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Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
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149669df99
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3 changed files with 31 additions and 7 deletions
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@ -36,6 +36,9 @@ Fixes
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- Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule
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### MLEM.Data
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Additions
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- Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
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Improvements
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- Use TitleContainer for opening streams where possible
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@ -15,11 +15,6 @@ namespace MLEM.Data {
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/// </summary>
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public class RuntimeTexturePacker : IDisposable {
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private readonly List<Request> textures = new List<Request>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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private readonly bool forceSquare;
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/// <summary>
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/// The generated packed texture.
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/// This value is null before <see cref="Pack"/> is called.
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@ -37,6 +32,13 @@ namespace MLEM.Data {
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/// The time that <see cref="Pack"/> took the last time it was called
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/// </summary>
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public TimeSpan LastTotalTime => this.LastCalculationTime + this.LastPackTime;
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private readonly List<Request> textures = new List<Request>();
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private readonly bool autoIncreaseMaxWidth;
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private readonly bool forcePowerOfTwo;
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private readonly bool forceSquare;
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private readonly bool disposeTextures;
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private int maxWidth;
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/// <summary>
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@ -46,11 +48,13 @@ namespace MLEM.Data {
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two</param>
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/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size</param>
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false) {
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing</param>
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public RuntimeTexturePacker(int maxWidth = 2048, bool autoIncreaseMaxWidth = false, bool forcePowerOfTwo = false, bool forceSquare = false, bool disposeTextures = false) {
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this.maxWidth = maxWidth;
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this.autoIncreaseMaxWidth = autoIncreaseMaxWidth;
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this.forcePowerOfTwo = forcePowerOfTwo;
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this.forceSquare = forceSquare;
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this.disposeTextures = disposeTextures;
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}
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/// <summary>
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@ -124,8 +128,12 @@ namespace MLEM.Data {
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this.LastPackTime = stopwatch.Elapsed;
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// invoke callbacks
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foreach (var request in this.textures)
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foreach (var request in this.textures) {
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request.Result.Invoke(new TextureRegion(this.PackedTexture, request.PackedArea));
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if (this.disposeTextures)
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request.Texture.Texture.Dispose();
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}
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this.textures.Clear();
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}
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@ -8,18 +8,21 @@ namespace Tests {
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public class TexturePackerTests {
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private Texture2D testTexture;
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private Texture2D disposedTestTexture;
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private TestGame game;
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[SetUp]
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public void SetUp() {
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this.game = TestGame.Create();
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this.testTexture = new Texture2D(this.game.GraphicsDevice, 256, 256);
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this.disposedTestTexture = new Texture2D(this.game.GraphicsDevice, 16, 16);
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}
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[TearDown]
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public void TearDown() {
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this.game?.Dispose();
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this.testTexture?.Dispose();
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this.disposedTestTexture?.Dispose();
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}
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[Test]
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@ -37,6 +40,16 @@ namespace Tests {
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Assert.AreEqual(packer.PackedTexture.Height, 64);
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}
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[Test]
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public void TestDisposal() {
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using var packer = new RuntimeTexturePacker(128, disposeTextures: true);
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packer.Add(new TextureRegion(this.disposedTestTexture), StubResult);
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packer.Add(new TextureRegion(this.disposedTestTexture, 0, 0, 8, 8), StubResult);
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packer.Pack(this.game.GraphicsDevice);
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Assert.True(this.disposedTestTexture.IsDisposed);
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Assert.False(packer.PackedTexture.IsDisposed);
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}
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[Test]
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public void TestBounds() {
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// test forced max width
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