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properly document DataTextureAtlas
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1 changed files with 21 additions and 2 deletions
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@ -9,11 +9,30 @@ using MLEM.Textures;
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namespace MLEM.Data {
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namespace MLEM.Data {
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/// <summary>
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/// <summary>
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/// <para>
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/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
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/// This class represents an atlas of <see cref="TextureRegion"/> objects which are loaded from a special texture atlas file.
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/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
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/// To load a data texture atlas, you can use <see cref="DataTextureAtlasExtensions.LoadTextureAtlas"/>.
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/// To see the structure of a Data Texture Atlas, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas"/>.
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/// </para>
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/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/main/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>
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/// <para>
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/// Data texture atlases are designed to be easy to write by hand. Because of this, their structure is very simple.
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/// Each texture region defined in the atlas consists of its name, followed by a set of possible keywords and their arguments, separated by spaces.
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/// The <c>loc</c> keyword defines the <see cref="TextureRegion.Area"/> of the texture region as a rectangle whose origin is its top-left corner. It requires four arguments: x, y, width and height of the rectangle.
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/// The (optional) <c>piv</c> keyword defines the <see cref="TextureRegion.PivotPixels"/> of the texture region. It requires two arguments: x and y. If it is not supplied, the pivot defaults to the top-left corner of the texture region.
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/// The (optional) <c>off</c> keyword defines an offset that is added onto the location and pivot of this texture region. This is useful when copying and pasting a previously defined texture region to create a second region that has a constant offset. It requires two arguments: The x and y offset.
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/// </para>
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/// <example>
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/// The following entry defines a texture region with the name <c>LongTableRight</c>, whose <see cref="TextureRegion.Area"/> will be a rectangle with X=32, Y=30, Width=64, Height=48, and whose <see cref="TextureRegion.PivotPixels"/> will be a vector with X=80, Y=46.
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/// <code>
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/// LongTableRight
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/// loc 32 30 64 48
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/// piv 80 46
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/// </code>
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/// </example>
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/// </summary>
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/// </summary>
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/// <remarks>
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/// To see a Data Texture Atlas in action, you can check out the sandbox project: <see href="https://github.com/Ellpeck/MLEM/blob/main/Sandbox/Content/Textures/Furniture.atlas"/>.
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/// Additionally, if you are using Aseprite, there is a script to automatically populate it: <see href="https://github.com/Ellpeck/MLEM/blob/main/Utilities/Populate%20Data%20Texture%20Atlas.lua"/>.
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/// </remarks>
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public class DataTextureAtlas {
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public class DataTextureAtlas {
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/// <summary>
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/// <summary>
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