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allowed the GetArea extension to calculate flipping
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2 changed files with 13 additions and 12 deletions
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@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGame.Extended;
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using MonoGame.Extended.Tiled;
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using static MonoGame.Extended.Tiled.TiledMapTileFlipFlags;
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using ColorHelper = MLEM.Extensions.ColorHelper;
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namespace MLEM.Extended.Tiled {
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@ -268,11 +269,18 @@ namespace MLEM.Extended.Tiled {
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/// <param name="obj">The object whose area to get</param>
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/// <param name="map">The map</param>
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/// <param name="position">The position to add to the object's position</param>
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/// <param name="flipFlags">The flipping of the tile that this object belongs to. If set, the returned area will be "flipped" in the tile's space so that it matches the flip flags.</param>
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/// <returns>The area that the tile covers</returns>
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public static RectangleF GetArea(this TiledMapObject obj, TiledMap map, Vector2? position = null) {
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public static RectangleF GetArea(this TiledMapObject obj, TiledMap map, Vector2? position = null, TiledMapTileFlipFlags flipFlags = None) {
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var tileSize = map.GetTileSize();
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var pos = position ?? Vector2.Zero;
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return new RectangleF(obj.Position / tileSize + pos, obj.Size / tileSize);
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var area = new RectangleF(obj.Position / tileSize, obj.Size / tileSize);
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if (flipFlags.HasFlag(FlipHorizontally))
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area.X = 1 - area.X - area.Width;
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if (flipFlags.HasFlag(FlipVertically))
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area.Y = 1 - area.Y - area.Height;
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if (position != null)
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area.Offset(position.Value);
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return area;
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}
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/// <summary>
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@ -141,15 +141,8 @@ namespace MLEM.Extended.Tiled {
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/// <param name="collisions">The list of collisions to add to</param>
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/// <param name="tile">The tile's collision information</param>
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public static void DefaultCollectCollisions(List<RectangleF> collisions, TileCollisionInfo tile) {
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foreach (var obj in tile.TilesetTile.Objects) {
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var area = obj.GetArea(tile.Map);
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if (tile.Tile.IsFlippedHorizontally)
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area.X = 1 - area.X - area.Width;
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if (tile.Tile.IsFlippedVertically)
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area.Y = 1 - area.Y - area.Height;
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area.Offset(tile.Position);
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collisions.Add(area);
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}
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foreach (var obj in tile.TilesetTile.Objects)
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collisions.Add(obj.GetArea(tile.Map, tile.Position, tile.Tile.Flags));
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}
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/// <summary>
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