch(match);
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if (code == null)
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continue;
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var index = match.Index - codeLengths;
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var data = new FormattingCodeData(code, match, index);
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if (codes.TryGetValue(index, out var curr)) {
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curr.Add(data);
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} else {
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codes.Add(index, new List<FormattingCodeData> {data});
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}
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codeLengths += match.Length - code.GetReplacementString(font).Length;
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}
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return codes;
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}
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public static void DrawFormattedString(this GenericFont regularFont, SpriteBatch batch, Vector2 pos, string unformattedText, FormattingCodeCollection formatting, Color color, float scale, GenericFont boldFont = null, GenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default, FormatSettings formatSettings = null) {
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var settings = formatSettings ?? FormatSettings.Default;
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var currColor = color;
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var currFont = regularFont;
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var currStyle = TextStyle.Regular;
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var currAnim = TextAnimation.Default;
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var animStart = 0;
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var innerOffset = new Vector2();
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var formatIndex = 0;
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foreach (var c in unformattedText) {
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// check if the current character's index has a formatting code
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if (formatting.TryGetValue(formatIndex, out var codes)) {
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foreach (var data in codes) {
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var code = data.Code;
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// if so, apply it
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switch (code.CodeType) {
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case FormattingCode.Type.Color:
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currColor = code.Color.CopyAlpha(color);
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break;
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case FormattingCode.Type.Style:
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switch (code.Style) {
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case TextStyle.Regular:
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currFont = regularFont;
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break;
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case TextStyle.Bold:
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currFont = boldFont ?? regularFont;
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break;
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case TextStyle.Italic:
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currFont = italicFont ?? regularFont;
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break;
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}
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currStyle = code.Style;
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break;
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case FormattingCode.Type.Icon:
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code.Icon.SetTime(timeIntoAnimation.TotalSeconds * code.Icon.SpeedMultiplier % code.Icon.TotalTime);
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batch.Draw(code.Icon.CurrentRegion, new RectangleF(pos + innerOffset, new Vector2(regularFont.LineHeight * scale)), color, 0, Vector2.Zero, SpriteEffects.None, depth);
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break;
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case FormattingCode.Type.Animation:
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currAnim = code.Animation;
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animStart = formatIndex;
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break;
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}
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}
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}
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var cSt = c.ToString();
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if (c == '\n') {
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innerOffset.X = 0;
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innerOffset.Y += regularFont.LineHeight * scale;
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} else {
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if (currStyle == TextStyle.Shadow)
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currAnim(settings, currFont, batch, unformattedText, formatIndex, animStart, cSt, pos + innerOffset + settings.DropShadowOffset * scale, settings.DropShadowColor, scale, depth, timeIntoAnimation);
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currAnim(settings, currFont, batch, unformattedText, formatIndex, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
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innerOffset.X += regularFont.MeasureString(cSt).X * scale;
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formatIndex++;
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}
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}
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}
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private static FormattingCode FromMatch(Capture match) {
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var rawCode = match.Value.Substring(1, match.Value.Length - 2);
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FormattingCodes.TryGetValue(rawCode, out var val);
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return val;
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}
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}
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}
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