mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
updated and fixed android demo
This commit is contained in:
parent
bc61e36ac5
commit
0ee7f74efd
12 changed files with 137 additions and 181 deletions
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@ -2,27 +2,38 @@ using Android.App;
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using Android.Content.PM;
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using Android.OS;
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using Android.Views;
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using Microsoft.Xna.Framework;
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using MLEM.Extensions;
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using MLEM.Misc;
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namespace Demos.Android {
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[Activity(Label = "Demos.Android"
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, MainLauncher = true
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, Icon = "@drawable/icon"
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, Theme = "@style/Theme.Splash"
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, AlwaysRetainTaskState = true
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, LaunchMode = LaunchMode.SingleInstance
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, ScreenOrientation = ScreenOrientation.UserLandscape
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, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
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public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
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[Activity(
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Label = "@string/app_name",
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MainLauncher = true,
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Icon = "@drawable/icon",
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AlwaysRetainTaskState = true,
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LaunchMode = LaunchMode.SingleInstance,
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ScreenOrientation = ScreenOrientation.UserLandscape,
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ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize
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)]
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public class Activity1 : AndroidGameActivity {
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private GameImpl game;
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private View view;
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protected override void OnCreate(Bundle bundle) {
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base.OnCreate(bundle);
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TextInputWrapper.Current = new TextInputWrapper.Mobile();
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var g = new GameImpl();
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this.game = new GameImpl();
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// reset MlemGame width and height to use device's aspect ratio
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this.game.GraphicsDeviceManager.ResetWidthAndHeight(this.game);
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// disable mouse handling for android to make emulator behavior more coherent
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g.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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this.SetContentView((View) g.Services.GetService(typeof(View)));
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g.Run();
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this.game.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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this.view = this.game.Services.GetService(typeof(View)) as View;
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this.SetContentView(this.view);
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this.game.Run();
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}
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}
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@ -1,106 +1,92 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Demos.Android</RootNamespace>
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<AssemblyName>Demos.Android</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidSupportedAbis>armeabi-v7a;x86</AndroidSupportedAbis>
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<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
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<MandroidI18n />
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<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
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<MonoGamePlatform>Android</MonoGamePlatform>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Coroutine, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\Coroutine.1.0.2\lib\netstandard2.0\Coroutine.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Android" />
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<Reference Include="mscorlib" />
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="TextCopy, Version=3.0.0.0, Culture=neutral, PublicKeyToken=1ca091877d12ca03">
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<HintPath>..\packages\TextCopy.3.0.0\lib\netstandard2.1\TextCopy.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Values\Strings.xml" />
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<AndroidResource Include="Resources\Drawable\Icon.png" />
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<AndroidResource Include="Resources\Drawable\Splash.png" />
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<AndroidResource Include="Resources\Values\Styles.xml" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
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<None Include="..\Demos\Content\*\**" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.csproj">
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<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
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<Name>Demos</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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<Name>MLEM.Startup</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM\MLEM.csproj">
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<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
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<Name>MLEM</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Demos.Android</RootNamespace>
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<AssemblyName>Demos.Android</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
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<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;ANDROID</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml" />
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<Reference Include="Mono.Android" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activity1.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Drawable\Icon.png" />
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<AndroidResource Include="Resources\Values\Strings.xml" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="..\Demos\Content\Content.mgcb" />
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<None Include="..\Demos\Content\*\**" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Coroutine" Version="1.0.2" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Framework.Android" Version="3.7.1.189" />
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<PackageReference Include="TextCopy" Version="3.0.2" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.csproj">
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<Project>{1bc4682b-aa14-4937-b5c7-707e20fe88ff}</Project>
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<Name>Demos</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj">
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<Project>{997f4739-7bec-4621-b9ca-68deb2d74412}</Project>
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<Name>MLEM.Startup</Name>
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</ProjectReference>
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<ProjectReference Include="..\MLEM\MLEM.csproj">
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<Project>{1d6ab762-43c4-4775-8924-707c7ec3f142}</Project>
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<Name>MLEM</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="Demos.Android" android:versionCode="1" android:versionName="1.0">
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<uses-sdk />
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<application android:label="Demos.Android"></application>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="Demos.Android.Demos.Android" android:versionCode="1" android:versionName="1.0">
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<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
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<application android:label="Demos.Android"></application>
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</manifest>
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@ -7,22 +7,15 @@ using Android.App;
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Demos.Android")]
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[assembly: AssemblyProduct("Demos.Android")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyProduct("Demos.Android")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("6f377592-2266-4c47-855e-6260ff75e1f4")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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@ -35,7 +28,3 @@ using Android.App;
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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// Add some common permissions, these can be removed if not needed
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[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
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[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
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Binary file not shown.
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 26 KiB |
Binary file not shown.
Before Width: | Height: | Size: 33 KiB |
24
Demos.Android/Resources/Resource.Designer.cs
generated
24
Demos.Android/Resources/Resource.Designer.cs
generated
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@ -47,9 +47,6 @@ namespace Demos.Android
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// aapt resource value: 0x7F010000
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public const int Icon = 2130771968;
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// aapt resource value: 0x7F010001
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public const int Splash = 2130771969;
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static Drawable()
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{
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global::Android.Runtime.ResourceIdManager.UpdateIdValues();
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@ -64,10 +61,7 @@ namespace Demos.Android
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{
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// aapt resource value: 0x7F020000
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public const int ApplicationName = 2130837504;
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// aapt resource value: 0x7F020001
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public const int Hello = 2130837505;
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public const int app_name = 2130837504;
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static String()
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{
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@ -78,22 +72,6 @@ namespace Demos.Android
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{
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}
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}
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public partial class Style
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{
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// aapt resource value: 0x7F030000
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public const int Theme_Splash = 2130903040;
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static Style()
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{
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global::Android.Runtime.ResourceIdManager.UpdateIdValues();
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}
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private Style()
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{
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}
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}
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}
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}
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#pragma warning restore 1591
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@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="Hello">Hello World, Click Me!</string>
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<string name="ApplicationName">Demos.Android</string>
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<string name="app_name">Demos.Android</string>
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</resources>
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|
|
|
@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="Theme.Splash" parent="android:Theme">
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<item name="android:windowBackground">@drawable/splash</item>
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<item name="android:windowNoTitle">true</item>
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</style>
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</resources>
|
|
@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Coroutine" version="1.0.2" targetFramework="monoandroid90" />
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<package id="MonoGame.Extended" version="3.7.0" targetFramework="monoandroid90" />
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<package id="Newtonsoft.Json" version="11.0.2" targetFramework="monoandroid90" />
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<package id="TextCopy" version="3.0.0" targetFramework="monoandroid90" />
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</packages>
|
12
MLEM.sln
12
MLEM.sln
|
@ -14,12 +14,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos.DesktopGL", "Demos.De
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox\Sandbox.csproj", "{289ABC96-7A0B-4EB9-A0BE-75C807C09F74}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos.Android", "Demos.Android\Demos.Android.csproj", "{410C0262-131C-4D0E-910D-D01B4F7143E0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Data", "MLEM.Data\MLEM.Data.csproj", "{28938AAA-FB91-4E6F-8511-0DB99EC831F7}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MLEM.Templates", "MLEM.Templates\MLEM.Templates.csproj", "{C2A2CFED-C9E8-4675-BD66-EFC3DB210977}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demos.Android", "Demos.Android\Demos.Android.csproj", "{410C0262-131C-4D0E-910D-D01B4F7143E0}"
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||||
EndProject
|
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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||||
|
@ -54,10 +54,6 @@ Global
|
|||
{289ABC96-7A0B-4EB9-A0BE-75C807C09F74}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{289ABC96-7A0B-4EB9-A0BE-75C807C09F74}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{289ABC96-7A0B-4EB9-A0BE-75C807C09F74}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{28938AAA-FB91-4E6F-8511-0DB99EC831F7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{28938AAA-FB91-4E6F-8511-0DB99EC831F7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28938AAA-FB91-4E6F-8511-0DB99EC831F7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
@ -66,5 +62,9 @@ Global
|
|||
{C2A2CFED-C9E8-4675-BD66-EFC3DB210977}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C2A2CFED-C9E8-4675-BD66-EFC3DB210977}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C2A2CFED-C9E8-4675-BD66-EFC3DB210977}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{410C0262-131C-4D0E-910D-D01B4F7143E0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -39,6 +39,13 @@ namespace MLEM.Extensions {
|
|||
manager.ApplyChanges();
|
||||
}
|
||||
|
||||
public static void ResetWidthAndHeight(this GraphicsDeviceManager manager, Game game) {
|
||||
var (_, _, width, height) = game.Window.ClientBounds;
|
||||
manager.PreferredBackBufferWidth = Math.Max(height, width);
|
||||
manager.PreferredBackBufferHeight = Math.Min(height, width);
|
||||
manager.ApplyChanges();
|
||||
}
|
||||
|
||||
public static TargetContext WithRenderTarget(this GraphicsDevice device, RenderTarget2D target) {
|
||||
return new TargetContext(device, target);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue